Taser Loser by Igor KinGamer
HTML5 version available!
A game about Taserland, a city where people "invest" their money.
Wait for enemies to appear! (Top left corner of the city)
When hit, they may get angry...
But they will give you money!
More money = More enemies appearing with more anger (In fact, they should follow more who has more money, but I didn't implement that bit :( )


Controls:
Z: Run
X: Taser
C: Jump
Arrows: Walk, Ladders
R: Restart
Esc: Exit
Features:
- Tasers
- Piano & Drums duet background music
- Artificial Intelligence
- ...
And more to come (post-jam)!
Have Fun!
| HTML5 (web) | https://igorkingamer.itch.io/taser-loser |
| Windows | https://igorkingamer.itch.io/taser-loser |
| Original URL | https://ldjam.com/events/ludum-dare/40/taser-looser |
Ratings
| Overall | 963th | 2.982⭐ | 30🧑⚖️ |
| Fun | 890th | 2.893⭐ | 30🧑⚖️ |
| Innovation | 833th | 2.87⭐ | 29🧑⚖️ |
| Theme | 986th | 2.804⭐ | 30🧑⚖️ |
| Graphics | 963th | 2.679⭐ | 30🧑⚖️ |
| Audio | 521th | 3⭐ | 29🧑⚖️ |
| Humor | 731th | 2.604⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 7🗨️ |
I love the graphics and music. The gameplay is really fun, but sometimes you could dominate and it could become too easy.
### Suggestions
- Make the character movement a little faster
- Allow the taser to work when coming back to you
- Make yourself start at the taserland entrance (this makes more sense, this also allows you to see "taserland" at the beginning, and it keeps you away from right next to the enemies at spawn)
- I never saw the sprint and energy bar move through the gameplay
- Make the coins icon be on the same line as the number
Great game overall! Really fun and enjoyable!
Congrats on making AI players! Sometimes it was a bit hard to see which character was mine when I was trapped in a corner with all the other players.
I think this game has potential, and I am curious to see what it will turn into post-jam!
Thanks for the comments/suggestions!
Deadline didn't let me implement many ideas. Some things are weird because of that, I couldn't put in the game the context I had in mind.
But I hope I'll be able to do that post-jam. :)
@wheffle Strange, that never happened to me. You really can't reach those ladders from above, that was a random strange map idea :P
@trenogre Yeah, no winning condition... *Yet*... :)
For the controls, I get historically why jump is often a separate button from the d-pad, but I find it weird and awkward on modern keyboards when up isn't jump, especially in this case where the non-arrow buttons are, in order, (move modifier) (attack) (move action).
The platforms near the bottom where I ended up were also pretty small and I appeared to be hitting my head on their undersides when trying to jump between them. I would probably make the platforming elements a little less awkward if you want to focus on the collection elements, but if you're looking to make the platforming hard, that's also a valid choice.
I've seen people complaining about using up arrow [last LD](https://ldjam.com/events/ludum-dare/39/powerdown). Anyway, I do find it more natural to use it, but I don't know what else could be better since there are ladders.
More time would solve many issues. In the bottom right corner there's something that should be a battle arena or so, but it's bad designed and looks like NPCs hardly ever get there...