Myrddin by cogcomp
Myrddin
-- Compo game --
The connection to the theme is that it's a small world in the game ;-) and I've always wanted to try writing a small hack'n'slash...
Written in C++ using the same engine I usually use for my Ludum Dare games: Pico::Engine https://github.com/AlexMartinelle/PicoEngine
Tools used: Visual Studio 2017 Notepad++ bfxr Audacity LMMS Gimp Blender Wings 3D Milkshape 3D 7zip
Download: http://www.cogitarecomputing.com/myrddin/myrddinv1.zip
Source: http://www.cogitarecomputing.com/myrddin/myrddinsource.7z
YouTube: https://youtu.be/Sbcy_fvjLus
Story: Your village has charged you with the task of finding Myrddin the magician. Armed only with you trusty hammer, you set out on your task, which shouldn't take long in such a small world, if it wasn't for alll the demons...
Instructions: Travers through the 6 levels defeating all the monsters along the way. Pick up potions to refill life and energy and scroll to be able to cast powerful magic orbs at the demons. After 6 levels the game restarts...
Controls: Right/Left/Back/Forward - D/A/S/W Attack with hammer - SPACE Use objects in slots - 1,2,3,4
For those receiving the dreaded: "The program can't start because OpenAL32.dll is missing" Try downloading it from: http://openal.org/downloads/oalinst.zip


| Original URL | https://ldjam.com/events/ludum-dare/38/myrddin |
Ratings
| Overall | 443th | 2.875⭐ | 26🧑⚖️ |
| Fun | 458th | 2.583⭐ | 26🧑⚖️ |
| Innovation | 504th | 2.217⭐ | 25🧑⚖️ |
| Theme | 498th | 2.458⭐ | 26🧑⚖️ |
| Graphics | 329th | 3.04⭐ | 27🧑⚖️ |
| Audio | 134th | 3.375⭐ | 26🧑⚖️ |
| Humor | 410th | 1.947⭐ | 21🧑⚖️ |
| Mood | 222th | 3.227⭐ | 24🧑⚖️ |
| Given | 51🗳️ | 19🗨️ |
I had a chance to play your game. Right off the bat I got this dungeon crawler vibe, the graphics and sounds are very retro, and I think thats very positive. Controls are easy to understand and you get the gameplay quite fast.
Whould I would have liked is some sort of small story, along with a objective. I didn't know what I was doing, killing spiders but why? what's the point? If my objective was to kill 3 spiders or something then I had a goal and something to work towards. I got the feeling that I could just walk around and look for spiders forever. So I ended my play through. I saw the gameplay video afterwards and noticed that I missed the boss fight. Which is ashame.
Gratz on finishing the game, I enjoyed it. The music is really nice, and it's impressive you did all this in 48 hours.
One thing that could be improved in the future would be the graphics, it was sometimes hard to see what is going on due to the similar colors of the floor/enemies.
Overall really nice job for the given time :)
The game is really cool, love the music. I miss a little bit more of lore about what your character do on the game.
PS: I admire the fact that you have made the game using your own engine
The hammer felt a little under-powered and slow vs. the scrolls which took out most things in one shot which I felt strained the pace of combat a little, but overall a good entry!
**Graphics**: Really good for a Compo game. It reminds me of those old PC games that came on Shareware disks. I loved playing them as a kid. Pretty impressive you made all of this in 48h. I wouldn't really want a final game to look like this, but for a game jam it's good.
**Audio**: The song is really weird and I don't think it fits at all. It's not really bad, but I don't think it should be in this kind of game. The SFX lack impact, but they are okay.
**Gameplay**: Okay, so you lost me here for a few reasons. The game feels very stiff and slow. It's not really satisfying to hit anything - more often I felt like I wasn't even hitting anything. Is it correct that I have to go back two steps, turn around and hit something, go back two steps, hit something, repeat? It felt pretty weird.
The boss just obliterated me. I didn't really get close and he just killed me with his bullets.
Overall I couldn't quite get into this, but I liked it. Especially since you didn't use one of the 'easy' engines.
I had a hard time fitting between the bullets from the boss. Was questioning if I was even supposed to by the time I hit the second boss.
The lighting looked great!
I Played this on Livestream Today: https://www.youtube.com/watch?v=u_6NTcovuI0
And you're welcome to bug me and I'll try and get another run thru it at a later date if you wanna try and help me troubleshoot making it work.
Great job !
- I liked the music
- I like to see people write their own engines
- Reminds me of lego rock raiders in some fashion
Needs work:
- The graphics were sort of hard to read. The floor had a lot of contrast and looked like aluminum foil
- I personally don't care for DirectX but it ran fine
- I kept getting chased by birds, they would gang up on me and if I ran away I'd have to turn to face them to use the hammer. I couldn't tell if I was damaging them, and I kept losing health. The potions didn't seem to do anything and I don't know what the item slots were for.
- I think it just badly needs a tutorial. There should be a safe start zone where I'm required to use the hammer and an item before I get near any monsters.
- The hammer seems to have a dead zone. I see in the youtube video that if you use it properly, it shoves the monster back, but in my case the monsters were right behind me and by turning to face them, I lost any ground I had and was immediately hit.
- I'm left-handed so I had to play with my hands crossed to use WASD. Many games map WASD and arrow keys to a virtual D-pad to resolve this.
