Voxel Mob Arena by Bartosz

[raw]
made by Bartosz for LD 40 (JAM)

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What this game is about?

Voxel based 3D shooter game where you pick up different weapons and shoot mobs. Every shot gives you points - try to get as much as you can before they push you off!

You can play game in your browser here:

https://bartoszw.itch.io/voxel-mob-arena

Have fun and don't forget to leave rating and some feedback!

Rules

Basicaly WEAPONS ARE HEAVY STUFF

The more you have - the worse it is!

If you pick up too much - they will slow you down - so be careful!

If you made mistake and you are too heavy - simply drop your gun with Q key and run for your life!

Future plans and updates

  • Now as we fixed some annoying bugs, we will refactor some nasty bits of code, and will try to include voxel based world, so you can break EVERYTHING in the world.

  • Next step is to polish a lot and include different game modes

  • Little bit further we will multiplayer for 4 or 8 players with match maker.

FAQ

  • Q: Why there is no music in your game
  • A: Because... time :) We had limited options and we choose to add some mechanics to the game instead of additional sounds - it pays off :)

    • Q: Why don't you add sounds to your game now?
    • A: We consider it cheating - bugfixes are ok, adding features is cheating - we want feedback as it is! :)

    • Q: Do you plan to add multiplayer?

    • A: Yes we do! See 'Future plans and updates' section for details

    • Q: Your jumping physics is all weird!

    • A: No it's not! We just made a big update with bugfixes - it should be ok now :)

    • Q: My keys are 'sticky' - i don't use keyboard but player is moving on it's own

    • A: Well - that's a VERY bad Unity implementation of default input manager - we are trying to fix it - help us by writing a comment with info if you have joystick or virtual pad/joystick plugged in - thanks!

VMA-promo-poster.png

VoxelMobArena-cover.png

screen.png

BTW: Whole creation process was recorded and you can check it out here: https://www.youtube.com/watch?v=-NI3HEI_nEM

Team

@bartosz && @W0jciechZ

We made this game from scratch - no previous scripts, no assets.

We are based in Poland

poland.jpg

so we started at 3AM - it was rough but we made it!

BUG FIXES

NoMoreBugs4.gif

There were some annoying bugs in our game but they are all gone now!

Full changelog below:

  • jumping physics is now improved
  • double weapon now synchronize smoothly
  • shotgun is shooting faster now
  • player speed increased
  • player moving faster on diagonal fixed
  • world border gap is no more so you won't fall into black limbo! :)
  • ammunition pickup sound quality improved
  • better weapon convergence - you can now hit mobs with ease!
  • weight levels that slows down player are now balanced and picking up heavy weapon is more forgiving
  • navmesh rebuilded to fix stupid enemies behaviour and eliminating path blocking in some areas
  • you won't have 999 999 999 points at start - sorry!
  • weapon shouldn't be able to duplicate when picked up :)
  • yellow information text should no longer show up while playing
  • weapon damage increased 2x - you can kill mobs with ease now!
  • add few weapons and magazines on the map
  • active hot bar is now fixed
  • weapon slots should not switch to empty slots
  • ammunition snould respawn
  • enemies should cause less damage
  • enemies should push back less
  • make more obvoius which weapon is selected on hotbar
  • fixed some world tiles gaps so you won't fall into abyss:)

Ratings

Overall 582th 3.447⭐ 49🧑‍⚖️
Fun 233th 3.681⭐ 49🧑‍⚖️
Innovation 889th 2.804⭐ 48🧑‍⚖️
Theme 719th 3.25⭐ 48🧑‍⚖️
Graphics 611th 3.436⭐ 49🧑‍⚖️
Given 32🗳️ 45🗨️

Feedback

🎤 Bartosz
30. Nov 2017 · 19:51 UTC
@W0jciechZ - ready? :)
W0jciechZ
30. Nov 2017 · 20:11 UTC
Yep. #lastplaceteam 😱
🎤 Bartosz
30. Nov 2017 · 20:26 UTC
Meh - i think we will be good though - we will see;)
🎤 Bartosz
05. Dec 2017 · 01:07 UTC
Yay! We have finsihed it! I'm so proud - are you @W0jciechZ? :)
SeanW
05. Dec 2017 · 01:17 UTC
Congrats on finishing! I found it a bit hard to kill the enemies lol they have so much health!

