Clutteralism by Pulu
LOCAL TWO PLAYER VERSUS ONLY
Send tons of stuff to your friend and bury them under clutter. Play cards that consume resources on your side and send the product to your opponent. More advanced cards become available until one of you run out of space.
Controls Move: Arrow keys Play card : Space Discard: C
https://youtu.be/G_fffmH78mo https://youtu.be/-BdeygjSHWo
Credits
- Pulu : programming and game design
- Virtual Dust : music, sound and game design
- Neopick : game design and graphics
- icons from https://game-icons.net/
- all original music under CC-BY-NC
| Windows | https://aeropulu.itch.io/clutteralism |
| HTML5 (web) | https://aeropulu.itch.io/clutteralism |
| Original URL | https://ldjam.com/events/ludum-dare/42/clutteralism |
Ratings
| Overall | 443th | 3.526⭐ | 21🧑⚖️ |
| Fun | 406th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 88th | 3.868⭐ | 21🧑⚖️ |
| Theme | 294th | 3.842⭐ | 21🧑⚖️ |
| Audio | 357th | 3.316⭐ | 21🧑⚖️ |
| Humor | 580th | 2.611⭐ | 20🧑⚖️ |
| Mood | 733th | 2.972⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 0🗨️ |
I played with a friend of mine and I found the NumPad controls really hard to use. I wanted to use 5,1,2,3 as if they were arrow keys, but perhaps it would have been good to use w,a,s,d instead?
It was also very hard to see what was going on as everything was so fast, which I know is probably deliberate, but it felt *so fast* that I didn't even have any time to think, especially when trying to look at new cards and what they do. Maybe if different items had different sound effects when they moved into an inventory it might be easier to tell what kinds of cards you need to play without looking? (Maybe? :confounded:)
Either way tough, with a bit of fine tuning this could be an outrageously fun game to play, and it is very impressive for your first Ludum Dare! I would love to see you make a post-jam version!
@kookiebeatz The controls are resetting because I chose to simply reload the Unity scene to start a new game. I planned to do things a bit more cleanly but never got to implementing it.
@derpyjish A real control customization screen was planned but scrapped due to the short time, I thought about using WASD for one control and the arrows for the other but I wasn't sure how it would play with different keyboard layouts, we are frow France and these keys are ZQSD on our keyboards.
Different sound effects for cards were also planned but also scrapped for time reasons.
@lcstark You can switch the right player to use the awkward numpad controls. Sorry if you are using a laptop with no such keys :(
Thank you all for the nice comments :)
Well done! :smiley:
But you're totally right about the balance, the cards need work. The original idea in my mind involved one-off "booster" cards that you would play over running cards to speed them up or whatever, and it also involved deck building which was replaced by the "playing a card gives more advanced cards to the opponent" mechanic. Just writing this message makes my mind race with all kind of possible expansions on the base mechanics so if I were to push the game to post-jam it would be a very different game in mechanics and brobably in theme too.