Uncivilized by Aarneus

[raw]
made by Aarneus for LD 40 (COMPO)

Screenshot 2017-12-03 22.21.46.png

A game about uncivilization. Try to contain population growth, expansion and the nuclear arms race before they ruin the world by bombing the whole place.

Needed to pivot at the last moment and had only ~18 hours of effective work but I'm satisfied with the results. There is no end condition, but there are two "ending-like" states that you can drive the world to (total annihilation and overpopulation).

Pressing Esc will start a new game.

ld40-2.gif

Tools: * Clojure (Leiningen, LightTable and play-clj) * Adobe Photoshop * Notepad++ * Audacity * Kingsbridge font under non-embedded license

Ratings

Given 2🗳️ 2🗨️

Feedback

sgadrat
04. Dec 2017 · 18:41 UTC
Sorry, but I did not understood the goal of the game. We can move the mouse around frenetically, bombombing everywhere, we never lose, cities appear/disapear. We can simply skip all turns and we never lose cities grows to 99/99/1 (while counters on the right keep growing) and bombing after that does not even kill averybody (all cities goes to 1 population).

I did not understood the game but I loved how the crowd sound goes louder when the population grows and how cities graphics evolve to show the city's size.
pkenney
04. Dec 2017 · 18:57 UTC
Nice art and audio!

I played around a while, of course it's easy to get overpopulation by just always waiting, but I could never quite totally exterminate life. I noticed for example that when a new city is first set up and my bomb is at 0/0 I can kill it in 3 hits. The first hit military goes from 1 to 0. But then the second hit I can't observe any specific state change. I watched the art and numbers, but couldn't see what was quite going on. Then the third hit blows up the city.

Although I never totally understood the rules, I liked the vibe and tinkered around a while with this.
Neowedge
04. Dec 2017 · 19:05 UTC
Maybe a win/lose condition will improve the game. Good concept anyway ;).
Firebender
04. Dec 2017 · 19:36 UTC
I tried to contain the cities but gave up around turn 600, gave them 400 turns to flourish and released all the power in a single bomb in year 999.

![screen.PNG](///raw/b0d/1/z/bb0c.png)

It was nice overall although it lacks an end point. Graphics were pretty much okay. If possible, please use 2-3 different explosion sounds next time so that it doesn't get annoying!
Good job making this game :)
artefare
04. Dec 2017 · 20:25 UTC
I have the feeling that, with a few more hours and a couple more mechanics to create interesting decisions, this could turn from a clicker with a (very nice!) retro Civ theme into an interesting puzzle or score attack game.