Globe Guzzler by Eli Delventhal

[raw]
made by Eli Delventhal for LD 38 (COMPO)

Globe Guzzler

IMG_0193.PNG globeguzzlershort.gif Gameplay Gif

You're a giant space monster who woke up from a deep slumber that cannot be quenched! All you can do is devour nearby worlds by destroying their cores. Watch out! There are people living on these worlds, and they're not too happy that you're destroying them all. Most of them will avoid you, but some worlds have fearsome soldiers that can do some damage.

Eventually, you will starve to death. That's just how it goes being such a huge creature! You burn a lot of calories. How much destruction can you cause before you die?

Builds

Post-Compo: Includes performance improvements, bug fixes, and balance tweaks: * WebGL * Android * iOS App Store

How to play

The controls are simple, and are designed for mobile and mouses. Drag anywhere on the screen and fling to send your monster flying. While in the air, click/tap and hold to send your monster crashing back into the nearest planet. The faster you're falling, the more damage you do, so fling yourself as high as you can before dropping again, without leaving the planet's area.

Once you hit the very core of the planet, it will explode! Everything on it will die, you'll rack up more points, and best of all, you'll satisfy a bit of your hunger. The only way to stay alive is to keep eating!

Notes

This game was made in about 18 hours of actual work. It's made in Unity.

The Android build is untested. Let me know if it doesn't work. If you'd like to play iOS, you can play the post-compo App Store version. It's essentially the same as the compo version, except it's got balance changes and leaderboards.

Happy to come back to Ludum Dare after years of being unable to do it. Enjoy!

Ratings

Overall 109th 3.743⭐ 37🧑‍⚖️
Fun 42th 3.914⭐ 37🧑‍⚖️
Innovation 35th 4.029⭐ 37🧑‍⚖️
Theme 59th 4⭐ 36🧑‍⚖️
Graphics 144th 3.794⭐ 36🧑‍⚖️
Audio 99th 3.5⭐ 36🧑‍⚖️
Humor 34th 3.853⭐ 36🧑‍⚖️
Mood 126th 3.545⭐ 35🧑‍⚖️
Given 34🗳️ 33🗨️

Feedback

🎤 Eli Delventhal
24. Apr 2017 · 00:25 UTC
If someone can teach me how to get image embeds to actually work (usual markdown is failing), I'll pop some images in there. I'll also add an Android build soon.
lozzadawg
24. Apr 2017 · 07:22 UTC
Hey man, great game! Love the physics, how everything drifts away when a planet is destroyed. The particles are dope too, and the trail behind the monster looks cool as. One thing that was a little annoying was be the curve of planets, like if you were going too fast you would just speed past the planet and it's gravity would hardly curve you into it. Nothing major, just a small thing I found weird. Overall, top game.
🎤 Eli Delventhal
24. Apr 2017 · 15:24 UTC
Thanks @lozzadawg! I agree, that is definitely an issue for me too. When you're going for a new high score and the planets whiz by, it can get annoying. I'll fix it in a post-compo! Trouble is you don't get enough playtests in until after the contest is over. :-)
wdelvi
24. Apr 2017 · 18:47 UTC
This is a great concept man! I love that you can destroy the little villages and everything. It's a ton of content for just two days. I think I'd like to feel a little more challenged. A little more nuance to the game. As is it's super satisfying to blow up the planets, but I also get bored of this mechanic quickly without some sort of additional challenge.
Ethan Kennerly
24. Apr 2017 · 19:44 UTC
When I leapt and smashed the planet's mantle, I felt excited. When I smashed the core and exploded the planet, I felt delighted. When I saw my health bar going down, I felt hungry to smash another planet's syrupy core.
Ratbag
01. May 2017 · 06:10 UTC
@eli-delventhal, good game mate. Ran quite smooth, very fun mechanics. The impacts felt satisfying and good sound design. You did well to have quite a decent amount of content at a well polished level. *tips hat
sawtan
01. May 2017 · 18:16 UTC
A Great little game, always nice with hungry planet monsters, kept good with the theme! And always nice to hear the anguished screams of planeteers getting whacked into smithereens! Cheerz!
holgk
02. May 2017 · 14:36 UTC
Nice game! Didn't used the android version but i can imagine that it must be an even better experience to use the touch controls.
steve
08. May 2017 · 12:08 UTC
Great destruction FX, fun little game, good work! I found it was possible to play with the mouse button permanently held down- as the monster's bounce sometimes has enough height for him to immediately crash into a planet again and basically drill into it; also some times the monster would spin in a tight aimless circle in space while holding down the button.
🎤 Eli Delventhal
09. May 2017 · 00:40 UTC
Thanks for the feedback, everyone!
Gipzo
10. May 2017 · 09:14 UTC
Love games with destruction! :innocent:
I don't really know why I died, but it was fun :smile:
mwcz
10. May 2017 · 16:41 UTC
This is a great compo entry! I'm very impressed that you got the full package done in 48 hours amazing! The game was fun and funny and had great SFX.
JSaint
10. May 2017 · 21:46 UTC
Destroying the planets was really satisfying! Took me a few to get the hang of the mechanics, but when I did, it was fun!
multiplexor
10. May 2017 · 22:06 UTC
Coool gaame!! Love the FX, and the music and sound fx are quite well done!!!

