There shall be light by FuriousWitch
Don't let the darkness take over your world.

Story:
These strange body-less creatures coming from no where to invade your world. Your world is filled with Light and they want to turn it to darkness. You are charged with defending the portal until your people can come through and eliminate the nonstop enemy waves. The only thing protecting you and the portal is the magic barrier but the enemies are weakening it gradually. The enemy fears the light so that's what you are going to use. Chop trees to make torches. Use them to scare and hurt the creatures. Place them near the barrier to keep the creatures away.
Controls:
Move with WASD or Arrow keys P is the action key. Use it to pick up/place torches, chop trees and make torches from chopped trees. Move the camera around with mouse to screen edges and zoom in/out with mouse wheel.
Note:
The game contains several bugs.. Some hilarious, some intended and the rest I will be fixing as soon as I get some sleep in sha' Allah :)
Edited: Updated the game and removed some major bugs. There is only one bug remaining. Until its fixed watch your head while chopping those trees :D Only real issue now is that - smart brains that I am - I forgot to implement the winning and losing conditions. It's my first time doing this so I guess I was too caught up in implementing the main game-play stuff and forgot. Anyway for honesty's sake I'm not adding it here so you will just have to fool around knowing its a no win no lose situation :D Have fun!
Edited: Okay, so don't worry about the tree falling on your head no more. Now when you are chopping a tree it will fall reasonably to your left :)
Windows Link: https://drive.google.com/open?id=0B-L67SwV_UlmSmNJWlhKMXdZQW8
Web Link: https://furious-witch.itch.io/there-shall-be-light
Most of the graphics are not mine. I will be putting proper acknowledgement soon in sha' Allah.
Thank you!
Ratings
| Overall | 729th | 2.571⭐ | 30🧑⚖️ |
| Fun | 721th | 2.321⭐ | 30🧑⚖️ |
| Innovation | 482th | 2.929⭐ | 30🧑⚖️ |
| Theme | 633th | 2.821⭐ | 30🧑⚖️ |
| Humor | 421th | 2.48⭐ | 27🧑⚖️ |
| Mood | 661th | 2.6⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 31🗨️ |
I don't really see the effect of the torches it seems to keep the "beasts" away but yeah... I don't know :)
I was able to kick them out of bounds so I did that to prevent them from taking me out ;)
I enjoyed the graphics though that are quite funny.
It's disappointing that there are no sounds to let you know you are cutting tree or crafting torches.
Good work though especially if your are the only coder :)
Interesting concept, but without the win/lose conditions or at least knowing what they are, the game is a little lackluster as I'm not sure exactly what it is I am supposed to be doing. If I am supposed to keep all of the "body-less creatures" from getting to the portal, then it is way too easy as none of them ever made it there.
I did like the use of light as a weapon, though, and assume that you modified an idea for one of the other possible themes. This was a good recovery if that was the case, or maybe you just came up with ideas that fit multiple themes to begin with.
Finally, it was not clear that I could move the camera with the mouse on the edge of the screen. This was not necessary as the entire world fit on the screen at one time and actually led to me not being to see part of the world since I did not realize this at first.
Also, the game seemed to run rather slow, not sure if this is due to framerate or if everything just has a low move speed. Apart from that, I did not notice any bugs and the game felt well programmed.
Even if very short on time, it's always a good idea to add some basic audio, because this increases the feel of the game tremendously. Tools like bfxr allow for quick sound effect generation and there are also tools out there to make some simple music quickly.
Good job overall though! Looking forward to your next entry :)
I'm so happy that you like the light as a weapon. I didn't adapt it from another theme idea that was my idea for this theme. I actually never try thinking about the idea before any game jam.
I added the camera controls because some objects would have been too small if the camera was zoomed out to get the scene together but I think next time I will add a page with the controls before the game starts to avoid confusion. Thanks again :)
I guess the movement could be faster. I noticed that now. I will fix it after the results of the jam in sha' Allah.
Yes the sound is one of my greatest regrets :( I see how it could make an impact on the game play experience and I will be careful with that in later jams and will add it as well after the results in sha' Allah.
Thanks a lot Erk :)
See you soon buddy !
The controls were not enough comfortable in my opinion.
The ia was not smart enough to make the game challenging...
If you wouldn’t mind having a quick go of my entry and letting me know what you think I would be super grateful. https://ldjam.com/events/ludum-dare/38/space-pow-collins
I liked the torch placing mechanic, it has potential for additional features to give it more depth.
Well done!
The core mechanic has potential, and with higher movement speed I could see a frantic defense game coming out of this.
Best of luck on your next jam!
Too bad you didn't get to put the win/lose conditions in, but it already works reasonably well.
The torches are a little weird. If I try to pick up a torch and I change my direction fast enough, I'm able to carry the torch on my side or on my back. And if I try to drop the torch close to other torches, the character plays the "dropping" animation, but doesn't drop the torch.
The enemy's movements are hilarious! :D
I could "push" them out of the walls, though. I don't think that was intended.
It was rare, but I was able to "kill" some of the enemies. At least that is what I think happened when they "unfolded and vanished". Most of the enemies squeezed out of the walls before I could kill them, tough.
You said you were making an improved version, right? Consider putting some animation for the enemies spawning, instead of just "poping" them into existance. Maybe make them falling with parachutes or something?
Anyway, good job, and keep at it! :)
I'm currently working on it and will send you a link to see latest version soon and hear your feedback on it as well. Thanks a lot for your interest :)
P.S I rated your game. Cool style :)
I actually fixed all that stuff and the game now is much more interesting but I will upload the new version after the judging is over. As for the torch mechanic yes a lot will be added in this department in sha' Allah. Thanks again :)
P.S I rated your game. Very nice and well polished :)
I like it when you get really close and they just scoot off to the edges of the map very quickly, for some reason this struck me as funny, but maybe I'm just tired :laughing:
Anayway! Certainly not bad for a first-timer! :grinning:
Thanks again. I also rated your game. Good work :)
If you have the time and disposition for it, can you please tell me what is the model of the graphics card you were using when you played Little Scout?
It's Intel(R)HD Graphics Family. It's my built in graphics card. My laptop has two cards the other one is NVIDIA GeForce GT 525M. I just tried opening the game using the later and it shows the character fine. And I found out the music was affected badly as well when using the Intel card.
Your user page here has your Twitter, and your Twitter had a link to your blog. That is how I knew about it. :)
Maybe you should put a link to your blog on your user page here, and I recommend you link to your Twitter URL directly instead of using the @ notation, as that conflicts with the LD user notation.
forward to seeing your next game!
Silly me! I was worried my blog has gone viral :D I don't want people to see it at the moment because I need to redesign the bg and some other stuff. I am kind of ashamed of it a little at the moment :D
I will put Twitter URL instead and thanks for the advice I wasn't aware of the conflict that could cause.
P.S I rated your game. Very cute. Good job :)
Yes, it's pretty funny when they scurry away from the torch. Come get some fire you little ... things :D
P.S I rated your game. Great work :)