Last Breath by nikrt
Play as the last alive warrior on your planet, trying to defend it until your last breath.

The aliens are trying to destroy the crust of your planet, and also killing you ofcourse. Fight them and defend your planet's crust until your last breath. You lose if you die or if the planet has been completely destroyed.

Link to the game : https://nikrath.itch.io/the-last-breath (PC Version and Source File included in the link) (Source File contains all the source codes, in javascript format (developed in Unity3D))
| Original URL | https://ldjam.com/events/ludum-dare/38/last-breath |
Ratings
| Overall | 370th | 3.091β | 24π§ββοΈ |
| Fun | 334th | 3β | 24π§ββοΈ |
| Innovation | 429th | 2.636β | 24π§ββοΈ |
| Theme | 330th | 3.227β | 24π§ββοΈ |
| Graphics | 289th | 3.182β | 24π§ββοΈ |
| Audio | 261th | 2.9β | 22π§ββοΈ |
| Humor | 197th | 2.842β | 21π§ββοΈ |
| Mood | 287th | 3.053β | 21π§ββοΈ |
| Given | 43π³οΈ | 9π¨οΈ |
You need to rate more games though, ~30 would be best.
Yeah I am on it π
Really? Can the player jump only on the ground? :D I can't build a big tower :( BTW Good job, It's a funny game, but I missed the bullets :)
I ran out of time for the bullets.
Thanks a lot βΊοΈ
Also it would be neat to make hearts appear in front of dead aliens, the hearts are more important for the player to see :) Still, IΒ had fun :)
Text getting cut off is one of the biggest issues I have with this game, especially since the instructions are only included within the game and not anywhere on the game description.
I can see, however, that you've done a good job ensuring playability, such as instantly killing the player when they fall off the edge of the island. And no, that's not sarcasm - it's good that I don't have to wait so long once I can't get back on the island and so I just die instantly so I can restart faster. I thought the art looked all right; there was some interesting use of lighting on the ground that was pretty cool. The sound effects are also good - I like the groans and the shooting sound has a nice pitch and isn't too annoying when spammed a bunch of times.
Some other suggestions:
- It would have been more helpful to see bullets being shot out of the gun and hitting said enemies. If not bullets, then lasers, etc. But there should be at least some feedback on the trajectory of where the projectiles are being headed.
- I would have liked to press and hold the button to shoot rather than clicking rapidly, because the gun doesn't seem to do all that much damage.
- The enemies seem to remain completely static if they are spawned far away from you, which allows for the player to just launch grenades as they seemingly regenerate and obliterate enemies with ease. You could have both sorts of enemies, ones that walk back and forth on the island, and some that remain stationary until you approach them.
- If you are to continue upon this, do make the text smaller so that it fits on the screen, and also, have the in-game text could match the titlescreen for more consistency. (I like the menu screen fonts a lot.)
- The UFOs also look very out of place in comparison to the rest of the graphics (like 3D ish?), so consider redesigning them so that they have the same sort of style as the enemies, characters and island.
Bugs:
- If I launch a grenade very close to me and then stand on it, the grenade doesn't ever detonate. I also am unable to jump when I'm on a grenade, but I can still move (see screenshot below).

- As also seen in the screenshot above, enemies can get stuck in the ground sometimes.
- Pressing the Alt key also allows me to launch a grenade. I'm not sure if this is in the controls, but from what I saw in the Instructions, it was only mentioned that the mouse buttons were used for deploying weapons. Which makes me wonder if the game also has a button mapped to the shooting key.
Overall, this was relatively well rounded, especially for a first Ludum Dare entry. I'd love to see what that Story and Instructions text on the menu screen say in its entirety. I'm always a sucker for stories and in-game lore.
Is there anyway to dodge the alien's shots? I never got past 8 kills. I also have the feeling that grenades always only hit one enemy, no matter how many stand nearby.
As already mentioned in other comments, the camera tends to jump around a bit for no apparent reason.
Overall fun game with a nice atmosphere.


I regret not putting in the bullets myself. But I put so much time in the artwork, i ran out of time by the time i reached the bullets.
And about the enemies, thats how they are programmed, when you stay away from them, they start destroying the crust, but when you go close, they attack you.
Anyways, thanks for such a detailed input. I highly appreciate it :)
@zyxer Thanks a lot man, put the most amount of time in the graphics section anyways :D. The grenade is a bit buggy, but mostly, it hits multiple enemies.
Attack the enemies from far away, if you go close, all of them would attack then leading to quick death.
Thanks for the input :D
Congratulations!