Risky Squad by mortus

[raw]
made by mortus for LD 41 (JAM)

Animation6.gif Risky Squad is an online turn-based tactical squad shooter platformer.

1v1 on one computer and online play via Steam is available.

For online play please make sure that the Steam client is running

Plan your actions for the squad of 3 turn by turn and defeat your opponent.

  • A/D - run
  • Space - jump
  • S+Space - jump down through the yellow platform
  • Mouse - aim
  • LMB - fire

Unfortunately the game could become desynchronized when showing the replay at the end and sometimes during the online play.

Compo rules except timeframe (72h).

Ratings

Overall 243th 3.804⭐ 25🧑‍⚖️
Fun 116th 3.935⭐ 25🧑‍⚖️
Innovation 223th 3.761⭐ 25🧑‍⚖️
Theme 355th 3.891⭐ 25🧑‍⚖️
Graphics 599th 3.457⭐ 25🧑‍⚖️
Audio 374th 3.381⭐ 23🧑‍⚖️
Humor 473th 3.075⭐ 22🧑‍⚖️
Mood 610th 3.25⭐ 22🧑‍⚖️
Given 36🗳️ 9🗨️

Feedback

_str1pe
24. Apr 2018 · 16:28 UTC
Played it for an entire hour with my friend
masterkrepta
03. May 2018 · 01:10 UTC
I really enjoyed this game. i told my friends about it and we are going to try the online version as soon as possible. I really liked the graphics and level layout.
Lachezar Hubanov
05. May 2018 · 14:16 UTC
Pretty good idea, had a lot of fun playing it with my housemate. Did not try the online gameplay, but good effort for managing to add online functionality in the tight timeframe! Only constructive feedback I can give is that some form of visual feedback of how much movement/action can be done per movement would have been nice. Ended up mid-air a few times, not being sure of how much movement I could've done. But generally, very well done! :)
geek_freek
05. May 2018 · 14:28 UTC
The game was really good. I just hope we could shoot while in air. That would have given me alot of leverage over my enemy. Also if there would be a progress bar to indicate the 2 seconds for this turn left would be great. All in all a fun game.
Jonathan Lorenz
05. May 2018 · 15:07 UTC
Good work! It deserve more ratings. Promote your game!
CursedEmbassy
06. May 2018 · 09:58 UTC
great game! Hope to see more from you! :D
AmigoPadilha
07. May 2018 · 18:07 UTC
Awesome work, had to call a friend right away and we both had a lot of fun.
Great job
conk
07. May 2018 · 19:30 UTC
Shame I had to play it by myself, but I can certainly see the potential! Great job :grin:
Le Slo
07. May 2018 · 19:59 UTC
Really cool idea! I played alone, but it was a really fun game, the red ones, trying to close every entry and the blue ones, trying to remember where I could go. Blue won (Makes sense)!
Budaniel
08. May 2018 · 08:00 UTC
I love the mechanic! It reminds me of Frozen Synapse, and the end game replay is a nice touch. However, the replay was buggy for me, occasionally showing the wrong characters as alive and killing characters who weren't actually killed. Fix that up and I could see this being a fun little game to play with friends online.
Rodrigo Denúbila
08. May 2018 · 12:59 UTC
Wow... amazing concept. Really good job for a LD. Do you have plans to expand this? You really should.

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
nebbishhacker
08. May 2018 · 20:04 UTC
The 2nd player in coop mode has a bit of an unfair advantage, since he can see what the first player is has done / will do. It's fun, though, and I like the concept.
Ajayajayaj
09. May 2018 · 00:58 UTC
Wow, such an incredible idea! THIS IS SO COOL!

One suggestion I have is maybe allowing players to only move one or two characters per turn, to add to the difficulty.
🎤 mortus
09. May 2018 · 19:30 UTC
@geek-freek No midair shooting is there to balance movement a bit. I wanted to make people decide if they want to move or shoot, that's why you move more slowly while shooting too.

@Budaniel It's definitely partially inspired by Frozen Synapse, although a little more arcade'y. If I were making it again I would have done replays and multiplayer in a totally different way to make sure it's more consistent, but given the little amount of time I decided that it's better to keep replays buggy but finish making the game.

@nebbishhacker That's why you tell him to look away during your turn, and the game says when it's his turn and erases all movement traces at that point.