Planet Jumper by Firephoenix
Simple game where you can jump between a set of planets to dodge explosions that happen on an individual timer for each planet.
Written in Java and LWJGL. Here's the jar: https://drive.google.com/open?id=0B93rwk_uAhHYU0ZleWltdUlvWEE
And here's the code: https://drive.google.com/open?id=0B93rwk_uAhHYMC03WHRaSnVtczA

| Original URL | https://ldjam.com/events/ludum-dare/38/planet-jumper |
Ratings
| Given | 10🗳️ | 0🗨️ |
Sadly there is a bug, where starting the game instantly colors the starting planet red, so in order to play it, I had to start it about 10 times till I was able to really play. Could it be that the speed of the game depens on the number of frames? Because, everytime that happened, the console printed a very high amount of frames, about 1000 (and maybe you should remove the fps counter in the game). If that is the case, then you should change the game to take the time between the frames (often called delta time) into consideration when updating your game.
Also a restart button would be great!
Also, LINUX FTW:heart:!
Obviously more visuals and audio would've made it better, but that's more of a time constraint.
The fundamental design, however, is SOLID.