Maybe some more control over the character direction when flying between planets would make you feel more in control! But still, it's an awesome concept! I believe that with some polish it could even go into an appstore!

Keep up the good work! :D
wischutz
10. May 2017 · 22:38 UTC
I love the concept, artwork, SFX and music! This game makes me feel fluffy and badass at the same time!

Keep up your awesomeness, man!

Cheers!
bobsleigh
10. May 2017 · 23:50 UTC
Good job on this game! I had fun crushing worlds around space. The controls are quite finicky, I had trouble falling back down on a planet without getting out of the gravity circle. It would be nice to get a bit more time or to have a winning condition, but maybe I'm just not good enough to sustain myself indefinitely. The sound/music was nice but I felt like the monster's voice could use a bit of work. But overall very well done!
Kataware
11. May 2017 · 00:33 UTC
PRE-GAME
=====================================

Just judging by the screenshots and reviews, this one looks to be fun!

POST-GAME
=====================================

So I just finished playing it and here is my review:

-Gameplay
The gameplay was nicely done, solid, and well polished. It was fun to jump around, flying between all the planets and destroying them. It had a lot more content gameplay-wise than most I've seen, and this is a true marvel for 48 hours!

-Graphics
Of course, the graphics were great! Using particles, and having the planets break up, as well as all the sprites, the great graphics fit really well into the overall aesthetic of the game, creating a complete experience. If I had to pick on problem, I would just say that you could have detailed the particles of the planets more, so that a wider variety of colored planets appeared and also so that each "tile" or particle wasn't just one color.

-Innovation
The idea for gameplay was a unique one, and while it still was just a 2d space game, it still was pretty innovative.

-Theme
It fit ok, and I had fun walking around destroying all those planets :)

OVERALL
=====================================

It was a really fun arcade style kind of game. Just try to get a high score. . . Then beat that. . . Then beat it again. . . and so on :) If you added some more content and polish, I'm sure you could go places with this!
jelch
11. May 2017 · 00:35 UTC
Good feel, good graphics!
XenosNS
11. May 2017 · 00:54 UTC
Great concept, audio, graphics. The monster grumbling as he woke up made me laugh. Could use some balancing on the amount of health you lose over time, never feels like you have enough time to build up points.
JanGamesDev
11. May 2017 · 01:24 UTC
Good job on the game, the graphics are nice and I like the way you generate the planets, the sound fx when the monster hits the ground is great. I couldn't destroy the world's fast enough to play for a long time but it was fun.
SubWooferX3
11. May 2017 · 02:59 UTC
Amazing entry. Very fun and simple gameplay, and put together perfectly. For a compo entry I'm impressed and this was great.
Yami no tenshi 8
11. May 2017 · 13:15 UTC
That was a lot of fun and a great compo entry ! Gameplay was really good (except for the travelling between planets, I didn't understand how it was exactly working). Sounds were really funny and it was so satisfying to destroy all those planets ! :smiling_imp: Here is my best score (1180), don't know if it's a good one :

![score.png](///raw/c60/3/z/435d.png)

Great job !!! :thumbsup:
Thinkofname
11. May 2017 · 13:32 UTC
Controls felt a bit weird when using a mouse but I managed to get used to it. Loved the audio :smile:.

Nice game
markusfisch
12. May 2017 · 21:40 UTC
Had a lot of fun with that! You've got to love those soldiers and constructions on the planets and all the funny sounds they make. Very well done! On a phone this makes quite a good coffee break game!
CoderDozer
13. May 2017 · 15:22 UTC
Pretty awesome and so well polished. Just so fun and destruction. Really well done!
Jaenis
14. May 2017 · 20:55 UTC
Great game!
I wished that one could have wrecked more destruction before dying to starvation. Otherwise very nice execution!
Budaniel
16. May 2017 · 05:46 UTC
*I am become Globe Guzzler, the devourer of worlds.*

It played well, looked good, had good sound effects and music, and was pretty fun. I had a little bit of trouble seeing when I was being shot at, but that's not that big a deal.
Jiri_One
16. May 2017 · 14:08 UTC
Nice game, really liked the sound and graphics and overall concept. well done. scored: 630.
Papaver
17. May 2017 · 10:27 UTC
Great game! I enjoyed playing it and I liked the audio and the graphics. The animations/explosions when you crush a planet are very satisfying. I was a bit confused how it works when I wanted to go to a new planet, I wasn't sure if had influence on the direction that I was flying.

Well done! :)
Jupiter_Hadley
09. Jun 2017 · 19:01 UTC
Very fun game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=r1o2f-9mGRU