Pilgrimage by Kevar
Conquer the universe to forget your pain.
A mix of a "Walking Simulator" and a "4X" ... sort of ;).
- Click on a planet to select it and display an action.
- Click on a message to close it/go to the next one.
- You can drag around to navigate and zoom with the mouse wheel.
- Use the Escape key to open or close the pause menu.
I hope the texts won't be too cheesy, english is not my native language :).
Enjoy!
Note: the MacOS and Linux versions were not tested.
Screenshots:



Ratings
| Overall | 367th | 3.645⭐ | 33🧑⚖️ |
| Fun | 939th | 2.871⭐ | 33🧑⚖️ |
| Innovation | 628th | 3.306⭐ | 33🧑⚖️ |
| Theme | 500th | 3.71⭐ | 33🧑⚖️ |
| Graphics | 471th | 3.636⭐ | 35🧑⚖️ |
| Mood | 33th | 4.266⭐ | 34🧑⚖️ |
| Given | 44🗳️ | 26🗨️ |
@drell: in fact, I wanted to add more mechanics and started to work on them (the various slots define the activities of the planet):

unfortunately, I was short in time to do it properly so I preferred to polish what I already had.
But I think I will make a post-jam version with more mechanics, planet and a more developed story ;).
Now... I normally don't like suggesting additions to people's games (I value the dev's artistic vision over what I or other players think "would be cool"). That being said... I thought it would've been cool if you played through the decline of your civilisation. Like, after you conquer all the planets, you have to click back through them as they are lost/destroyed/conquered, until you are back to the one you started at, at which point the game ends. I don't know if that's anything like what you had in mind for the game, but I think it would fit the story and mood you have.
@cheesey-bob: Your idea is quite interesting, I don't know if I will use it but I'll definitely keep it in mind :).
@smiley: Glad to know it works on Mac!
I played it and finished it and I hoped I uncovered some sort of story. If you write a simple story which we learn more about what happened to our melancholic guy, that would be great and I would definetly play.
Well done, nice calming game!
This type of interractive narration and the mood set by the story (very nostalgic and deep) is what I deerly loved about the game. Would love to play through a bigger picture story with more details and greater time frame. Thank you for the submission!
As I visit this one planet with this strange scintific name I expected that something would happen at next but there was nothing. I think you could do more short side stories in your game. It dosen't hurt your main story experience. And your background of stars could maybe have more layers. So if you zoom out the distance background stars are changing. It would gives the game a much more deeper and lonely feeling in the face of the universe.
And what I loved was that I feelt that I was looking for something. Maybe it's that what humans looking for when they travel to far worlds ... answers.
The short lenght of story and discription text was also well.
Loved it. :D