Last Stand by 0xDD

[raw]
made by 0xDD for LD 42 (JAM)

cover

Last Stand ​is tower-defense as you know and love it, but with a twist: your towers are powered by the energy pylons on the road, and when enemies reach them, they shut down! That means towers powered by that pylon will no longer work!

So plan wisely and don't let the enemies come to far, or otherwise you'll quickly be running out of space.


Note: This game is likely far from balanced. Balancing strategy games is always a process that required a lot of time and testing.

There also are only 4 waves and no end-screen for now. So when the game says you're in wave 5 and there are no more enemies left, you're done!


Ratings

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Feedback

strugglesingamedevelopment
15. Aug 2018 · 22:39 UTC
The game doesn't have a lot going on, but I think I see the potential. I recommend if you haven't check out Downwell, I think if you take the simplicity implementation of strategy mechanics and attempt to squeeze functionality out of each you could have something unique and interesting. A prime example of this in your game is how the enemies walking has multiple functions first with the electrical pylon or how you contextual functionality for spawning in towers then upgrading them with the same type of mouse click. There is room for a simple yet complex strategy game here that I like. I hope you keep at it, cheers mate!
Andrei9
03. Sep 2018 · 17:00 UTC
Nice game! interesting graphics :thumbsup: