Göldin by Paul_P1
Try to protect the village by killing those who seems to be a threat for the community. By pressing a key, you'll destroy the person affiliated.
Sacrifices must be made.

I've used the free Birthday Cake font by Michael Shillingburg, but I did everything else by myself during the jam, using mostly Construct 3, Gimp and Bosca Ceoil. The game exist thanks to the advices, the cheering and the support of Marianne Vieulès, Camille Lartigue, Ysaline Debut and Nona Passiant.
| HTML5 (web) | https://paulkessel.itch.io/goldin |
| Original URL | https://ldjam.com/events/ludum-dare/43/golin |
Ratings
| Overall | 467th | 3.479⭐ | 26🧑⚖️ |
| Fun | 564th | 3.208⭐ | 26🧑⚖️ |
| Innovation | 233th | 3.563⭐ | 26🧑⚖️ |
| Theme | 503th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 331th | 3.885⭐ | 28🧑⚖️ |
| Audio | 353th | 3.32⭐ | 27🧑⚖️ |
| Humor | 503th | 2.88⭐ | 27🧑⚖️ |
| Mood | 736th | 3.022⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
It's a little hard to understand what's going on. Too much chaos!
I played 3 times... graves everywhere. I did not expect a cemetery builder here :sweat_smile:
Congrats on your game!
The camera blinking is there to make you fill how desastrous the situation is, you might have caused a massive killing spree by slapping your keyboard, if you pay attention the characters reacts in a logical manner to what happens to their surroundings
I hope you will find the "right" ending ! :)
Not the usual Ludum Dare submission but a fantastic entry eitherway <3
The look was nice and cohesive. Super simple design but it worked very well. The sound effects were a bit bland, for example could have used some more oomph on that explosion sound.
After I thought I was done with the game I came here to read the comments and saw you mention that you can actually finish without killing anyone so I had to go back to figure it out. Only to encounter this issue where the the camera was offset to either corner and I'd only see a portion of the screen. It was always this if not in fullscreen and 1/5 of the screen bottom right corner if in fullscreen so it became completely unplayable. Even refreshing the page didn't help here at all.

And obviously while I was screenshotting and starting to write this I heard some new sounds from the game. Seems like the pacifist route was even easier that expected...
Anyways, good job!
Yes i didnt find a way in time to manage the camera and the resizing of the window, in fact if you minimise the screen and then come back to fullscreen the game needs a rumble to put back the camera in the right spot. But if you want to get the pacifist way you want to avoid any rumble...
However im super glad you found the way to save everyone, you are one of a few, thanks for your kind and detailed review!