LD-38 SUPER SMALL WORLDS by elZach
A 2.5D Jump'nRun with super short worlds.

Controls: Movement: W,A,S,D or Arrow Keys or the Game Pad of your choice.
Jump: Space on Keyboard, A on an xbox-controller or button 0 for their respective controllers.
WebGL: https://itch.io/embed-upload/452393?color=333333
Itch.io: https://elzach.itch.io/ld38-supersmallworlds
----downloadable versions adviced----
(as they include shadows, making a particular puzzle easier to figure out)
Link to Win64: https://www.dropbox.com/s/m4xddsgldm9qlak/LD38-SuperSmallWorlds-Win64.zip?dl=0
Link to linux: https://www.dropbox.com/s/psl7qbc382v0lew/LD38-SuperSmallWorlds-linux.zip?dl=0
Link to Source: https://www.dropbox.com/s/9g5dyzty1zifwof/LD38-SuperSmallWorlds_Source.zip?dl=0

Software used: Blender 2.78 | Unity 5.6 | GIMP 2.8 | BeepBox.co
Ratings
| Overall | 260th | 3.333⭐ | 35🧑⚖️ |
| Fun | 286th | 3.121⭐ | 35🧑⚖️ |
| Innovation | 455th | 2.545⭐ | 35🧑⚖️ |
| Theme | 449th | 2.781⭐ | 34🧑⚖️ |
| Graphics | 218th | 3.455⭐ | 35🧑⚖️ |
| Audio | 177th | 3.182⭐ | 35🧑⚖️ |
| Humor | 90th | 3.375⭐ | 34🧑⚖️ |
| Mood | 280th | 3.067⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 46🗨️ |
But I can see, that in the context of playing several ludum dare titles in a short period of time, one would rather think of it as a bug than deliberate design.
However thanks for the feedback and playing the game.
cheers~
I really liked the level design. Also the flow of the game, weird, crazy, weirded, crazier - end.
You enter via the mouth...3.1 you leave via the arse..lol.
"I hope you had a good time" I did :D Thanks for creating, good job!
I really regret not having done proper graphics for the human insides. Was originally planning to have some meat and maybe a ribcage in the background of world 2. But alas, the time.
Too simple though: **jump!** then **jump!** some more. Glitching the goal music is funny and the journey is definitely worth the trouble; _very cool, very cool_.
I wuv you too. :sparkling_heart:
I guess the fact that you have to hit the pole exactly and that you sometimes really can't distinguish the foreground from the background to add more difficulty but I gotta say that it way annoying at times. :sweat_smile:
But overall a really great and fun experience!
Great BGM! What did you use for it? It sounds pretty chippy, is that the BeepBox.co? I'll have to check it out.
Oh, and I love all the giants too.
The controls feel a little loose, but that may have been intended and I think you said above the difficulty wasn't intended to come from pinpoint jumps anyways.
great game
There is a small bug whereby you can sometimes jump past the finish line - in my opinion the trigger should enclose the entire finish line model...but that's a very minor point!
Excellent work!
@simonhutchinson yes! I found out about beepbox.co during the ld, I can just really recommend it. With the easy scales it takes pretty much all the complicated theory stuff out of music and editing tunes while they're playing is making making music pretty easy and super fast.
@mmason yeah, actually after I added the music I noticed that while the BGM was nice it didn't really fit the world, because nothing was animated yet. And so it really forced my hand to have everything resonate to the music. Later the script I did for the animation got reused for the level design. :D
@richard-micheal-smith actually I just love to break the game a little myself. When I tested the game I always frantically jumped through the finish line over and over again. I couldn't possibly strip the players of the enjoyment I got out of that. xD
@jupiter-hadley actually I checked your channel daily since the day I registered supersmallworlds on your sheet. :)
I got confused by background tiles looking like foreground tiles, making me jump on them and falling to my death. The controls made it hard to make a precise jump. Was this intended to make the game more difficult?
Overall, I had fun playing it though.
@for-science actually, the first thing I developed was the jump and then I proceeded to create levels around that mechanic, which I felt would introduce an adaequat challenge. But if I ever do a jumping game again, I'll probably put more time into it and will definetly program a custom jumping-physic instead of relying on unitys 2D-physics. :)
If you get the time, Feedback on my game Sling Ship would be greatly appreciated.
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
Cheers!
Very good job there, really like this kind of platform games!
Maybe want to check out my platformer which is kinda 2D/3D :D
https://ldjam.com/events/ludum-dare/38/noizy
Cheers :)
Your graphic assets got their own unique style. Controls got to be tweaked.
Music totally supports the general mood of your game.
- The inertia while moving feels a bit awkward, when I stop pressing a direction, the character is still moving too much before stopping.
- It was sometimes hard to see which plateforms were true plateforms and which one are in the background (it has already been said above, I agree with @anarbitrarymustache)
- Not totally sure about the music :sweat_smile:
Other than that, the result is pretty impressive for a Compo entry, you made different nice looking environments, I liked it. Good job ! :thumbsup: