proxibomb by blackoptics8

[raw]
made by blackoptics8 for LD 42 (JAM)

proxiscreen.png

attempt to get to the bomb nodes (yellow) before they detonate.

left mouse button: jump to linked node
(make sure you try to hover the mouse over the node and not just the general direction)
mouse scroll: alter border polygon resolution
m: toggle sound
r: restart (wipes current score)
you can click the circle in the corner to change palette.
proxismall.gif

tools

engine: gamemaker 1.4
sound fx: bfxr
music: beatwave
gif maker: sharex
food: chicken, mac&cheese, salad, pizza

Ratings

Given 1🗳️ 1🗨️

Feedback

Handle
14. Aug 2018 · 00:16 UTC
I really like the graphics and the proximity mechanics, it's very intuitive and fun to play. Is there a lose condition, or do I just keep going until I am satisfied with my score?
🎤 blackoptics8
14. Aug 2018 · 00:27 UTC
@handle once all the nodes are gone you lose and it saves your score ;D thanks for playing and the feedback! Pretty tired so I'll give yours a go tomorrow (saw it earlier in the discord and looks great!).
Nam Nguyen
14. Aug 2018 · 06:06 UTC
Proximity brings an unexpectable element to the game, and also you have a lot of nodes to start with so there is some room for error. I like the idea, proximity has been used a lot in game, but usually behind the scene. You have brought it to light! Great job with a cool looking game :D