Rock-Paper-Scissors Man by Idorrac
Hello everybody! This is my first Ludum Dare submission! I had tons of fun working on it, and I hope you will like the result!
THE STORY SO FAR...
The cruel RED ALIENS have stolen all dumplings from planet Earth... But there is hope!!!
ROCK-PAPER-SCISSORS MAN, the most fearless super hero ever known, is pursuing the nefarious aliens to bring all the precious dumplings back to Earth!!!
With his amazing SHAPESHIFTING power, he is capable of changing his body to overcome even the deadliest of enemies.
CONTROLS
The game supports both keyboard and gamepad control.
Keyboard:
W,A,S,D: move.
I: shapeshift to human form.
J: shapeshift to rock form.
K: shapeshift to paper form.
L: shapeshift to scissors form.
Arrows: navigate menus.
Enter: select menu entries.
Esc: pause game.
Gamepad:
Left stick: move.
Y: shapeshift to human form.
X: shapeshift to rock form.
A: shapeshift to paper form.
B: shapeshift to scissors form.
Left stick: navigate menus.
A: select menu entries.
Start: pause game.
HOW TO PLAY
Aliens come in four forms: rock, paper, scissors, and bombs.
When you collide with a rock, paper or scissors enemy, three scenarios may happen:
- If rock-paper-scissors man has the shape that beats the shape of the alien, the alien is destroyed.
- If the alien has the shape that beats the shape of rock-paper-scissors man, the poor super hero is destroyed.
- If both have the same shape, both suffer a tragic destiny.
Remember: rock beats scissors, scissors beat paper, paper beats rock!
Bombs are special in that both the bomb and rock-paper-scissors man will be destroyed in case of a collision.
Some enemies are equipped with guns and will fire at you. Bullets behave as bombs, in that they will always kill you no matter your shape.
When you destroy an enemy you get points, when an enemy destroys you, you lose a life. When lives run out the game is over!
Scattered through space you will find dumplings and powerups. You can grab them only if you are in HUMAN form, since, well, you need arms to grab stuff! There are three types of power ups:
- Dumplings: they give you points, normally more than killing enemies.
- Invincibility: if you grab this, you will be invulnerable and destroy anything you touch for a short period of time. You will still need to be human to grab powerups!
- Shield: the shield will save you from death once!
- Life: get a life!
There are 2 levels in the game, I wished I could have put more but I found out that designing interesting level took quite some time, so I didn't manage to do more.
OTHER INFORMATION
Tools used:
- Programming: Lua and Love2D.
- Graphics: Gimp.
- Sounds: BFXR.
- Music: Bosca Ceoil.
The game is available as a .love file, which you can use on any platform if you have the Love2d launcher installed. The .love file is a .zip archive containing all source code and assets used in the game. The source code (but not the assets) is also available on my bitbucket page (linked below under "source"). I also provide a windows executable.
I wish you a lot of fun with the game!
THE STORY SO FAR...
The cruel RED ALIENS have stolen all dumplings from planet Earth... But there is hope!!!
ROCK-PAPER-SCISSORS MAN, the most fearless super hero ever known, is pursuing the nefarious aliens to bring all the precious dumplings back to Earth!!!
With his amazing SHAPESHIFTING power, he is capable of changing his body to overcome even the deadliest of enemies.
CONTROLS
The game supports both keyboard and gamepad control.
Keyboard:
W,A,S,D: move.
I: shapeshift to human form.
J: shapeshift to rock form.
K: shapeshift to paper form.
L: shapeshift to scissors form.
Arrows: navigate menus.
Enter: select menu entries.
Esc: pause game.
Gamepad:
Left stick: move.
Y: shapeshift to human form.
X: shapeshift to rock form.
A: shapeshift to paper form.
B: shapeshift to scissors form.
Left stick: navigate menus.
A: select menu entries.
Start: pause game.
HOW TO PLAY
Aliens come in four forms: rock, paper, scissors, and bombs.
When you collide with a rock, paper or scissors enemy, three scenarios may happen:
- If rock-paper-scissors man has the shape that beats the shape of the alien, the alien is destroyed.
- If the alien has the shape that beats the shape of rock-paper-scissors man, the poor super hero is destroyed.
- If both have the same shape, both suffer a tragic destiny.
Remember: rock beats scissors, scissors beat paper, paper beats rock!
Bombs are special in that both the bomb and rock-paper-scissors man will be destroyed in case of a collision.
Some enemies are equipped with guns and will fire at you. Bullets behave as bombs, in that they will always kill you no matter your shape.
When you destroy an enemy you get points, when an enemy destroys you, you lose a life. When lives run out the game is over!
Scattered through space you will find dumplings and powerups. You can grab them only if you are in HUMAN form, since, well, you need arms to grab stuff! There are three types of power ups:
- Dumplings: they give you points, normally more than killing enemies.
- Invincibility: if you grab this, you will be invulnerable and destroy anything you touch for a short period of time. You will still need to be human to grab powerups!
- Shield: the shield will save you from death once!
- Life: get a life!
There are 2 levels in the game, I wished I could have put more but I found out that designing interesting level took quite some time, so I didn't manage to do more.
OTHER INFORMATION
Tools used:
- Programming: Lua and Love2D.
- Graphics: Gimp.
- Sounds: BFXR.
- Music: Bosca Ceoil.
The game is available as a .love file, which you can use on any platform if you have the Love2d launcher installed. The .love file is a .zip archive containing all source code and assets used in the game. The source code (but not the assets) is also available on my bitbucket page (linked below under "source"). I also provide a windows executable.
I wish you a lot of fun with the game!
Ratings
| Coolness | 50% | 3 |
| Overall | 3.42 | 281 |
| Audio | 3.36 | 172 |
| Fun | 3.29 | 357 |
| Graphics | 3.58 | 225 |
| Humor | 3.26 | 114 |
| Innovation | 2.96 | 554 |
| Mood | 2.90 | 490 |
| Theme | 3.80 | 179 |
As time progressed I found the game would keep on forcing me to adapt to new tactics in a pretty organic way, which was kinda awesome. I feel like the gameplay could be rethemed into something that makes the dynamics feel a bit more meaningful, though.
Just a heads up, you have "L" instead of "B" for the gamepad "switch to scissors" button in the description here - it's correct in-game, which is the important thing.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Oh, also, twice in level 2, somewhere around the life power-up, I got killed when hit by a bullet, even though I had shield on. Needless to say, I didn't like the fact.
That aside, this entry is quite well-made in terms of audiovisuals, mechanics and enemies variety. It's mostly the challenge design (i.e. combining lives system with not-so-easy levels) I find troubling. I think that if you made gameplay a little slower, but use random enemies, that'd shift the challenge from memorisation to reaction, which I think suits that game better.