proxibomb by blackoptics8

attempt to get to the bomb nodes (yellow) before they detonate.
left mouse button: jump to linked node
(make sure you try to hover the mouse over the node and not just the general direction)
mouse scroll: alter border polygon resolution
m: toggle sound
r: restart (wipes current score)
you can click the circle in the corner to change palette.

tools
engine: gamemaker 1.4
sound fx: bfxr
music: beatwave
gif maker: sharex
food: chicken, mac&cheese, salad, pizza
| Windows | https://voxeledphoton.itch.io/proxibomb |
| Original URL | https://ldjam.com/events/ludum-dare/42/proxibomb |
Ratings
| Given | 1🗳️ | 1🗨️ |
Feedback
Handle
14. Aug 2018 · 00:16 UTC
I really like the graphics and the proximity mechanics, it's very intuitive and fun to play. Is there a lose condition, or do I just keep going until I am satisfied with my score?
🎤 blackoptics8
14. Aug 2018 · 00:27 UTC
@handle once all the nodes are gone you lose and it saves your score ;D thanks for playing and the feedback! Pretty tired so I'll give yours a go tomorrow (saw it earlier in the discord and looks great!).
Nam Nguyen
14. Aug 2018 · 06:06 UTC
Proximity brings an unexpectable element to the game, and also you have a lot of nodes to start with so there is some room for error. I like the idea, proximity has been used a lot in game, but usually behind the scene. You have brought it to light! Great job with a cool looking game :D