Night Driver by nbitsstudio
Night Driver is a cyber/retrowave racing game. Hope you guys like it. We'll keep finishing the game (more cars and tracks).
Controls: Arrows keyboard
Get yellow energy to power
Finish at 1st to win!
You can change the graphic quality at the first window when you open the game. Note: bloom has some issues in lower quality.
Music: - MK Ultra - Tears in The Rain
Developers: - Ben-Hur Villar - Programmer & FX - Victor Simoes - 2D Art & 3D Moddeling - Juliane Becker - 2D Art

UPDATE: - Wrong finish position fixed; - Out of energy, game over and finish the race working properly; - Energy colisors bigger; - Energy better distributed on track; - Energy particle improved; - UI positions on different screen sizes fixed; - Add new graphic option (Maximum) with higher anti-aliasing; - Full controller support; - Energy consumption working properly.
Links Info:
- Original Ludum Dare Entry in first "Windows" link.
- UPDATED VERSION ON SECOND "WINDOWS" LINK BELOW
Ratings
| Overall | 84th | 3.968⭐ | 127🧑⚖️ |
| Fun | 84th | 3.846⭐ | 125🧑⚖️ |
| Innovation | 538th | 2.871⭐ | 126🧑⚖️ |
| Theme | 323th | 3.64⭐ | 127🧑⚖️ |
| Graphics | 36th | 4.544⭐ | 116🧑⚖️ |
| Audio | 76th | 3.917⭐ | 14🧑⚖️ |
| Humor | 457th | 2.284⭐ | 97🧑⚖️ |
| Mood | 84th | 3.991⭐ | 111🧑⚖️ |
| Given | 39🗳️ | 22🗨️ |
A better-than-expected gameplay and a great theme for race with beautiful scenery
10/10
Massive props on the soundtrack and on the visuals.
I also noticed you have something in place to automatically flip cars that get stuck. That feature is much appreciated and makes tail ending fools at 150mph much less frustrating.
One thing that could really help the gameplay would be some way to do a powerslide, or some kind of braking. The directional controls felt pretty good, but I kept feeling like there should be some other kind of control to combine with them.
Also...not sure if it was intended or not...but the guitar pick shaped raindrops are really cool!
I don't have much to constructively criticize-- I guess the theme probably could have been explored with more depth, since I never really felt in danger of running out of power and the challenge of the game came from avoiding the walls/other cars rather than staying charged up. Maybe the city itself could darken on a longer straightaway, making it harder to see until you charge up?
Glad to see you guys are planning on continuing work on it :)
Visuals were great but it seems you opted out of graphics voting,
Visuals were great but it seems you opted out of graphics voting,
Thanks for the feedback!
My only real complaint is the car handling. The car flips too easily, and the car's too stiff, making it hard to drift on turns, which is odd, seeing how the game's graphics and "arcadey" game-play seem to scream PGR style drifting. But, handling is something that takes time to tweak and get right, so it's forgivable to not have it perfect in 72 hours. It's something that even if it's 95% right, that 5% will over-shallow it. So make sure you spend time tweaking it if you do indeed continue to work on it!
That being said, it's still really fun to drive! The classic racing game-play still holds up, and it's just plain fun.
I also found an odd bug, the place you finished gets stuck between races. Meaning if you finished 8th the first time, and 1st the second, it'll still say you placed 8th the second time through. It works fine upon restarting though.
I look forward to seeing how the full game turns out!
Great job!
Car feels great! very arcade like and fast!
overall a nice easy to play game and a well done Jam!
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
But,when it said i ran out of power i just kept on going and more than a few times i ramped over the sides and fell into what i can only call the abyss. There's allot going for this and was a great game for the time limit.
There's nothing wrong with this game but allot could be improved.
The graphics is very good. But I think it can even be improved by adjusting the colors and make sight focus on the picture center.
The camera is very professional.
The grapics looks very cool, but I worry that the flincker lines might make player sick.
I can still drive my car even I lost all energy.
Bumped road is an interesting idea.
This game worth play many times. And I want more rock and roll
The graphics is very good. But I think it can even be improved by adjusting the colors and make sight focus on the picture center.
The camera is very professional.
The grapics looks very cool, but I worry that the flincker lines might make player sick.
I can still drive my car even I lost all energy.
Bumped road is an interesting idea.