But overall I thought it was a great start!
Justin Toyo
05. Dec 2017 · 01:19 UTC
I really like it. The only little thing was that sometimes the jumping was a bit tricky. Other than that, this is a really fun entry!
Dr. Binary
05. Dec 2017 · 01:24 UTC
I liked it! I found a number of glitches with the jumping mechanism mostly, but the angry hoards of enemies were entertainingly tricky to escape.
Billeclipse
05. Dec 2017 · 15:44 UTC
![capture1.png](///raw/d2e/e/z/d89a.png)

Its fun i would like to see someone beating my score... xD
🎤 Bartosz
05. Dec 2017 · 17:20 UTC
I knew someone will post this here - @billeclipse you are first - congratulations! :)
Yohoho Games 2
05. Dec 2017 · 19:07 UTC
I like voxel style) especially in this isometry looks very nice, but unfortunately, the game is too high-speed as it seems to me and rather difficult to play) well maybe for the first time) also in the future I hope for a richer soundtrack) and the idea and the gameplay implementation very clear
ehe
05. Dec 2017 · 19:14 UTC
The first five minutes main guy constantly fell into the void and flew out of the hole, and I honestly didn't know what to do, but then I got a hang of it (:
I really enjoyed the game, the funniest game i've seen here so far (:
Still playing!
Xeloglaz
05. Dec 2017 · 19:16 UTC
I had some trouble with jumping and key states staying active after letting the key go. Pretty great game overall. I wish there was soundtrack tho.
BlakeMcDeezy
05. Dec 2017 · 19:18 UTC
I liked the artistic style - very cool! The falling animation also brought me a lot of joy, as well as seeing the enemies explode into buckets of blood.
I think the game could have been improved by having more enemies but with less health. That would mean less running around and perhaps more blood...I like blood, haha.
BeardedMoose
05. Dec 2017 · 19:27 UTC
Had some issues with the character moving in one direction after letting go of the key which has led to my death a few times. Had some issues with jumping correctly to get the items which I think is a collision issue with the pedestal the items were on top of. Other than that it was pretty fun to run around and just shoot things.
Imphenzia
05. Dec 2017 · 22:56 UTC
I think it could be fun to play but I did run into the mentioned problems with sticky keys and character movement a lot. Even after respawning my guy would just keep moving and leap off the edge like it was a diving contest =) I love grabbing the double weapons though, quite pleasing to unleash on the oncoming horde =) Nice work! Oh, the menu doesn't work well in the windowed version, the yellow text overlays the bright parts and start button. Great job!
🎤 Bartosz
05. Dec 2017 · 23:11 UTC
@imphenzia - thanks for feedback

To all of you guys - i just fixed jumping mechanics and it's solid now, will fix few more small bugs and update level design.

I hope to add multiplayer to this in comming weeks - it will be awesome :D
Jordan Neff
06. Dec 2017 · 00:20 UTC
Fun little game you have here. It was frustrating at times but I kept replaying it. The only criticisms I have are that the crosshair doesn't always line up with the bullets (I think because the projectile is offset from the player) and also the shotgun seems underpowered. Fun game though nonetheless!
Athoka
06. Dec 2017 · 10:10 UTC
It's a nice idea. The only thing I didn't like was the jump mechanic, it was really tricky to me.
eldogg
07. Dec 2017 · 20:26 UTC
The art style is pretty good. The colours work very well.

Shooting could feel a little more powerful. Maybe some sound effects to accompany the explosion of voxels when you hit something.

A good game.
mase
07. Dec 2017 · 20:47 UTC
The blood explosions are nice. The dual wielding is great but as there are no further upgrades the game gets a bit monotonous.
Also, I experienced a bug in which my guns' direction gradually changed and no longer fired at the mouse position.
![drift.png](///raw/e6c/z/e372.png)
King Kujito
07. Dec 2017 · 20:59 UTC
Good game. It's a bit too easy to farm kills though. I stood still at an ammo spawn point moved a bit back and forth (only a few steps) and held the shoot button. Got aroun 10K points, lost no health and then quit. Maybe you could add more enemy types in future patches to prevent this.
AdroitConceptions
07. Dec 2017 · 21:42 UTC
Not sure if this is a web version only (no Linux64 build to try) - gun was at a really bad angle and would only fire 'at' the mouse at 1/5 the screen height away... otherwise the angle made the shots way off.

