End of a World by mikolak

This colony world has become too small for us. Resources we need are rapidly running out, and the planet itself has become unstable - it will fall apart soon. We need to escape, find a better place.
https://gamebucket.io/game/f7760ebb-4baa-468f-95c7-ad0586825beb
Ours is a single-player puzzle game. Your goal is to find and extract the necessary resources to build a spaceship. You need to avoid running out of energy, and also try to hurry - your world is literally running on a timer.
The game is somewhat difficult at first, but you should be able to win it once you get the hang of the resource juggling.
More info in the instructions that show up the first time you play.
Thanks for playing, and have fun!
Ratings
| Overall | 400th | 3.344⭐ | 34🧑⚖️ |
| Fun | 301th | 3.313⭐ | 34🧑⚖️ |
| Innovation | 232th | 3.438⭐ | 34🧑⚖️ |
| Theme | 542th | 3.094⭐ | 34🧑⚖️ |
| Mood | 306th | 3.375⭐ | 34🧑⚖️ |
| Given | 55🗳️ | 41🗨️ |
I tried three times and got quite close the third time. It was hard to 'feel' the balance of the resources under such time pressure. Perhaps adding a different color to each resource (and strongly highlighted when active) would give more of a feel for the balance.
The first exploding nuclear plant caught me by surprise, was concentrating hard, nice touch to give more pressure. ;)
Thanks :)
Reading that you got close to winning is a good sign for the balance, but shame you did not experience the joy of escape from the planet ;-)
Thanks again!
you can rate my game also
https://ldjam.com/events/ludum-dare/38/locker-c-18
A very unique intersting and very deep gameplay.
Nice Job keep working
The only significant areas I could really see in need for improvement are the UI buttons (probably like that because of the time, I'm guessing; the text in the menu and help buttons was great) and also pausing the timer when the player is reading the Help menu. (Why does the clock keep ticking when the player just wants to figure out how to play the game?) Other than that, I really like the black and white icons, and like I said earlier, the explosion effects. I can also echo the comments from earlier that the game takes a noticeably long time to start up (on Chrome) and even freezes a bit. Also, nice music choice; it's calming but still has a sense of urgency while being somewhat outer spacey.
It took me too long to figure out what I was suppose to do, but once I did, it became very clear. You have to get that perfect engine balance going to get resources fast enough. This was a very neat concept. :D
The UI could be improved - instead of showing a "two-item-menu" when clicking a tile, the tile could just activate/deactivate. The menu could start showing only when Spaceport becomes available, or the Spaceport could be created by doubleclicking (PC) or long-tapping/holding (on tablets) on a tile, but that would need to be documented and people are lazy to read...
Tip: Using colors would help players to quickly identify tile types.
Bug?/Optimization: When the timer gets closer to zero, the FPS drops.
It's a nice game that is both relaxing and challenging!