Countdown by Mertios

What is Countdown?
Countdown is my first entry for the Ludum Dare 42 Compo. There are Windows, WebGL and Linux builds currently available.
How do I play?
You are running out of space! The game grid is composed of hundreds of hexagons, each of which has an attached timer that starts at a random value. When the timer goes to zero, a dangerous block falls on the square, killing the player instantly. Avoid getting trapped in enclosed chambers of blocks, and your time will increase substantially!
Is it customizable?
Yes, it is! In the "Change Colours" menu, you can not only set your colour scheme to one of nine colour presets, but you can mix your own colours with the interactive colour pickers! In addition, in the "Settings" menu, you can change countdown speed and maximum starting number. Avoid putting this too high, otherwise, the game might take years to finish. Press "Reset" in either menu if you wish to put the game back to factory settings.
What game engine was used?
Unity 2018.2.2f1 Personal.
| Windows | https://mertios.itch.io/countdown |
| Linux | https://mertios.itch.io/countdown |
| HTML5 (web) | https://mertios.itch.io/countdown |
| Source Code | |
| Original URL | https://ldjam.com/events/ludum-dare/42/countdown |
Ratings
| Overall | 435th | 3.254⭐ | 67🧑⚖️ |
| Fun | 364th | 3.242⭐ | 68🧑⚖️ |
| Innovation | 180th | 3.53⭐ | 69🧑⚖️ |
| Theme | 78th | 4.149⭐ | 69🧑⚖️ |
| Graphics | 485th | 2.939⭐ | 68🧑⚖️ |
| Audio | 407th | 2.754⭐ | 63🧑⚖️ |
| Humor | 436th | 2.031⭐ | 51🧑⚖️ |
| Mood | 421th | 2.821⭐ | 58🧑⚖️ |
| Given | 18🗳️ | 31🗨️ |
The jumping is a little glitchy, the ball sometimes sticks to the sides of the hexagons. I like the music, but I don't like the sound effect for jumping, I tried using the buttons to turn it off, but couldn't figure out how they work.
Thanks for making it!
I love the simple art style of the shifting colored hexes, and that you had an option to set up your own. Having the countdowns on the hexes instead of just the colors was cool, it really increased the pressure of being near a tile. The music was fine, but the sound effects were all fantastic. I thought that this was a good, fun game to play.
In any case the end is inevitable, and in my mind the game symbolizes the creeping forces of time and mortality as they encroach upon the lone individual.

> In any case the end is inevitable, and in my mind the game symbolizes the creeping forces of time and mortality as they encroach upon the lone individual.
That really wraps up the game quite nicely. I didn't think about the game so philosophically when I made it, but it is quite true.:slight_smile:
the number below is low, and the number up is high, so the player need to get higher to reach the best and the level can be a n endless mode ,that will be really Interesting
good job
You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468
I got to 80 seconds ^^
Just... please change that jump sound. It felt horrible :/
My only nitpick is it took a moment to figure out the controls; I actually wasn't sure if there was a jump at first! It might not be a bad idea to put that in the description in the future.
Still, this was a simple concept executed really well, and turned out really fun!
Thanks for a couple fun playthroughs!