Space Debris by Mallapa

[raw]
made by Mallapa for LD 42 (COMPO)

Destroy spent rocket stages and satellites that are falling from space, before you run out of time.

This is my first game!

2018-08-12 23-08-29<em>Moment.jpg2018-08-12 23-08-29</em>Moment(2).jpg2018-08-12 23-08-29_Moment(3).jpg

Fixed a few bugs in a new version v1.1

Made using: Godot Game Engine, Aseprite, GIMP, Bosca Ceoil, BFXR

Ratings

Overall 615th 2.881⭐ 23🧑‍⚖️
Fun 589th 2.762⭐ 23🧑‍⚖️
Innovation 701th 2.19⭐ 23🧑‍⚖️
Theme 590th 3⭐ 23🧑‍⚖️
Graphics 412th 3.119⭐ 23🧑‍⚖️
Audio 399th 2.786⭐ 23🧑‍⚖️
Mood 532th 2.5⭐ 20🧑‍⚖️
Given 25🗳️ 0🗨️

Feedback

Aret24
13. Aug 2018 · 06:29 UTC
Cool and nice game!!!
Yippiez
13. Aug 2018 · 06:34 UTC
the only thing i can say music is bit to high pitched other than that good :smiley:
Ethan Nachreiner
13. Aug 2018 · 06:39 UTC
The graphics are amazing! The game is fun, and I like the general concept. I just wish the animation was better. Maybe add some effects like explosions, and use some "linear interpolation". I was gonna complain about the bullets staying for a bit after they hit something, but it's actually kinda interesting. My biggest complaint is that the game takes a bit too long to get interesting, and when it does it's still too easy. But all in all it's a fun little game, and a lot of the individual graphics are genuinely impressive!
314owen
13. Aug 2018 · 06:40 UTC
Beautiful art and simple, yet fun gameplay.
Erasmus Crowley
13. Aug 2018 · 06:42 UTC
Shooting in the direction you're facing felt a little awkward.

The game might benefit from a mechanic where you shoot towards the mouse cursor, allowing you to fly and shoot independently.

Also, I had some difficulty with understanding when I was going to run out of bullets.

Otherwise, it was a pretty fun time.
Ossi
13. Aug 2018 · 06:43 UTC
Congrats on your first game! I found it amusing when I realized I could turn around as I was flying, in these kinds of games you typically only shoot up. It was a very nice surprise! The music was very cute too. It was a little bit hard to see the theme in this, even though the falling debris impeded my movement I ultimately lost because I accidentally bumped into stuff as I was aligning myself to shoot. Well done!
Endurion
13. Aug 2018 · 06:44 UTC
Nice game, there seems to be a bug though (Web didn't run in Edge, so I used the Windows version). It kept showing this in the console window:
ERROR: get_global_transform: Condition ' !is_inside_tree() ' is true. returned: get_transform()
At: scene/2d/canvas_item.cpp:369

Also, when you're firing wildly suddenly you can't shoot anymore at all.

Other than that, very neat graphics and also music and fx :)
Ian Kettlewell
13. Aug 2018 · 06:45 UTC
Cool little concept!

When I jammed spacebar to shoot in quick succession I couldn't shoot anymore. Is that a bug?
shockeye
13. Aug 2018 · 06:46 UTC
Nice artwork. Especially the title screen.
I don't if its a bug or a feature, but if you fire too many times too quickly, you can't shoot anymore.
dxk2294
13. Aug 2018 · 06:49 UTC
Awesome job submitting your first game! Pretty fun! I've noticed projectiles can get stuck at times.
Noah J
13. Aug 2018 · 11:59 UTC
Good for a first game ! I'm not sure about the graphics, even if it was quite good ! thus the title screen and the backgrounds are gorgerous !
FlyingKiwi
13. Aug 2018 · 12:17 UTC
Simple, Elegant and great fun. I feel like once the items land on the ground you shouldn't be able to kill them, making it like you've gotta fly around the "remaining space in a grid of tetris". Nice audio, graphics and gameplay, solidly well rounded.
Mathiouza
13. Aug 2018 · 14:16 UTC
Nice one, but a little too easy. The best way to make a really high score is to be at litterally 1 centimeter of the ground and fire horizontally. Plus, the star is not intuitive, I thought that I was invicible so I ran into these sort of capsules and ... I died x) And You made a music, that is a good point :)

Cool game :) Keep coding :)
KapiteinKoekwous
14. Aug 2018 · 07:38 UTC
I really like the art style and music (although a bit too loud)! I would put the player under more pressure, now you only die by accidently bumping into items. Maybe items that are on the ground cannot be removed again? Great work!