Perfect Form by samreid
Perfect Form
To improve is to change; to be perfect is to change often.
- Winston Churchill
This game is Jam Packed with 3 Modes:
Arcade: morph to as many shapes as you can before the Earth is destroyed
Adventure: Become Murphy McMorph and join the Quest for the Crystal Fractal
Free Play: Create and explore to your heart's content.
Source is available at https://github.com/samreid/ludum-dare-35-shapeshift
Built on:
the PhET Interactive Simulations stack: https://github.com/phetsims/
imagediff.js: https://github.com/samreid/ludum-dare-35-shapeshift/blob/master/lib/imagediff.js
the following open source projects: https://github.com/phetsims/sherpa/blob/master/README.md
To improve is to change; to be perfect is to change often.
- Winston Churchill
This game is Jam Packed with 3 Modes:
Arcade: morph to as many shapes as you can before the Earth is destroyed
Adventure: Become Murphy McMorph and join the Quest for the Crystal Fractal
Free Play: Create and explore to your heart's content.
Source is available at https://github.com/samreid/ludum-dare-35-shapeshift
Built on:
the PhET Interactive Simulations stack: https://github.com/phetsims/
imagediff.js: https://github.com/samreid/ludum-dare-35-shapeshift/blob/master/lib/imagediff.js
the following open source projects: https://github.com/phetsims/sherpa/blob/master/README.md
| Web | http://samreid.github.io/ludum-dare-35-shapeshift/build/shapeshift_en.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=50503 |
Ratings
| Coolness | 44% | 1416 |
| Overall(Jam) | 3.42 | 364 |
| Fun(Jam) | 3.33 | 365 |
| Graphics(Jam) | 3.17 | 630 |
| Humor(Jam) | 3.05 | 270 |
| Innovation(Jam) | 4.30 | 15 |
| Mood(Jam) | 3.14 | 511 |
| Theme(Jam) | 4.42 | 8 |
Still, there were many levels where I felt like I didn't really know what I was doing and just got lucky by clicking the right series of buttons. This was because it was very hard for me to imagine what the shape would look like after multiple transformations, especially for the operations that change the number of vertices, like Snowflake, Radial Mirror, Delete Vertices, and Invert (I'm still not entirely sure what Invert does). If you're making a post-jam version, I'd recommend lowering the difficulty curve of the first two modes by not introducing these transformations until much later in the game. This would give players time to understand the rules of the game before you ask them to also understand some of the more complex kinds of transformation.
if there are some good rhythm music ,this could let me feel more humor!~
great overall and cool inoovation.(oh ,forgot to said ,these eyes really let this game more vivid,well done!)
I didn't fully get the logic of the game. I couldn't figure out what I'm supposed to do in Arcade mode. The Adventure mode just started to get likable, and I was kind of getting to grasp the logic, and I would have liked to continue it and play it further, but the browser always freezed before I could get far enough.
Strongest qualities in Theme (4) and Graphics (4).