This game worth play many times. And I want more rock and roll
Really good work guys! However the art style, while cool, is rather distracting because of how much it strobes and flickers. I thing it downplays the most effective part of the game which is the strong racing element.
Hope you guys do well! I really loved this entry.
I Really love the shader used in this game and music really fits the scenery.
But i still feel it's missing something?

Anyway, I really enjoyed your game. I haven't played much racing games, I don't have any reference, but the driving felt good. Furthermore, the graphics and the mood where great. However, the energy system you added to the game felt forced and didn't really add anything in my opinion. I never ran out of energy. It just felt forced because the theme demanded it.
Overall, a polished and well made game with some minor bugs!
The music was good as well, but was a bit repetitive over time.
And the controls were good, but I couldn't go really straight after a drift, I think a boost you can activate, to stop your drift would have been a good idea! Anyway, great game!
Good
- Graphics: Very good graphics! I like this neon style, kinda reminds me of Blood Dragon :)
- Sound: I don't exactly know why you opted out but I suspect that you didn't made it. Shame, cause it really contributed to overall feel of the game
- Gameplay: I'll disagree on this one with others. It was really extremlly hard to control the car, but I think that if you would have more time you could make the controls better. Anyway, I could finish the race after few tries so that matters :)
- Overall: I had my fun with this game. Surely not the best control-wise from all the games I played, but graphics kept the game interesting enough for me. Also, I don't know how time flew by so that's always a good thing :)
GJ guys!
Even the tire tracks.
Well done.
I had a lot of fun playing this.
Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
Sadly though, it was a bit too difficult for me to get through after a few solid attempts. >,<
Good job, love the visuals.
It would have been nice to give the other cars different colors just for variety sake. Overall Excellent work.
Anyway, good music choice, the sounds effects are nice.
As for the music, this kind of art / visual style is trendy lately, but that's a trend I can get behind.^^
I like that you can give a hard time to the IA by throwing them off. The RoadBumps (for lack of a better term, sorry) are a nice touch, coupling those with the energy boosts makes it a nice level / game design thing, giving variety to the game.
I found the energy boosts' hitboxes a bit too small, some of them being at not so practical angles on the road, making them a bit hard to get without hitting the walls.
I would love to play more levels. :) Since I didn't see any information on your twitter / website / blog / telepathic network, I'll keep checking your entry's page.^^
Good Job! o/
I eventually beat the game, but took me quite a number of tries. The car handling could use some work, and collisions with other cars or walls can really throw you off. I found it easier to let the other cars go ahead and take my time completing the track. Missing a powerup can be fatal as well.
- i like how the water drops are falling on the screen
- camera controller is nicely design
- collision is very good
- hats off to programmer and artist
http://www.gamasutra.com/view/feature/134845/a_rational_approach_to_racing_game_.php
About the avatar :
- Export it on Xbox controller, the fun thing in driving, is to manage the speed
- Wich bring me to the second point, you can made that the power lost depend on you'r speed.
- What you can do is that the Max speed depend on your power gauge.
It's pretty arcade, so maybe you shall thought about element that can create spaces between players, like managing the gauge, with some "boost" system, or else.
Still, it's a real great job !
There was one time where I got stuck and was unable to move the car, although that's kind of rare.
I can't believe this is a jam game!
Would be cooler with some light trails.
Avast detected your exe as a malware on your 2nd version, the first one works fine!
My biggest issue with it is that the "running out of power" part seems like it's just kinda tacked on to a racing game, and it feels kind of unfair when only the player needs power. The AI cars just keep on driving without needing to refill their power, so it's pretty much just a tacked on mechanic that obstructs the player because otherwise it wouldn't fit the theme. I think you should've made it a little bit more integral to the game than it is.
I also got a bug where I was always 8th place, regardless of what position I finished at.
I still really liked it though. Extremely well made considering the time limit.
Awesome shaders work. So awesome -- even youtube video codec can't handle it.
I'm really bad at racing games and walls with obstacles make it really hard to play.
Small bugs I found:
- sometimes tire tracks stuck in the air
- there are a lot of gaps in walls so you can fall off
- 1-2% of energy is consumed before you can actually drive
- in some cases if you run out of power - arrows controls got blocked on a next try.
Here is my playtest: https://youtu.be/zte0CTmkRzw
[](https://youtu.be/zte0CTmkRzw)
@ eremiell and @zenmumbler, we'll probably do Mac/Linux versions on the complete version of the game we are working on.