Doesn't Add Up by Virtual Window

The Open Window LD41 Jam game. Students and lecturers came together to create a VR educational FPS with silly monsters and VR shooting madness.
Download:
https://open-window.itch.io/itdoesntaddup
Day 2 Progress:
https://youtu.be/TWcOikJvDzk
Day 1 Progress:
https://youtu.be/km75weu9raI
Controls
- Shoot with triggers
- Toggle plus/minus gun with touchpad click
- Reload next to hips
- Increase/decrease multiplier with grip press and twist
Objective
- Look at your left wrist for the multiplier and the right wrist for your current value.
- Use your plus and minus gun to shoot the numbered enemies to reach the target number on the jumbotron.
- The enemy value will be multiplied by the multiplier value on your left wrist.
- Reach the target value as many times as you can before the timer runs out.
| Other (platform) | https://open-window.itch.io/itdoesntaddup |
| Original URL | https://ldjam.com/events/ludum-dare/41/doesnt-add-up |
Ratings
| Graphics | 361th | 3.833⭐ | 17🧑⚖️ |
| Given | 4🗳️ | 2🗨️ |
- The shooting is nice and responsive, but it took me awhile to figure out how to reload, and I'm sill not sure what the multiplier does
- The background music is good, but is a bit too peaceful considering the premise of the game
- The sound effects for shooting the gun were totally out of place and weird, and a there should probably be a subtle "Successful Hit" sound effect to cue the player that they've hit the target
- The animated 3D Models of the creatures were really well done (I'm guessing that's more your team's specialty) but the environment wasn't particularly interesting. Perhaps instead of making so many creature models, just make a couple good ones and focus your time in other areas of the project. Quality over quantity and all that.
Overall, not bad at all! Nice work 👍
There was very solid game mechanics, thought you had a bit of jump scare when I turned around to find the creatures right next to me.
I liked the introduction to how the controllers worked and the opportunity to play with the mechanics before I entered a level. I would have liked the labeled controller to not spin, as it made it hard to read the labels. If it could have rotated 180 degrees back and forth like on a fan swivel that would have worked better. Just making the text backwards doesn't work well.
I wish there was a better indication as to what the guns would do. It took me a few playthroughs to realize that one was subtracting and the other doing addition. I thought one was multiplying.
Was there a reason why I would run out of bullets? It felt sudden when it happened and I didn't know if there was a way to get them back.
My High Score wasn't visible in the main menu, so when I played I didn't actually get to see what score I received since I was focused on shooting the creatures.
I like you you incorporated the number value of the creatures with the amount of limbs. This worked really well and helped me understand their value, especially with the tutorial in the menu screen. It would have been nice to have a score in the tutorial that would display so I could better learn what the guns did before I began play. I didn't know what value on my right wrist meant.
Thank you for making this game. I hope you continue to work on it and possibly add multiplication and division with a goal. If you truly want this to be an educational game having 4 creatures come at you and you need to get to a specific number before the touch you could be interesting. Like have 0, 1, 4, and 9 with the goal of getting to 5 using multiplication, addition, and subtraction.
BTW, we’re still a couple reviews short for our own VR submission, so we appreciate any feedback: https://ldjam.com/events/ludum-dare/41/the-ultimate-magic-duelling-tournament-vr
It was not immediately obvious that it was a math game... finding myself in a field with guns, and being set upon by plants I naturally shot at them indiscriminately.
It was a fun game, unique concept, and awesome graphics! Good work!