MowZTower by Mowztouch
MowZTower is my entry for LudumDare 41 ! this is kind of Tetris survival.
Goal is to make those monsters survive as long as you can. The more monsters are alive, the more you score.
Controls : arrows to move blocks, w & x to rotate Blocks. Space to Start / throw block. Enter To Restart;
c : wops i forgot to remove this key
Blocks: Red are normal, cyan are iced, yellow are heavy, grey are solid blocks; Blue one is malus ^^


i have had hard time with Unity compiler. No WebGL today, Tested only on Win 8.1. Should work on Windows Mac Linux.
Post Jam Update : 2018.04.27 : WebPlayer now available! This is the same version, same bugs, same chaos :)
| HTML5 (web) | https://mowztouch.itch.io/mowztower |
| Windows | https://mowztouch.itch.io/mowztower |
| Original URL | https://ldjam.com/events/ludum-dare/41/mowztower |
Ratings
| Overall | 1137th | 2.682⭐ | 46🧑⚖️ |
| Fun | 1126th | 2.477⭐ | 46🧑⚖️ |
| Innovation | 870th | 3.011⭐ | 46🧑⚖️ |
| Theme | 792th | 3.307⭐ | 46🧑⚖️ |
| Graphics | 900th | 2.92⭐ | 46🧑⚖️ |
| Audio | 528th | 3.07⭐ | 45🧑⚖️ |
| Humor | 721th | 2.64⭐ | 45🧑⚖️ |
| Mood | 1013th | 2.679⭐ | 44🧑⚖️ |
| Given | 57🗳️ | 57🗨️ |
That's too bad, looked interesting.
Still, a Bravo from France :)
When single blocks touch others bricks they give their color and effect to near blocks. Cyan are iced one, will fall all the time, yellow are heavy ones, grey are solid ones. And when purple falle, many blocks are spawned.
Monsters are crushed based on the impacts, but i did not really managed to get predictible behaviours ^^ They die all the time x)
For now the game is very buggy, pretty much impossible to survive more than 20 seconds x)
Your entry is cool ! :)
It was very difficult to figure out how to play though, there is too much going on. All I could do was trying to avoid hitting the monsters with the block I was controlling, but I never survived long.
Having the blocks react using normal physics is definitely unique, although it sort of made rotating them not very useful. I still had a fun time playing !
I was killing them in my first 3 playthroughs, each time I lost faster so I came back to see what the game is about. THEN you say I must PROTECT the bombs.. You're such a troll!
i couldnt help but try to stack the blocks for the longest time
I liked how it would give me more friendlies to protect over time, but wish they had a bit more movement or jumping power.
Sometimes it would flood with a ton of blocks which didn't really leave any way for me to continue, so I'd say that would be the most important thing to change.
But I can't say that I fully understand the game. I try to survive as long as I can. But it's fun
My score is 612.
You can add like. Player can control monster instead of control blocks. :smile:
This game is very chaotic. Too chaotic to figure out how it works.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
It would be nice play this in multiplayer, one player controlling the pieces and another the monsters.
Good job!