Geom by ddolgov

[raw]
made by ddolgov for LD 41 (COMPO)

Puzzle Boss Fighter Game.

Click on similar shapes until the end of timer (yellow lines on the sides). Gain gold from enemies and update your skills power after death!

Red - for attack ⚔️
Blue - for shield 🛡️
Green - for healing ♥️
Yellow - to gain gold 💵

rsz_9999999.png

Ratings

Overall 268th 3.5⭐ 30🧑‍⚖️
Fun 255th 3.429⭐ 30🧑‍⚖️
Innovation 197th 3.643⭐ 30🧑‍⚖️
Theme 489th 3.268⭐ 30🧑‍⚖️
Graphics 332th 3.286⭐ 30🧑‍⚖️
Mood 498th 2.729⭐ 26🧑‍⚖️
Given 42🗳️ 14🗨️

Feedback

🎤 ddolgov
23. Apr 2018 · 01:51 UTC
## Geom

Game: https://ddolgov.itch.io/ld41-geom
BenPeterson
23. Apr 2018 · 03:10 UTC
Both links broken sad to say, lmk if you fix it :v:
🎤 ddolgov
23. Apr 2018 · 03:25 UTC
@BenPeterson man, thank you so much! I forgot make it public. Now it must working.
BenPeterson
23. Apr 2018 · 03:36 UTC
Woah great entry man! Didn't understand what was going on at all at first and I still thought it was dope cause of that juicy weird bar animation every few seconds

Once I came back here to learn the color meanings it made sense, really cool concept and a lot of fun to play. sometimes I'd fuck up and run out of time or change my mind too late and it just felt like a fair penalty

thumbs up from me
pandademic42
23. Apr 2018 · 03:57 UTC
Pretty good, but no instructions (outside of this page XD ), use for gold, or explanation for how much damage/healing/gold you'd get. But still pretty dope, and has a cool feel to it once you get the hang of it.
🎤 ddolgov
23. Apr 2018 · 04:02 UTC
@BenPeterson greatest thanks! I hope everyone read game description before playing, because without *gamerules understanding* that really looks like shaking shit 😂
🎤 ddolgov
23. Apr 2018 · 04:08 UTC
@pandademic42 thanks, man! unfortunately i did not have time to make *tutorial* and *player stats* 😥
Badical
23. Apr 2018 · 05:19 UTC
Hard to figure out, but was fun once I understood it. Sounds would have made it much better. That timer SMASHING IN felt so strong visually, I can only imagine what it feels like with a matching audio cue.

Congrats on the game, GG!
fashionbatman
23. Apr 2018 · 09:19 UTC
I also had a hard time figuring things out at the beginning, but I stuck it out and it was pretty cool! Great job!
Ruoyu
23. Apr 2018 · 16:45 UTC
Things I like:

1. Very minimalist and clean graphics
2. Cool animations

Can be improved:

1. Some music and sound would definitely make it much nicer!
2. I initially thought it was a match-3 game and get very confused. (A match-3 boss fight is also a cool idea)
🎤 ddolgov
26. Apr 2018 · 00:44 UTC
@Ruoyu that's actually a good point(that game looks like match-3), thank you!
dob
26. Apr 2018 · 02:52 UTC
Very crisp look, and an interesting concept. Took me a while to figure out what I was doing. There seemed to be many fewer attack items than I needed, and I wasn't sure what the gold was for. I enjoyed messing around with it, though.
Ted Carter
28. Apr 2018 · 16:35 UTC
Really fun! I liked that you keep your progress when you die. After killing and being killed at the same time I got into a weird state where symbols were overlapping, the timing bar was freaking out, etc.
🎤 ddolgov
28. Apr 2018 · 17:08 UTC
@ted-carter
```
After killing and being killed at the same time I got into a weird state where symbols were overlapping, the timing bar was freaking out, etc.
```
this is bug, sad to say. I'll try to fix that.
Thank you for playing and feedback!
jelch
28. Apr 2018 · 17:11 UTC
Well made but sounds would have taken it the extra mile.
Baby Dino Herd
29. Apr 2018 · 03:48 UTC
Graphics were nice and clean, with great presentation and polish. Really fun concept! I wish I had a sense of my gold/progress; it was hard to figure out how much damage/healing/block to expect for any given round.
jshaffer94247
29. Apr 2018 · 03:53 UTC
I liked the simple graphics and rules once I understood them. The playing field was too tall for me to see all of it on screen; I'd suggest making it R-L or something so the whole field is visible. It will need either a little more complexity or additional levels to keep me coming back. Thanks for the game!
Rombus
03. May 2018 · 03:27 UTC
Wow I really like this game, it's a pretty innovative concept, also adicting :P

As others have said, sfx would have made it great.

Solid entry!
EddyNeave
04. May 2018 · 23:51 UTC
Awesome game but damn don't that difficulty ramp up quick. Would of been nice if the difficulty went up steady going from was it 75hp or 15hp (the second one) to 200 was wow, and it could heal and had the same grid as mine (Think it would of been better to have the stage2 health with the 4x4 grid as the third enemy then maybe 150hp with 4x4 grid as 4th? Just some thoughts.

Overall though great little game, really fun to play. I enjoyed it alot!
alferbayter
04. May 2018 · 23:54 UTC
Very nice aesthetics, just missing some audio! Great job.
🎤 ddolgov
11. May 2018 · 23:04 UTC
@jelch, @jshaffer94247, @baby-dino-herd, @rombus, @eddyneave, @alferbayter
Thank you very much for playing and feedback! :v:
PTSnoop
14. May 2018 · 07:32 UTC
I really like this game! Glancing through the source code, I noticed some Cordova files - does this mean you'll be releasing an Android version too?