Game Rover by bruins

It's another day at the office, and your manager has tasked you with controlling the hi-tech Rover. You mission is to safely navigate Rover through the caves of Mars', but try not to run out of power.
Use your surroundings, weapons and jumping skills to boost through the multiple levels
https://www.youtube.com/watch?v=feFAnjCLDhg
Tools
- Photoshop
- Unity 2017.2
- bfxr
Credits
- Art: http://www.jamesredler.com
- Everything Else: http://www.ethanbruins.com http://twitter.com/Bruins1993
Known Bugs
- Levels sometimes double load
Fixed Bugs
- Jump not behaving as intended
- Player can no longer move while camera is moving
| Windows | https://thisisverypointless.itch.io/game-rover |
| macOS | https://thisisverypointless.itch.io/game-rover |
| Linux | |
| HTML5 (web) | https://thisisverypointless.itch.io/game-rover |
| Original URL | https://ldjam.com/events/ludum-dare/39/game-rover |
Ratings
| Overall | 447th | 3.324⭐ | 36🧑⚖️ |
| Fun | 308th | 3.324⭐ | 36🧑⚖️ |
| Innovation | 659th | 2.647⭐ | 36🧑⚖️ |
| Theme | 570th | 3.265⭐ | 36🧑⚖️ |
| Graphics | 132th | 4.235⭐ | 36🧑⚖️ |
| Humor | 529th | 2.067⭐ | 32🧑⚖️ |
| Mood | 408th | 3.242⭐ | 35🧑⚖️ |
| Given | 26🗳️ | 30🗨️ |
The only bug that I noticed was that some times I didn't die when fell into the lava (specially on the first one) and since i couldn't jump or get out, I had to restart the entire game to try again.
Congrats for the game :)
@draonzbw cheers for the hint, fixed the player to do 3 ground checks (one in the left,right and middle of the collider)
But I couldn't go far in the game, I had a weird glitch where the game spawned me in the ground, and keep making me reappear here. Aside from that it's my favourite game so far.
Pace is a bit slow for my taste.
Solid game otherwise. Good job.
I hit one bug where it seems like the level start was bugged, I think it was the 3rd level? Here's a snap:
https://gyazo.com/f5f14c6352b8b8c73366864a59c52508
I hit one bug where it seems like the level start was bugged, I think it was the 3rd level? Here's a snap:
https://gyazo.com/f5f14c6352b8b8c73366864a59c52508
Nice job on the distinctive visuals!
On the Linux version -> you only did the 32bit unity export. Need the 64bit version (to match OS version, which (almost) all Linux users are going to need). Not sure why Unity defaults to the 32bit the way it does.
### webGL version
Things I like
- graphics
- physics/floating blocks
- death animation
Things for improvment
- Music level adjustment
- the backgound/wrapper image could take up less of the screen - perhapse with a 'zoom in' so that you could show the whole thing, then limit it down for play
- didn't like the hidden areas, there was nothing clearly indicated they were there
- energy mechanic seemed to only be a punishment for missing jumps or taking a 'bad' route, which happens when learning the level
Great work overall.
Too bad there isn't a lot of levels, but I am not complaining, what you have done in three days is amazing.
Good job to you.