{"author_link":"\/users\/jami-schwarzwalder","author_name":"Jami Schwarzwalder","author_uid":1020572,"comments":[{"author_name":"OccultOne","author_uid":"1000603","time":"2017-05-18T03:41:57Z","epoch":1495078917,"modified":1495078917,"text":"Really cool concept, I wish I had a headset to give it a whirl.","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"36901","g_author":"1020572","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"240444","g_title":"Asteroid B 385","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"20581","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"20581","n_urlkey":"240444","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/asteroid-b-385","n_slug":"asteroid-b-385","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"20572","n_created":"1492839940","n_modified":"1493000470","n_version":"46222","n_status":"COMMIT"},"node":{"id":20581,"parent":9405,"superparent":9,"author":20572,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-24T02:21:10Z","created":"2017-04-22T05:45:40Z","modified":"2017-04-24T02:21:10Z","version":46222,"slug":"asteroid-b-385","name":"Asteroid B 385","body":"Created at the Seattle VR Hackathon \n\nPut on your VR headset and control the environment of your little planet.\n\nBuilt for the Occulus or the Vive. \n\nLearn more at [Dev Post](https:\/\/devpost.com\/software\/asteroid-b-385)\n\nDownload the project on [Itch.io](https:\/\/asteroidb385.itch.io\/ldhack)\n![Screenshot_13.png](\/\/\/raw\/c50\/5\/z\/3ee.png)\n\n\n## What it does\nVR World with creatures you can indirectly effect.\n\nWalk around the world, add rain or pick up inhabitants. \n\nThe World can change based on the mood of the planet.\n\n## How we built it\nThis experience was built for the Vive using Unity assets and other free online resources. We started with [NewtonVR](https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/75712). \n\n\n### Art Assets\nWorld Inhabitants - [CHBI-09](https:\/\/sketchfab.com\/models\/c4783878f12f4936bcf70402f4096f96) by Cameron Nickson is licensed under CC Attribution\n\nAlso used [Flowey the flower](https:\/\/skfb.ly\/MwUN) by Ghirahimlink is licensed under CC Attribution\n\nIcons made by Freepik from [www.flaticon.com](http:\/\/www.flaticon.com\/) is licensed by Creative Commons 3.0 BY\n\n### Sounds\n[Ambient Ambulance](https:\/\/youtu.be\/GFH1jjzqeWI) - Jingle Punks | YouTube Audio Library\n\n[Nature's Cry](https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/82926) by URAssets - Unity Asset Store\n\n[Forest Song](https:\/\/www.freesound.org\/s\/219017\/) by FoolBoyMedia - freesound.org\n\n[Autumn Forest Winds](https:\/\/www.freesound.org\/s\/73723\/) by Akacie - freesound.org\n\n## Challenges we ran into\nWe had some internet connectivity issues and found its hard to collaborate when the machine that runs the VR game, can't connect to the asset store, or other members of the team. This is why everyone should carry a flash drive in your computer bag!\n\nOnce our interactions were implemented, we tried to find a way to give players a goal so it felt more like a game, and less like a simulation. \n\n## Accomplishments that we're proud of\nBuilt the AI for the creatures to walk around the world.\n\nCreated dynamic texture colors for the planet.\n\n## What we learned\n\nHow to implement wander AI on a sphere.\n\nHow to use audio mixers.\n\n## What's next for Asteroid B 385\nSleep and recording a Video of gameplay to capture the experience. \n\n\nhttps:\/\/youtu.be\/uyUiIU8pfxg\n\nhttps:\/\/youtu.be\/4xhdZCNukRM\n\n","meta":{"author":[20572,23714]},"path":"\/events\/ludum-dare\/38\/asteroid-b-385","parents":[1,5,9,9405],"love":0,"notes":1,"notes-timestamp":"2017-05-18T03:41:57Z","grade":{"grade-01":1,"grade-02":1,"grade-03":1,"grade-04":1,"grade-05":2,"grade-06":1,"grade-07":1,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1.125,"smart":-5.7190958417937}},"text":"Created at the Seattle VR Hackathon \n\nPut on your VR headset and control the environment of your little planet.\n\nBuilt for the Occulus or the Vive. \n\nLearn more at [Dev Post](https:\/\/devpost.com\/software\/asteroid-b-385)\n\nDownload the project on [Itch.io](https:\/\/asteroidb385.itch.io\/ldhack)\n![Screenshot_13.png](\/\/\/raw\/c50\/5\/z\/3ee.png)\n\n\n## What it does\nVR World with creatures you can indirectly effect.\n\nWalk around the world, add rain or pick up inhabitants. \n\nThe World can change based on the mood of the planet.\n\n## How we built it\nThis experience was built for the Vive using Unity assets and other free online resources. We started with [NewtonVR](https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/75712). \n\n\n### Art Assets\nWorld Inhabitants - [CHBI-09](https:\/\/sketchfab.com\/models\/c4783878f12f4936bcf70402f4096f96) by Cameron Nickson is licensed under CC Attribution\n\nAlso used [Flowey the flower](https:\/\/skfb.ly\/MwUN) by Ghirahimlink is licensed under CC Attribution\n\nIcons made by Freepik from [www.flaticon.com](http:\/\/www.flaticon.com\/) is licensed by Creative Commons 3.0 BY\n\n### Sounds\n[Ambient Ambulance](https:\/\/youtu.be\/GFH1jjzqeWI) - Jingle Punks | YouTube Audio Library\n\n[Nature's Cry](https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/82926) by URAssets - Unity Asset Store\n\n[Forest Song](https:\/\/www.freesound.org\/s\/219017\/) by FoolBoyMedia - freesound.org\n\n[Autumn Forest Winds](https:\/\/www.freesound.org\/s\/73723\/) by Akacie - freesound.org\n\n## Challenges we ran into\nWe had some internet connectivity issues and found its hard to collaborate when the machine that runs the VR game, can't connect to the asset store, or other members of the team. This is why everyone should carry a flash drive in your computer bag!\n\nOnce our interactions were implemented, we tried to find a way to give players a goal so it felt more like a game, and less like a simulation. \n\n## Accomplishments that we're proud of\nBuilt the AI for the creatures to walk around the world.\n\nCreated dynamic texture colors for the planet.\n\n## What we learned\n\nHow to implement wander AI on a sphere.\n\nHow to use audio mixers.\n\n## What's next for Asteroid B 385\nSleep and recording a Video of gameplay to capture the experience. \n\n\nhttps:\/\/youtu.be\/uyUiIU8pfxg\n\nhttps:\/\/youtu.be\/4xhdZCNukRM\n\n","title":"Asteroid B 385"}