Elf's Conquest by 0ctopuce


Elf's Conquest
Elf, the lonely hero, received the map of a mysterious island with a message: Some poor villagers desperately need his help. Armed with the legendary Carot-Gun, he will have to brave every danger of this place filled with terrible pirates, to rescue his fellows.
About
The entire ressources (graphics, SD, prog) uses for this game was made during the Ludum Dare #38. We're a lil groupe of 4 french students called Les Escargots d'eau douce, and here are the places were you can follow us :
- Site : https://lesescargotsdeaudouce.itch.io/
- FB : https://www.facebook.com/Lesescargotsdeaudouce/
- Brand new Twitter : https://twitter.com/L3ODs
Hope you'll enjoy the game !
Let's play :
https://lesescargotsdeaudouce.itch.io/elfs-conquest
| Original URL | https://ldjam.com/events/ludum-dare/38/elfs-conquest |
Ratings
| Given | 8🗳️ | 10🗨️ |
Good animations, only one missing is a shooting animation. But good stuff nonetheless.
Platforming is simple, feels a bit clunky, especially when you're being chased by the big dude.
The art is better than the gameplay, so the gameplay could use some work, but nice end result.
- i thing a parallaxing effect is not that good
However - I thought this was an enjoyable experience, and for a 72 hour game - quite impressive. Good work.
I am fan of your artistic direction. The graphics, animation and sound a very high quality.
Like the other comments i think that the gameplay could be better. For that i think a more zoom out camera can be good with some other stuff on the platforming .
The carrots should go more quickly too !
I like your environment FX and your sound made with the mouth :smile:
The story is simple and effective. It allows us to immerse ourselves in the game easily.
A very very good entry ! La bise !
Music feels a little out of place/not in sync with the action, but is not bad.
The main problem is the hitbox detection, I died many times in the last part because an invisible wall wouldn't let me advance, just because I jumped when touching the walls, and many others reasons of the style (the carrots don't activate the switch for a millimeter, the log walls stop me in place when opening...). The level design in the first section of the forest is particularly well designed, however (great start!)
The other problem is the game design. It felt uninspired and generic (standard jump and shoot/action platformer), and it didn't take advantage of the fact that the character is a rabbit (could be swapped by any animal, character or setting and it would be the exact same game)
I see strong potential art-wise (nice illustrations/cutscenes, specially the one where the mother rises her child from the basement! Well drawn!), but the base game needs lots of polish to actually feel good as a platformer, and a little more of innovation to stand out from a regular jump and shoot clone. I do see the ingredients for that in here, with more time and more deliberation!
I like the art and the sound is funny :D
I got stuck in corners quite some times, but it actually only made it a bit more difficult because I had to improve timing.
Overall it was fun playing it :)
All in all a fine entry, well done :)