Space Debris by Mallapa
Destroy spent rocket stages and satellites that are falling from space, before you run out of time.
This is my first game!



Fixed a few bugs in a new version v1.1
Made using: Godot Game Engine, Aseprite, GIMP, Bosca Ceoil, BFXR
| Source code | https://mallapa.itch.io/space-debris |
| Other (platform) | https://mallapa.itch.io/space-debris |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-debris |
Ratings
| Overall | 615th | 2.881⭐ | 23🧑⚖️ |
| Fun | 589th | 2.762⭐ | 23🧑⚖️ |
| Innovation | 701th | 2.19⭐ | 23🧑⚖️ |
| Theme | 590th | 3⭐ | 23🧑⚖️ |
| Graphics | 412th | 3.119⭐ | 23🧑⚖️ |
| Audio | 399th | 2.786⭐ | 23🧑⚖️ |
| Mood | 532th | 2.5⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 0🗨️ |
The game might benefit from a mechanic where you shoot towards the mouse cursor, allowing you to fly and shoot independently.
Also, I had some difficulty with understanding when I was going to run out of bullets.
Otherwise, it was a pretty fun time.
ERROR: get_global_transform: Condition ' !is_inside_tree() ' is true. returned: get_transform()
At: scene/2d/canvas_item.cpp:369
Also, when you're firing wildly suddenly you can't shoot anymore at all.
Other than that, very neat graphics and also music and fx :)
When I jammed spacebar to shoot in quick succession I couldn't shoot anymore. Is that a bug?
I don't if its a bug or a feature, but if you fire too many times too quickly, you can't shoot anymore.
Cool game :) Keep coding :)