{"author_link":"\/author\/solkar\/","author_name":"solkar","author_uid":"9271","comments":[{"author_name":"brainybeard","author_uid":"65920","time":"Apr 19, 2016 @ 3:53pm","epoch":1461080880,"text":"Interesting game man, nice smooth animations and graphics look great too. Easy to understand concept and overall a great entry!"},{"author_name":"Fumiko","author_uid":"38848","time":"Apr 20, 2016 @ 7:27am","epoch":1461136920,"text":"Nice little game, with amazing work put into it to create a mood. I really dig the soundtrack and art. From a gamedesign standpoint I soley would wish for a way to win your game and have something like a progress-meter. Also I think I found a visual glitch. I was playing the 720p Version of the game and was chased by a giant blue square! D: http:\/\/imgur.com\/R4z3Wj0"},{"author_name":"solkar","author_uid":"9271","time":"Apr 20, 2016 @ 7:52am","epoch":1461138420,"text":"Thanks for your comments. \r<br\/>\r<br\/>@Fumiko, I'll look into that glitch. And yes I decided to sacrifice (to the ancient ones) some of the mechanics I had in mind: new obstacles, boss fights; just to showcase the artwork better."},{"author_name":"APantaloni","author_uid":"92148","time":"Apr 20, 2016 @ 8:19am","epoch":1461140040,"text":"Whoa, the art is really great! I'd prefer if the game was a little faster\/harder, with less empty space, but it's already fun as it is. I'd love to see this developed further with scores, leaderboards etc. \r<br\/>Anyway... very nice entry, congrats!"},{"author_name":"fatsopanda","author_uid":"90520","time":"Apr 20, 2016 @ 10:12am","epoch":1461146820,"text":"The game looks, sounds and feels really great. It's a nice little game with potential to be developed further :)"},{"author_name":"MightyToastStudio","author_uid":"91074","time":"Apr 20, 2016 @ 10:15am","epoch":1461147000,"text":"Great graphics, if the shapeshift was controlled using more buttons will be less frustrating. :)"},{"author_name":"solkar","author_uid":"9271","time":"Apr 20, 2016 @ 10:23am","epoch":1461147480,"text":"@MightyToastStudio: do you mean one button for each shape?"},{"author_name":"Heiky","author_uid":"90613","time":"Apr 20, 2016 @ 11:29am","epoch":1461151440,"text":"Amazing, and smooth game. I think it would be interesting if the speed could be increased over time. Good work."},{"author_name":"Nesferjo","author_uid":"93146","time":"Apr 20, 2016 @ 8:20pm","epoch":1461183300,"text":"It's interesting, but could be better if the speed was faster. After a couple of minutes it gets repetitive and needing some challenge.\r<br\/>The art is nice, I love the character and the masks look pretty cool! :)"},{"author_name":"magicagrilsdoinggamesforsenpai","author_uid":"91264","time":"Apr 21, 2016 @ 6:16am","epoch":1461219060,"text":"A good entry! I really liked the animations"},{"author_name":"esayitch","author_uid":"16000","time":"Apr 21, 2016 @ 6:17am","epoch":1461219120,"text":"Hiya,\r<br\/>\r<br\/>Graphical assets are top notch, I really liked them, but animation seemed a bit choppy. Sound was great!\r<br\/>\r<br\/>Gameplay I think could have used some difficulty curve, maybe make the player run faster after a while? Gradually acquire new mask shapes? etc.\r<br\/>\r<br\/>Cool entry overall, good luck!"},{"author_name":"solkar","author_uid":"9271","time":"Apr 21, 2016 @ 8:25pm","epoch":1461270000,"text":"Thanks everyone for playing and for the valuable feedback. I've fixed a couple of problems with procedural level and now it should show some variety. Also the game speeds up a bit after some obstacles have been passed. You can find the updated version in itch.io."},{"author_name":"Sheepolution","author_uid":"5959","time":"Apr 22, 2016 @ 9:36am","epoch":1461317460,"text":"Would be nice if it got gradually more difficult. Also I wish that I could change to any shape directly (with 3 buttons for example). The art and music is nice."},{"author_name":"Decentsauce","author_uid":"61899","time":"Apr 22, 2016 @ 9:40am","epoch":1461317700,"text":"Can't get past the first few obstacles. It is impossible to change that fast. (At least for me? :s) Great graphics though."},{"author_name":"solkar","author_uid":"9271","time":"Apr 22, 2016 @ 11:54am","epoch":1461325740,"text":"@Sheepolution, @Decentsauce : thanks for your comments.\r<br\/>\r<br\/>Post jam version has a small challenge: more obstacles variation and speed increase overtime.\r<br\/> \r<br\/>I will probably drop the single control to change shape, in favour of a multibutton controls using on screen button so it will be playable with the mouse (or a tap). I knew I was not gonna be in time to implement so it was left out of jam version."},{"author_name":"DAT.NOT.MY.GAME!","author_uid":"56318","time":"Apr 22, 2016 @ 3:06pm","epoch":1461337260,"text":"Very simple one-button game with cool graphics and nice dynamics."},{"author_name":"webadev","author_uid":"93130","time":"Apr 22, 2016 @ 3:58pm","epoch":1461340380,"text":"Graphics just kick asses. Like the ambient sounds. But game lack of a various gameplay, and hard to know which is the next form. My game's gameplay look like your, had the same problems than you :)"},{"author_name":"johnasebok","author_uid":"65977","time":"Apr 22, 2016 @ 4:23pm","epoch":1461341880,"text":"I really liked the character design and the over styling of the game.  The one button control lends this game well to a mobile port."},{"author_name":"Dmitrix","author_uid":"10093","time":"Apr 22, 2016 @ 4:31pm","epoch":1461342360,"text":"I really like the one button mechanic. I definitely got too easy once I figured out how to play though, although I see you added something to counter that in the post jam version. Nice art!"