A Tavern Life by Paula
Hi everyone, i'm a programer and this was my first game jam working alone. I made a simulation game, where you have to manage a tavern, combined with quick time events (i also wanted to include some RPG elements, but since are not finished i left them out).
In this simulation game you will have to manage your own tavern, keepeing a balance between your money and resources (beer, employes, popularity...). Make your customers happy so they will come again. Take care of the drunk people, they drink more but they will destroy your place. At the end of the day, pay your wastes (50 coins) , dont forget to buy what you need for the next day and also pay your employees to keep working.
Objective: keep your tavern working and earn as much money as you can.
Controls: * Mouse wheel: zoom in/zoom out. * Button "Close Early" : end your working day, but in echange you lose 10 points of popularity * Click on customers to kick them off * Click on chairs to repair them
Credits: * Paula Navarro: programming and game desing. * Music and Art: unity asset store



| Windows | https://knightlylantern.itch.io/a-tavern-life |
| Original URL | https://ldjam.com/events/ludum-dare/41/a-tavern-life |
Ratings
| Overall | 575th | 3.458⭐ | 38🧑⚖️ |
| Fun | 911th | 2.917⭐ | 38🧑⚖️ |
| Innovation | 898th | 2.972⭐ | 38🧑⚖️ |
| Theme | 1095th | 2.667⭐ | 38🧑⚖️ |
| Humor | 317th | 3.389⭐ | 38🧑⚖️ |
| Mood | 89th | 4⭐ | 37🧑⚖️ |
| Given | 63🗳️ | 37🗨️ |
Some graphical glitches like sprite layers overlapping where they shouldn't but that's obviously because of the deadline. Overall a great game that I enjoyed playing, GREAT JOB
I like the game idea, I found it hard to make a profit though, after paying my employee I didn't have enough money to buy as much beer as I'd sold, so I'd get less beer the next day, then less coins, until I'm out of coins, and I didn't even repair any chairs. I don't see how its currently possible to make a profit unless there is something I'm missing.
My biggest issue would be that it does not seem to be possible to survive (A beer costs 15 golds, and it sells for 25, and a bartender costs 100 gold, meaning that in order for that bartender to make up for it's salary it needs to deliever 10 beers a day (which does not always seem to happen).
I believe that if the idea were developed a bit further it can be a great game!
Keep up the good work!
What are some indicators that I need to kick customer out?
Z-fighting is pretty bad.
Furthermore there are a few bugs: when you restart the game, there isn't anyone coming; mages' heads are drawn above some other objects in front.
But I think this has actually some potential, you could add upgrades to buy, different stages, etc.
Also, thanks for playing my game, I loved your feedback!
Enhorabuena, el juego pinta genial!!
Deserves to be a full fledged standalone game!
Keep it up, I enjoyed playing this!