It looked to be an interesting/well made other then the above play breaking bug.
Jadw1
07. Dec 2017 · 23:40 UTC
Witam panów XD fajna gierka
zapraszam do sprawdzenia 'Drunken Soviet': https://ldjam.com/events/ludum-dare/40/drunken-soviet
BryceLTaylor
07. Dec 2017 · 23:53 UTC
It was really fun! Once I got the hang of it, though I started wanting something more out of it, like a goal or a ramping of difficulty, something to keep the tension up. I did enjoyed exploring the space you made and discovering new areas.
I didn't realize you could run out of bullets until I read some of the other comments. There is something up with the web player not being in full screen where it cuts off most of the outside including all of the HUD elements. On top of that, once I put it in full screen I just never came close to running out with some casual pickups.I think with a bullet cap and maybe a slower respawn of the bullet drops you could force some more diverse play. I just parked myself in one spot and with the machine gun no one could come near me. I couldn't see any reason to use any gun other than the machine gun, but I appreciate that there are other gun types.
Over all I liked it, though. Good work!
🎤 Bartosz
08. Dec 2017 · 00:02 UTC
@bryceltaylor there supposed to be granade launcher, rocket launcher, minigun, and laser - we even had models ready but we had to cut it out due to time restrictions.
We will be working on this game later, there is multiplayer involved in our plans and ability to complitely destroy every single bit of the level - with voxels ofc :)

Thanks for feedback!
Roaring Cat Games
08. Dec 2017 · 01:21 UTC
Fun shooter! All the explosion particles were really satisfying. The balance of the weapons I found were fantastic. The pistols felt too weak until you got two, which makes sense, and makes it feel great when you do pick up 2.

The machine gun feels pretty "normal". The shotgun speed is tricky with one, and feels fantastic with 2.

It was hard to tell sometiems when I actually got hit, so I died when I didn't expect sometimes.

The initial UI was a little be cluttered in the web version, so it took a minute to figure out how to play.

Overall a nice job, and it was a fun game!
LERPish
08. Dec 2017 · 01:24 UTC
Really liked the game i guess if u had more stuff it could really be great but then again it is ludum dare and we dont have much time
interpol
08. Dec 2017 · 09:06 UTC
Nice top-down shooter with good graphics.

But the resolution was broken for me (WebGL) and the start menu is quite confusing (There is a PAUSE button when the game is actually paused).
pcmxms
08. Dec 2017 · 13:54 UTC
Loved it. If you work a bit more on it, it may become something beautiful. You may like my game, as yours is kinda like it :)
savinvadim
08. Dec 2017 · 17:18 UTC
A loooot of fun playing this game. Like really solid entry. Even though the graphics are not the best but the gameplay is pretty straight forward and veru itneresting
vlandemart
08. Dec 2017 · 17:36 UTC
Nice little game. The one thing I would've fixed is the death screen - there should be one.
jfraser314
08. Dec 2017 · 17:38 UTC
I really think this would make an awesome multiplayer game at some point. Graphics are fun and the lack of music is just fine for what you are doing.
esquirolaire
08. Dec 2017 · 17:42 UTC
Nice shooter! Reminds me to Voxatron, which is always nice. On the other hand I had small issues with the jump control and textures could be improved.
🎤 Bartosz
08. Dec 2017 · 17:43 UTC
@jfraser314 - lack of music was a strategic decision - we did "fun mechanics" as most important part of this entry, good quality assets, music and cool looking menu will come later.

