Dinonaut: Defender of Celestial Dwarves by zzcalvinzz
Dinonaut, the last dinosaur in the galaxy must find it within himself to save the celestial dwarves of the galaxy. Can you help Dinonaut save this small Celestial Dwarf?
Left and right arrow keys to move. Space bar to defend.
Link: dinonaut.calvinkcollins.com
Source: github.com/ZzCalvinzZ/dinonaut
Original Music by ApplePicke: soundcloud.com/applepicke/dinonaut-defender-of-celestial-dwarfs

Ratings
| Overall | 264th | 3.571⭐ | 23🧑⚖️ |
| Fun | 84th | 3.857⭐ | 23🧑⚖️ |
| Innovation | 592th | 2.714⭐ | 23🧑⚖️ |
| Theme | 128th | 3.905⭐ | 23🧑⚖️ |
| Graphics | 398th | 3.476⭐ | 23🧑⚖️ |
| Audio | 98th | 3.8⭐ | 22🧑⚖️ |
| Humor | 154th | 3.353⭐ | 19🧑⚖️ |
| Mood | 345th | 3.3⭐ | 22🧑⚖️ |
| Given | 36🗳️ | 11🗨️ |
I also really enjoyed the gameplay :) one thing that might have been good tho would be to allow for a bit more room for error, e.q. maybe that the world gets cracks as you go on? :)
Great overall result tho :)
This was really fun, with some more polish I feel like this could be a really great mobile game... tap left on the screen to go left, and right to go right. I can see myselft getting addicted to this type of game.
I definitely agree, the music was A+ and really brought a nice arcade feel to the game.
I would have liked to be allowed to make a few mistakes as well, instead of the planet exploding on one asteroid.
Power-ups, or different things falling to the planet feel like a natural extension to add next.
Great game, has a lot of potential!
I enjoyed the frantic pace of it. The controls had to be very fast as they were, but I felt pretty awkward trying to do the small adjustments. I wonder whether a ramp-up or acceleration period that was extremely tiny but not quite zero would have helped with fine-tune positioning. It can be tough though to get the controls speedy enough for what this game requires but still have finesse.
It was a great choice that you were a bit generous with the defense hitbox, as this definitely made the trickiness of slight adjustment not feel so bad. Good call!
One other really tiny thing: I wish the restart was a keypress, since the gameplay is all keyboard and I restarted a lot it was a shame to have to move my hand over to the mouse and back each time.
So that's some feedback but nothing that hurt the enjoyment. Nice work!
The small. but very significant, thing that the asteroids can crash into each other is a great way to make this very simple game many factors deeper. You just don't have to be fast, you have to aim as well! Great work!
(Edit: Played on stream at https://www.twitch.tv/videos/139750250 - Time 2:37:40)
Well done!
And like Zorg mentioned, if you change your mechanics to be less along the lines of having a 'point of no return' in the difficulty, you can work in other things if you have times, like upgrades and so forth, perhaps to maybe a larger shield or giving the planet itself more health or things to help defend it.
Otherwise, a great start to something, though, and very fun to play.
Our game :
https://ldjam.com/events/ludum-dare/38/locker-c-18
Great little game. Good job!