Defender Against the SuperBosses by Charlez245
Story
A new enemy has appeared. "Super Bosses", as they've been called have started to take control of the land. It is up to you to put an end to every super boss you encounter.
Additional Backstory
You're a small circle with a state of the art “laser cannon” that has an outstanding effect when used against these enemies. Once you defeat all of the “Super Bosses” in the game, the world will congratulate your success. But if you fail to exterminate the enemy kind, then the world will be forever ruled by the evil “Super Bosses”.
Objective
Defeat all of the superbosses. There is one at the start, but if 24 standard enemies come together, a new superboss will form!
Screenshots
It's the legendary SuperBoss!

Three Unique Enemies

Controls
W A S D Left Click to Shoot
Created by Charlez245 and cwasserman01 during the full 3 days (with some procrastination :))
Ratings
| Overall | 1070th | 2.763⭐ | 21🧑⚖️ |
| Fun | 878th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 1107th | 2.289⭐ | 21🧑⚖️ |
| Theme | 1135th | 2.079⭐ | 21🧑⚖️ |
| Graphics | 1058th | 1.868⭐ | 21🧑⚖️ |
| Audio | 695th | 2.079⭐ | 21🧑⚖️ |
| Humor | 887th | 2.176⭐ | 19🧑⚖️ |
| Mood | 1043th | 2.389⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 16🗨️ |
There were some problems with squares just hanging around doing nothing and that you couldn't kill, and some shapes popping out of walls and attacking you. I also think the boss phased out of existence after I shot it some?
I'm sorry didn't like it, it felt unfinished prototype of top-down shooter. :unamused:
@brendan-milos, I suppose I should've made the theme clearer. It was incorporated so that the enemies could reproduce, making the game follow the "The more you have, the worse it is" theme. In addition, the rooms get harder to clear as you progress, further showing the theme from my perspective. Still, thank you for the feedback, I now know that I need to put a much larger emphasis on my theme in future jams.
Also, it would be great if you could also rename the game folder to include your game's title.
I was surprised as it's pretty fun! I think i would have preferred if you would have added some sound effects instead of the music. Also shooting by holding the mouse button down would be more comfortable. Congrats on finishing a game!
I liked the idea, I wished you guys had more time and maybe even used some placer / random artwork to give it a tad more personality. It was really fun tho!
Overall I think the concept, although simple, is very solid. I like the music a lot, it fits the genre and overall feel of the game. I played for about 10 minutes and did not once see a super boss. I was able to kill the standard enemies fast enough to the point where there were very few enemies left. Also on the WebGL version, it does not like receiving rapid input...given, this is not your fault but just an observation. I was able to get stuck in a wall collider a few times but getting out wasn't that hard. Additionally, the player doesn't rotate around the origin of the circle like it should, it rotates around the origin of the whole object. In unity you can change where the origin is you don't get the weird wobble effect when turning. Lastly, the level seem a little small, and could differently use some more color or other events such as moving walls or objects. Just more diversity.
Very well done however, congrats and good luck!
Anyways, thank you both for your feedback, it will really help us in future projects. :D