Risky Squad by mortus
Risky Squad is an online turn-based tactical squad shooter platformer.
1v1 on one computer and online play via Steam is available.
For online play please make sure that the Steam client is running
Plan your actions for the squad of 3 turn by turn and defeat your opponent.
- A/D - run
- Space - jump
- S+Space - jump down through the yellow platform
- Mouse - aim
- LMB - fire
Unfortunately the game could become desynchronized when showing the replay at the end and sometimes during the online play.
Compo rules except timeframe (72h).
| Windows | https://drive.google.com/open?id=1ma_F69oOmG_Vk6ms7ndxiD2EMALFONCa |
| Original URL | https://ldjam.com/events/ludum-dare/41/risky-squad |
Ratings
| Overall | 243th | 3.804⭐ | 25🧑⚖️ |
| Fun | 116th | 3.935⭐ | 25🧑⚖️ |
| Innovation | 223th | 3.761⭐ | 25🧑⚖️ |
| Theme | 355th | 3.891⭐ | 25🧑⚖️ |
| Graphics | 599th | 3.457⭐ | 25🧑⚖️ |
| Audio | 374th | 3.381⭐ | 23🧑⚖️ |
| Humor | 473th | 3.075⭐ | 22🧑⚖️ |
| Mood | 610th | 3.25⭐ | 22🧑⚖️ |
| Given | 36🗳️ | 9🗨️ |
Great job
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
One suggestion I have is maybe allowing players to only move one or two characters per turn, to add to the difficulty.
@Budaniel It's definitely partially inspired by Frozen Synapse, although a little more arcade'y. If I were making it again I would have done replays and multiplayer in a totally different way to make sure it's more consistent, but given the little amount of time I decided that it's better to keep replays buggy but finish making the game.
@nebbishhacker That's why you tell him to look away during your turn, and the game says when it's his turn and erases all movement traces at that point.