Herd of Bunnies by SnoutUp

Keep your bunnies well fed, healthy and happy to keep them reproducing and fill the game grid. Remember that feeding your animals costs money and meat market pays the top coin for youngest. It starts slow, but gets worse the more bunnies you have.
If it's too fast or too boring use +/- to control the game speed.
R - restart M - toggle music S - toggle sound

It's been so long since my last LudumDare and I'm glad to be back!
Art and programming by Snoutup https://twitter.com/SnoutUp
Music* by Chris Wickham (*used already made track) https://twitter.com/chrisw90uk
Cheers!
| HTML5 (web) | https://snoutup.itch.io/herd-of-bunnies |
| Windows | https://www.dropbox.com/s/7algslv00109bjm/HerdOfBunniesWin.zip?dl=0 |
| HTML5 (web) | http://bunnies.snoutup.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/herd-of-bunnies |
Ratings
| Overall | 274th | 3.738⭐ | 23🧑⚖️ |
| Fun | 438th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 214th | 3.636⭐ | 24🧑⚖️ |
| Theme | 151th | 4⭐ | 24🧑⚖️ |
| Graphics | 200th | 4.136⭐ | 24🧑⚖️ |
| Humor | 238th | 3.571⭐ | 23🧑⚖️ |
| Mood | 395th | 3.5⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 7🗨️ |
In the end, though, there were about 20 rabbits on the screen when I just massacred them all. >=D
I really like it, though I felt like victory was out of my reach. Couldn't find the balance.
I think the controls could use a little tweak - like for example two clicks to do something could be simplified to click, drag, release. Or hover, options, click. Don't get rid of what there is already, the drag and release would be a more advanced option that saves some time. Or heck, keyboard keys replacing the three options so you can just hover and press keys? The reason is that clicking so much gets tedious and tiring.
I also think maybe a bit more visualisation of the mechanics might be good, I'm not sure how the timer works on bunnies - sometimes I feel like I don't feel like feeding a bunny because it's not going to be useful, but is it possible to wait for it to breed first before killing it? I dunno, I can't tell. Should I be able to tell? Maybe, maybe not, but I feel like I don't know, and that makes me feel like I'm being taken for a random ride, when this feels like a simulation game which I should be able to see aspects of the simulation.
The dark humour here is quite good too :)
Bom conceito de puzzle, e arte bonita. Gostei principalmente de como a jogabilidade escalou! Parabéns. :flag_br:
I really enjoy playing
Want to see post jam versions :)
You're right, we really went for a similar theme :D
The game looks great and it's fun balancing your willingness to slaughter little rabbit babies right after birth versus the money it costs to feed them.
At one point my money counter broke and only displayed NaN$, also preventing me from feeding the rabbits. Luckily I was almost done and the board filled up before anyone starved. :)
The art and sound is great, well done!