I'm Not Comming Home by DryMouthTales
A strategy game that I started willing to tell you a story. The only thing that "it hasn't got", is the story. Hope you enjoy it!
The main objective is to survive as much as possible turns, resisting the enemies hordes.
-Objectives:
-Defend bunkers (each square is one) of the enemy waves. It means that NEVER you should have 0 soldiers INSIDE IT. -The protection orders will change once the "hours" left (your and enemy turn had happened) will be zero. -How does it works? With the TROOP MOVEMENT.
-Movement:
I - Select the bunker sender of troops (it just can send to an ADJACENT BUNKER). II -Select the bunket target to get the soldiers. III -Choose the numbers of soldiers you want to send.
-Enemies:
-It are represented by an eye. -There is a number of enemies inside each graphic representation. TO KNOW IT, you shoud PRESS THE EYE BUTTON that is on the top of each street. YOU WILL LOSS AN ACTION POINT OF YOUR TURN DOING THIS. -FIVE enemies DIE for one SOLDIER.
-Turns:
-The player has a number of actions in each turn, to MOVE soldiers or SEE the enemies NUMBER. -Once the user complete all of his turns, the enemies will move.

Link to the game: https://drive.google.com/file/d/0B2reKsgbviVIN2ZlUTgwMGVCUms/view?usp=sharing
PS: the music is awesome!
| Original URL | https://ldjam.com/events/ludum-dare/38/inch |
Ratings
| Given | 3🗳️ | 8🗨️ |
https://drive.google.com/file/d/0B2reKsgbviVIN2ZlUTgwMGVCUms/view?usp=sharing