Problems? by Viza

A small game, kind of time-management meets sokoban with social commentary. Or something like that. Made in about 6-7 hours in 20-30 minutes bits slipped between many other stuff over the weekend. Of course turned out to be less than I hoped, but actually more than I expected - there is actualy some gamplay in it. :)
The board is your life - it fills up with tasks, and chores, and other things. Try to handle them all - either work on it yourself, or delegate to someone.
Push the pieces in the designated areas - the "WORK ON IT" areas you have to stand on the green buttons to fill up, the "DELEGATE" ones are automatically filling up, but slower. Once the area is filled up completely the pieces are removed, and you are awarded a couple of points. You have to handle each task before it's time is up - otherwise it blows up in your face, and you lose some life, and got even more tasks to handle.
Made with TIC80 fantasy console, so the code is freely available inside the game, just press ESC.

| HTML5 (web) | https://tic.computer/play?cart=353 |
| Original URL | https://ldjam.com/events/ludum-dare/40/problems |
Ratings
| Overall | 653th | 3.375⭐ | 22🧑⚖️ |
| Fun | 447th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 141th | 3.763⭐ | 21🧑⚖️ |
| Theme | 140th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 830th | 3.025⭐ | 22🧑⚖️ |
| Audio | 667th | 2.412⭐ | 19🧑⚖️ |
| Humor | 857th | 2.265⭐ | 19🧑⚖️ |
| Mood | 807th | 2.971⭐ | 19🧑⚖️ |
| Given | 25🗳️ | 0🗨️ |
Also love that they are not just blocks but accual tasks.
Great Job! :)
I do think some backgroundmusic would be nice though :)
@smogen Writing some words on the blocks makes the whole game come alive, makes it possible for the brain to think thoughts while playing like "I'm just making way for this task", "Let's deal with this inconvenience", "I just pass this burden onto somewhen else" :)
@evandowning Yes, I'ts getting harder and harder the more tasks appear... just like real life :)
I played it a couple times. Read the description. I guess I still don't really understand the filling up thing very well. Maybe an animated tutorial or something to start, if you keep working on it, to show people a little more explicitly what's what and why?
But as a puzzle game I REALLY like the idea a lot. Congrats!
I didn't get to use the Delegate boxes (probably that's why I didn't get past 1000-thousand :sweat_smile:), and I think that at one point on my first game the player token got bugged and overlapped with one of the pieces.
Other than that, this is one of the most interesting entries I've played so far. Amazing work!