},{"author_name":"Nebulaic Toaster","author_uid":"49589","time":"Apr 22, 2016 @ 5:08pm","epoch":1461344580,"text":"The difficulty did not ramp up fast enough but it is a good idea and it looks very polished"},{"author_name":"jakass","author_uid":"50879","time":"Apr 22, 2016 @ 5:43pm","epoch":1461346680,"text":"I enjoyed the sprites!!!"},{"author_name":"DifferentName","author_uid":"56574","time":"Apr 22, 2016 @ 7:09pm","epoch":1461351840,"text":"I love the art, but there's not much of a game. There's way too much downtime between gates (just 3 gates and then wait), and it doesn't feel as good using a single button to cycle through the shapes as it would to use two or three buttons, or some other shapeshifting mechanic."},{"author_name":"siryakko","author_uid":"49920","time":"Apr 22, 2016 @ 7:42pm","epoch":1461353820,"text":"some balance on the difficulty, but overall it's an awesome game. Great graphics! Just continue working on :)"},{"author_name":"bytegrove","author_uid":"11939","time":"Apr 23, 2016 @ 12:07pm","epoch":1461412920,"text":"Nice design on the character and environments! I really like your art style. Could use some more more gameplay elements to spice it up."},{"author_name":"pirate_shell","author_uid":"56787","time":"Apr 23, 2016 @ 2:12pm","epoch":1461420420,"text":"This was a neat little game. Quite a classic infinite runner take on the theme, but a well made one regardless. The graphics were really nice and reminded me of a well made cartoon show. While the music was fitting and not bad, having 8-bit sound effects really did not fit in with the general aesthetic, in my opinion. In terms of gameplay, the mechanic was easy to understand and get into and quite fun for how simple it was. However, I do have some constructive points to make about it. Number one is the smoke effect around the character's head when they switch forms. It may not seem like much but it almost ruined the game for me. I would very much like to see the head I have equipped immediately after equiping it rather than waiting a second or two for the smoke to clear up. Especially as the game gets harder and a difference of a split second can mean a tonne. You may say it's my fault for not memorizing the order of the heads, but I say the more information you give to your player, the more fair your game will feel. The game also would have gained some value with a couple more obstacles to face and such as you're running along. I do understand time limits are a thing, but keep that in mind if you feel like going further than a LD entry with this. Constructive criticism aside, I enjoyed it and it was well made for the time limit, so good job!"},{"author_name":"MalyTimi","author_uid":"65640","time":"Apr 23, 2016 @ 2:38pm","epoch":1461421980,"text":"We came up with similar ideas :D BTW Cool Graphic bro, can i see your other art somewhere?"},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"Apr 24, 2016 @ 12:17am","epoch":1461456720,"text":"The art in this is fantastic. Did take me a few seconds to realise my head was changing shape. Maybe if it also changed colour slightly it could help distinguish it a bit more. With more variety I can see this working really well on mobile. Nice polished entry."},{"author_name":"mkghoster","author_uid":"92669","time":"Apr 24, 2016 @ 12:14pm","epoch":1461499740,"text":"pretty cool one!"},{"author_name":"knason","author_uid":"65229","time":"Apr 26, 2016 @ 6:54pm","epoch":1461696540,"text":"Really lovely graphics, a nice looking game! Really arty and the mood is really good :) congrats on your entry."},{"author_name":"solkar","author_uid":"9271","time":"Apr 27, 2016 @ 1:01pm","epoch":1461761760,"text":"It's pretty clear what the game needs at this point: more gameplay!!! I hope to be able to find the time to do it soon.\r<br\/>\r<br\/>@pirate_shell you made a very good point about obfuscating the cultist head, you're completely right. In the future I will consider how to spice up the change without hiding it."},{"author_name":"okoto","author_uid":"92096","time":"Apr 29, 2016 @ 12:41pm","epoch":1461933360,"text":"the current shape could be clearer , moreover this well polished , loved art"},{"author_name":"Rock Eaters","author_uid":"90519","time":"May 6, 2016 @ 12:35am","epoch":1462494600,"text":"nice but i always smash against the first gate...i think i dont get it... but really graphs"}],"images":["ld35\/9271-927ca619b18fc1154420f0768a8b42f2.jpg","ld35\/9271-361e852cfd3369697c491e19ce4d828e.jpg","ld35\/9271-4c36e4f2af6356c00b923bb682722bbb.jpg"],"links":[{"url":"https:\/\/solkar.itch.io\/cult-quest","text":"Windows [post jam]"},{"url":"https:\/\/solkar.itch.io\/cult-quest","text":"OS\/X [post jam]"}],"metadata":{"g_key":"3702","g_author":"9271","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3714","g_title":"Cult Quest","g_status":"UCHK1","g_place":"737","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/9271-shot0-1461042475.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/9271-shot1-1461018997.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/9271-shot2-1461018899.png-eq-900-500.jpg"],"text":"Cult Quest\r\n========\r\n\r\nFind your way through the corridors and gather the power of the ancient ones.\r\n\r\n---\r\n[Instructions]\r\nPress space to change shape\r\n\r\n[Credits]\r\nLorena Soriano - art and music\r\nKarlos Zafra - code\r\n\r\n---\r\n\r\n[ v0.1.1 ] \r\n- improved level generation\r\n- increase scroll speed as the game progresses\r\n","title":"Cult Quest"}