Small World Mining Company by paulhocker
Help Hank mining on Small Worlds in space. See itch-io-page for more information. LD Website was out of gas.

- Windows: https://paulhocker.itch.io/small-world-mining-company
- Source:
Ratings
| Overall | 579th | 3.048⭐ | 44🧑⚖️ |
| Fun | 588th | 2.786⭐ | 44🧑⚖️ |
| Innovation | 482th | 2.929⭐ | 44🧑⚖️ |
| Theme | 449th | 3.31⭐ | 44🧑⚖️ |
| Graphics | 501th | 3.167⭐ | 44🧑⚖️ |
| Audio | 467th | 2.415⭐ | 43🧑⚖️ |
| Humor | 545th | 2.152⭐ | 35🧑⚖️ |
| Mood | 564th | 2.892⭐ | 39🧑⚖️ |
| Given | 63🗳️ | 44🗨️ |
the first thing I did was spam space to make the block darker, i don't know if pressing space multiple times on the same block changed anything since the resources showed up after the first space, I also found the enemies that move around to be annoying, I didn't know where it was going to do next and died a lot from it
Two things I didn't like were the sound effects (a bit too harsh for my taste) and the enemies (I think it's kind of unfair that you get killed after a single encounter since there's no way to know where they will go the next turn; what would be nice is to at least have an infinite amount of restarts, although having a game over sure makes the game more challenging!)
Overall I really liked the game, I guess it's just easier to talk about what you don't like rather then what you do, haha.
> @jamesy012 no the markings on the block are to show you where you have mined, darker is just multiple sprites overlaying
> @oalemachine yes the enemies are completely random - no time to add ai - sorry
The challenge doesn't exactly ramp up much. The random AI is more annoying than anything really.
Also after dying a few times it booted me back to the first level. I would have liked to continue playing, you know.
An ok job! More emphasis on challenge would have been nice.
I liked the graphics, pretty simple but they get the job done! For the sound design, the pickup and drop effects sound good, I guess I would change the dig sound effect because as soon as you get the gameplay, it's pretty easy to start spamming this action and it ends up sounding not that good in my opinion.
As some others already pointed it out, it becomes quite quickly repetitive and the random IA makes it feel you're more like grinding to get it into a safe position so then you can bring back the loot to your spaceship.
I think there could be something to do with the loot beeing at different depth, because the more you dig, the darker the tile gets. Having a sort of radar to get how far you are from the closest loot could be nice, a bit like in FF IX with the Chocobo's mini-game in the forest.
Graphics are good, gameplay too, that is a godd little puzzle game. But sounds are not so good though x) You should work on this side if you want to continue the game :)
So keep coding and do not give up !
https://www.youtube.com/watch?v=4yuMfX69kxA
For the rest, really liked the graphics. Couldn't say much about the audio, since it was minimal. Can't judge gameplay because I didn't really get the purpose of the game. For the rest, keep it up bro :)
**what could be improved**
- mining more than once in the same place doesn't yield anything, so there's basically no purpose in allowing it, and it actually confuses new players, since the cracks are getting deeper - plus, when spamming space, the sound can become aggravating. It would be advisable to get rid of this mechanic if it's not used (at least I didn't reach a point in game where it was used ;) )
- random enemy movement is not really the best way to create puzzle. If you were aiming at creating puzzle, there should be a pattern - complicated, of course, but still allowing to plan ahead; if you can't logically preduct the path, it's not really a puzzle, just a gamble. Unless that was your intention, of course, but the turn-based movement and overall mechanics suggest otherwise :)
...and that would basically be it. Well, some background sound too, but that's obvious.
In jam terms, it's a fun project, and the issues I mentioned above are to be expected in jam games. If you're planning on developing the project further, I hope my feedback will prove useful. You did some very solid work!
Cheers, and stay awesome!