4 Hours by Christian Koch
In this game you are challenged with some short puzzles. The goal is to get good at manipulating time and rotation of blocks to finally get controll over a hidden world.

Downloadlinks:
Windows: https://drive.google.com/open?id=0B6R-dEESuInHdENVTG83MGM1aWs
(This was build with Unity so it should work on IOS and Linux but I have not tested it)
Unlocked Version:
If you just want to play the levels or if you ran into a gamebreaking bug, please use this version:
https://drive.google.com/open?id=0B6R-dEESuInHRzdLQ3U2N1NNT0k
Opt-Out
Audio/Sound
Known issues
Level3: Toggle all in time-mode will cause weird behaviour for all blue blocks. Just avoid it by using E (or whatever binding you chose).
Rewind: Sometimes you start flying. Solution: Some people told me that you just have to press Esc and then go out of the menu again.
| Original URL | https://ldjam.com/events/ludum-dare/38/4-hours |
Ratings
| Overall | 417th | 3.32⭐ | 27🧑⚖️ |
| Fun | 322th | 3.28⭐ | 27🧑⚖️ |
| Innovation | 191th | 3.52⭐ | 27🧑⚖️ |
| Theme | 764th | 1.917⭐ | 26🧑⚖️ |
| Graphics | 653th | 2.64⭐ | 27🧑⚖️ |
| Humor | 627th | 1.85⭐ | 22🧑⚖️ |
| Mood | 529th | 2.957⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 29🗨️ |
All in all it was a good game ^^
So again: Thank you :)
The puzzles are really nice, although I'm not sure how it all fits the theme. I had some problems with the crosshair being too dark (black on grey is pretty hard to see), but since you could affect all blocks at once that wasn't that big of a problem most of the time.
I think the jumping needed a bit more momentum to be honest - you just fall down vertically once you let go of the button, which was a bit weird at first.
But other than that I really like this entry.
Did have a few bugs, on the first level after the red block I started flying, it would not descend. only got down by using the pause menu, and after clicking play the level didn't load so i pressed quit and it pretty much froze my computer :upside_down:
I would definitely like to see this worked on more and a few of those problems fixed
Good idea, I hope you keep working on it.
The only thing I didn't quite get is the timer at the top. What is it for? When the time runs out you can still continue playing.
Still a nice entry! Good job :)
Overall, really good job!
Hello Neato, I hear this question more often then I thought I would do. The reason for that may sound a bit weird. I planned on using the function of the Q button for some Puzzles. But in the end I did not build such a puzzle (due to time problems and some design aspects). After that I thought it would be a bit easier if you just (basicly) have 3 buttons where two of them perform the same action for each power and the third switches them out (sounds easier then having 4 buttons to me, but I guess I was wrong about that, maybe I could have reduced it to 2 buttons). If it is hard for anyone to figure it out, then I am sorry but while I playtested the game it seemed pretty fine. It is a good thing to get this kind of feedback.
PS. the option was very thoughtful.(maybe a crosshair color choice would have been nice as well.)