Castle Defense by tgiant
Castle Defense is a game forged out of the deep deep depths of my mind...
Hi there,
If you are reading this I would like to thank you for taking the time to review and rate my game.
WHAT:
Well you may ask what this game is all about and it is simple, defense. The main goal of this game is to defend your castle, build some defense towers, sacrifice some minions while building towers and of course to have some fun.
HOW:
It is simple, download the link below which is a zip file, extract its content and then run the game. To play just drag the available units to a green open tile on the screen and upgrade where you can. Defend your castle against the daemon rage.
All instructions is in the game.
Remember just enjoy and have fun.
Here is some eye candy for those that can't wait.



Ratings
| Overall | 420th | 3.537⭐ | 29🧑⚖️ |
| Fun | 274th | 3.574⭐ | 29🧑⚖️ |
| Innovation | 742th | 2.87⭐ | 29🧑⚖️ |
| Theme | 822th | 2.981⭐ | 29🧑⚖️ |
| Graphics | 426th | 3.667⭐ | 29🧑⚖️ |
| Audio | 453th | 3.135⭐ | 28🧑⚖️ |
| Humor | 722th | 2.423⭐ | 28🧑⚖️ |
| Mood | 603th | 3.212⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
The game is just a bit too slowly (for me) and the difficulty doesn't grow fast enough (for me again ^^)
If you have time, come see our game Medic!
You should probably make it harder, as it was not that hard to beat.
Still, good job mate!
Some few ideas to improve it:
* the waves begin before you end the previous one, maybe make each wave a bit harder but make them begin clearly separately
* the upgrade of the castle is a double click on the upgrade and not a drag and drop, update the tip when the castle upgrade is selected
* maybe make a way to destroy turret you have built: some places are strategic and you want to place your best turret and, once you placed your archers here you at the beginning, you can't change it (alternatively, you can tell the player that turrets placed can not be changed)
* on the victory screen, it told me I could try again to see how far I can make but I already made it to the end, that's a bit odd ^^
good job overall :)
The graphics may be simple, but they're pleasant and artistically cohesive. They are reminiscent of classic Runescape, at least according to someone who never played that.
The music may just be one looping track, but it's a good and fairly long one. It also has these really nice sound effects.
I find this very impressive, especially for being made in what appears to be your own Java engine. Very cool. This is a good example of how to scope your project appropriately to a short deadline.
It would have been nice if the enemies had health bars and if there were some indication of from where the enemies would come next, but I understand that even just implementing the bare minimum is tough in a game jam.
This really deserves more ratings, but to get that, you really need to start rating more games yourself. Why not give mine a go? ;P It has a web build! (It takes a while to load, but it will start.)
I will recommend this game on the Discord server.
Nice work
This idea has a lot of potential, I'd like to see more of it!
Hey, nice game!
I was curious about this game since I saw the screenshot in the feed. The graphics look well done and the detailed particle effects are some eye candy here! :-) Also the animation of the humans flying away was good - almost a bit sad which added to the somewhat dark atmosphere of the game. For me the difficulty of the game was high in the beginning but dropped pretty fast and as soon as I was able to build lightning towers, the enemies **stood no chance anymore**. Maybe more enemies shall be spawn? Also, is it possible to remove already built towers? I built a lot of archery towers and wanted to replace them with better ones later on in the game.
Thank you for making this game!
One suggestion: Maybe the building placement would be better with click-to-activate placement, another click to place. That's how it is used in RTS games.
Control wise I had a little problem with the drag & drop (why not click & click?) but got used to it.
Also, is it not possible to delete buildings? I finished the game with mostly just wooden towers, because I could not remove them.
A simple 'upgrade' when building over an existing tower would have been an easy solution there.
Overall, a nice cohesive feel. :)
The only concerns I have is that the attack of the towers is not very clear (as in, when they will attack or where) and not being able to see the enemy's health at all makes it hard to estimate if you'll need more towers or not.
The game is rather easy as it is, and while I thought it could use a way to remove towers, I think it'd be even easier if they could be removed. :P
Nice job!