And btw - **THERE WILL BE 4-8 players MULTIPLAYER** in ths game, and every piece of level made out of **VOXELS** so you will be able to **DESTROY EVERYTHING** :)
Just read 'Future plans and updates' section up above
Arputikos
08. Dec 2017 · 19:03 UTC
Siema! Napiszę po angielsku aby wszyscy ogarnęli ;) Awesome shooter! Very nice gameplay. I love particles. Destructible voxel environment would be perfect. (tell me how did you do it when you find out the way! I guess you won't make one object per one destructible voxels do you?) Anyway I'm waiting for updated version with sounds, music and bugs fixed! PS Menu is too chaotic
🎤 Bartosz
08. Dec 2017 · 19:44 UTC
@arputikos Siema! :)
Menu was done in last 20 minutes so we really sory for that - but game without "pause" option is a bad idea :)
We will do some showcase with breaking level parts after weekend so be sure to follow us here! :)
Elouan
08. Dec 2017 · 19:46 UTC
Great game ! Somes bug but nothing unplayable :)
I love it :D
TurbulentWinds
08. Dec 2017 · 20:08 UTC
This was a pretty nice game! However, the browser version was unplayable with anything other than the pistols as the FPS dropped to 5-10.
🎤 Bartosz
08. Dec 2017 · 20:11 UTC
@turbulentwinds - this has to be itch.io issues as we do not do anything 'fancy' there that could cause lag spikes... But thanks for the comment!

@elouan - could you be a little bit more specific?
TheFunAttic
08. Dec 2017 · 22:35 UTC
This is cool ! the voxel graphics are nice, game is simple but tense. I like it !
Maybe the sound design gets a little repetitive. Maybe add some music in future versions ? :) it would be nice to see theses graphics and mechanics put to their full potential !

Cheers :)
SerpentWorks Games
09. Dec 2017 · 10:59 UTC
Interesting little game! The WebGL menu is a little squished in the window. I found that enemies didn't seem to die as quickly as I expected them to at times, where they seemed sort of bullet spoungey before dying, especially with dual pistols.

The collision on the platforms is a little wonky too. I kept getting stuck on the sides of objects trying to jump on top of them, and sort of studdered my way down the wall. Not game breaking, but noticable.

At one point I was pushed off the map and respawned in the most interesting of locations:

![voxelmob.png](///raw/b57/d/z/e5a2.png)

They just kept spawning and then some of them to the left kept exploding off-screen? By the time the FPS was down to about 10, the group was a giant mass of green and red squares, and I no longer had to hold down the mouse button to keep firing.

Otherwise, a great start to something much bigger, and I'm glad you already have plans in the works! Great job!
soldierbear
09. Dec 2017 · 15:56 UTC
The combat feels satisfying in this game, especially the shotgun. I noticed some very noticable clipping on the SMG shooting sound effect. Other than that, great game.
wizzardMaker
09. Dec 2017 · 16:43 UTC
Fun game. The combat is well done, but it gets very repetitive after 4 minutes. A rougelike or shop system with gradually harder getting enemies would fight that off.
ya3ya6
10. Dec 2017 · 01:56 UTC
Hi. it's cool :D

pros:

graphics, sound effects, guns, effects like death particles and ... are nice.

polish cons:

1. the yellow ground is too saturated.

2. reposition the exit button in game over screen: this is a shooting game, so it's common to click rapidly, even if the game is over, and the exit button in game over screen is in the middle of screen, so i exit the game almost 5 times(of 10).

3. music: there is no music, there is too many free sounds in souncloud and ... why it's silent?

4. there is no hint on input keys(space and mouse click) in the game.


game design cons:


in this type of games, you have 2 way to make it not boring:

- add waves and levels.

or

- make it (super) hard.

or even both.

it's a survival shooter like unity Nightmare game, with no waves, with just 1 type of enemies, with no ambient lights and feel(except sound effects), and plus it was extremely easy. in game you can even press and hold jump , and land on a place with no enemy every time you want, so it's extremely easy to survive.

so it was boring for me (it's not just your game, i get bored at most of games, mostly because repetitive or bad design)


i think you should put more work about game design, even before adding any graphics, just with boxes as player and enemies and a box as terrain, create the prototype and play it, is it fun without any graphics? for example you added a variable jumping ability, that can be a hook and unique feature that separate your game from other survival horror games, but instead it caused the game to be too easy, and ruined the game. i think a survival shooter game with limited area can not be fun without waves, but you add jumping ability as well, that caused the game design problem to become more complex, and you didn't solve it.


so in game design perspective, i think it's not well designed, it's not balanced, and it's boring.


but in general , you create this game, that looks cool and it's playable, and after adding some waves and levels and perhaps areas and enemy types, and balancing it a bit more, it will be a good and fun game. great work :D