Uncivilized by Aarneus

A game about uncivilization. Try to contain population growth, expansion and the nuclear arms race before they ruin the world by bombing the whole place.
Needed to pivot at the last moment and had only ~18 hours of effective work but I'm satisfied with the results. There is no end condition, but there are two "ending-like" states that you can drive the world to (total annihilation and overpopulation).
Pressing Esc will start a new game.

Tools: * Clojure (Leiningen, LightTable and play-clj) * Adobe Photoshop * Notepad++ * Audacity * Kingsbridge font under non-embedded license
| Other (platform) | https://ergo.itch.io/uncivilized |
| Original URL | https://ldjam.com/events/ludum-dare/40/uncivilized |
Ratings
| Given | 2🗳️ | 2🗨️ |
I did not understood the game but I loved how the crowd sound goes louder when the population grows and how cities graphics evolve to show the city's size.
I played around a while, of course it's easy to get overpopulation by just always waiting, but I could never quite totally exterminate life. I noticed for example that when a new city is first set up and my bomb is at 0/0 I can kill it in 3 hits. The first hit military goes from 1 to 0. But then the second hit I can't observe any specific state change. I watched the art and numbers, but couldn't see what was quite going on. Then the third hit blows up the city.
Although I never totally understood the rules, I liked the vibe and tinkered around a while with this.

It was nice overall although it lacks an end point. Graphics were pretty much okay. If possible, please use 2-3 different explosion sounds next time so that it doesn't get annoying!
Good job making this game :)