Lord Marbles by banjoduarte

[raw]
made by banjoduarte for LD 43 (JAM)

Lord Marbles demands your village sacrifices a villager every few seconds! At this rate, the village will be destroyed in mere minutes! Quickly build gear and weaponry to fight off Lord Marbles and save your village!

Instructions: Chop trees to make lumber, mine rocks to get ore. Put villagers in the smelter to make iron bars and put them in the factory to make weapons and armor.

When you are ready to combat Lord Marbles, click the "FIGHT" button.

marbles2.png

Other: Sorry no music :(

Credits: Game: Alex Duarte Laudon (@banjoduarte) Audio: made with Bfxr Art Assets: - RPG Items: https://gentlecatstudio.itch.io/rpg-items - Villagers based on: https://arks.itch.io/dino-characters - Other stuff based on: https://sharm.itch.io/tiny16

Ratings

Overall 197th 3.81⭐ 23🧑‍⚖️
Fun 85th 3.905⭐ 23🧑‍⚖️
Innovation 123th 3.738⭐ 23🧑‍⚖️
Theme 224th 3.905⭐ 23🧑‍⚖️
Audio 528th 2.925⭐ 22🧑‍⚖️
Humor 468th 2.952⭐ 23🧑‍⚖️
Mood 516th 3.31⭐ 23🧑‍⚖️
Given 16🗳️ 18🗨️

Feedback

Simone
05. Dec 2018 · 17:58 UTC
Lovely :)
One of the few rts I played this time
Dosenhering
05. Dec 2018 · 18:46 UTC
Very creative idea :)
BlackLambert
05. Dec 2018 · 18:48 UTC
Finally I managed to defeat the Lord Marbles. Only took me seven runs. :D I survived with 22 minions by only producing swords. It was fun to find the right time to attack the lord. But I'd wish the defensive items had more or any effect. And the usablity of the UI deserves revision. But after all I had a lot of fun.
PowerAnze
05. Dec 2018 · 18:50 UTC
Wow dude, that was some frantic fun! I could hardly think of critiquing while playing. The micromanagement is intense!
Sometimes the dinos would stop seemingly random at the storage area and getting them back to work while not disturbing the other workers is very finicky. A button to select idle dinos would be great. Also the support for controll groups would help a lot.
ETdoFresh
05. Dec 2018 · 19:03 UTC
I surrender to the all powerful eye. He's just too strong!
publicidadeba
05. Dec 2018 · 19:03 UTC
Wow. Innovation was huge on this one. Brave choice of gameplay. I wish to see more game from you? Do you have a twitter account?
🎤 banjoduarte
05. Dec 2018 · 19:05 UTC
@publicidadeba hey thanks! There was a lot to do for this jam! You can find me https://twitter.com/banjoduarte
🎤 banjoduarte
05. Dec 2018 · 19:06 UTC
@blacklambert yeah you are absolute right! I ran out of time and didn't have enough time to balance all the items and the health. I'm glad you enjoyed it!
hugonun
05. Dec 2018 · 19:31 UTC
Nice game, love how I have to produce items quick to fight the eye.

There is that one bug with the miners, they sometimes don't mine. I hope this can get fixed.
🎤 banjoduarte
05. Dec 2018 · 19:36 UTC
@hugonun glad you enjoyed it! Yeah, sometimes when you click on stuff, they don't really do it. I have problems when there are multiple rocks on top of eachother.
tulipekoni
05. Dec 2018 · 19:52 UTC
I spent 20 minutes on this one! great entry, loved every part of it :D sad that it doesn't have any music ;( solid entry, good job!
🎤 banjoduarte
05. Dec 2018 · 19:58 UTC
@tulipekoni thanks mate! Glad you enjoyed it!
kovareka
05. Dec 2018 · 20:02 UTC
Interface bad for understand, but good idea and gameplay :)
Arvejeitor
06. Dec 2018 · 13:04 UTC
Nice gameplay!
shrekshao
06. Dec 2018 · 18:52 UTC
Lovely micro RTS! like it. And there's some tiny resource management going on as the iron is like a 2nd degree resource kind of a bottle neck for sword.
Sapphiris
06. Dec 2018 · 19:19 UTC
A very original idea, I really like it!
easy82
06. Dec 2018 · 23:43 UTC
Okay, this is seriously cool! I love the RTS mechanics and also the art is cute! I hope you will make more games later. Cheers! :)
PlugWorldG
07. Dec 2018 · 01:28 UTC
Great game, good concept, I liked the different things the eye said, I also liked how you payed attention to detail on the eye.
🎤 banjoduarte
07. Dec 2018 · 02:04 UTC
@plugworldg thanks! I wanted a completely different center boss... but I didn't have time to animate anything. So I decided on an eye boss because it was more programming intensive. I looked at what Zelda: link to the past did for their eyeball boss for inspiration :)

![hqdefault.jpg](///raw/409/f1/z/1f552.jpg)
AwiX
07. Dec 2018 · 17:10 UTC
Good job)
🎤 banjoduarte
07. Dec 2018 · 17:57 UTC
@awix thanks Awix!
skiddings
16. Dec 2018 · 17:05 UTC
After 3 attempts I still haven't beat it! But a very entry!