Space Catacombs by The Walking Kiwi

[raw]
made by The Walking Kiwi for LD35 (JAM)
Hey! Well, our fourth time participating in LD, we worked pretty hard and I think we improved compared to last time.

Anyways, Space Catacombs is a shoot em up, dungeon crawler we made from scratch, every part of it was done from nothing, including the music and art.
We obviously couldn't finish it and incorporate EVERYTHING we wanted to, but it really looks like a finished product (considering it was made for a jam).

The game has a total of three enemies, and infinite rooms that are generated with a code that takes how many enemies you've killed and makes a difficulty out of it (I'm sorry if it doesn't make sense). After every 10 rooms you have a special room that generates somthing a bit more challenging than usual (kinda like a miniboss). We also included some cool power ups!

But what does this have to do with shapeshifting? Well, the spaceship you pilot can change shape by collecting power ups (also color c:), and your playstyle changes with it.

We know there are some bugs (sometimes whith colisions, sometimes with power ups) and if you find any, please do tell since we plan on going on with this game up to a point where you can call it a full sized game.

So here is a small to do list so you get an idea of what we see as the potential of our game:
*Fixing bugs
*Make everything look pretty :3
+Adding a story mode
+Adding Bosses
+Adding Enemies
+Adding Shapes
+Adding Power Ups
+Making a cool logo

Controls:
W/A/S/D: Movement
J: Fire


Thanks for coming by, do comment and rate! Maybe we'll see your game in return.

Credits:

Game design:
Guillermo Zolessi
Camilo Gallardo
Ernesto Argenzio

Art:
Guillermo Zolessi

Code:
Guillermo Zolessi
Camilo Gallardo

Music:
Sebastián Casullo

Ratings

Coolness 74% 3
Overall(Jam) 2.95 817
Audio(Jam) 3.05 445
Fun(Jam) 2.68 876
Graphics(Jam) 2.95 766
Humor(Jam) 2.13 686
Innovation(Jam) 2.49 945
Mood(Jam) 2.65 849
Theme(Jam) 2.49 1017

Feedback

luquio
19. Apr 2016 · 02:22 UTC
Please upload a web or Mac version of the game
Wisedawn
19. Apr 2016 · 02:48 UTC
A promising concept with potential! I would love to see it developed further and improved upon in the future.
wrecker
19. Apr 2016 · 05:49 UTC
It promises! Nice work!
jollyserpent
19. Apr 2016 · 06:39 UTC
Good work! I just wish you would start with your spaceship rotated towards the next room, so that you can jump straight to action after restarting.
RanikoGames
19. Apr 2016 · 13:36 UTC
I like very much. Maybe the controls are a bit difficult but the overall is great.
OveRMolo
19. Apr 2016 · 13:41 UTC
It looks really interesting. An old school game :)
fafastudio
19. Apr 2016 · 13:44 UTC
Good principe and game design, but the controls would have been better if you could shoot with space bar i think !
It could be cool not to force the fullscreen in my opinion.
EdoMiyamoto
19. Apr 2016 · 13:51 UTC
I'd like to see what were you will go with this !
MrBoxBox
19. Apr 2016 · 15:08 UTC
Cool game. I like the sound effects, but some of the projectiles can be a bit hard to see.
dvdfu
19. Apr 2016 · 17:46 UTC
Controls were a little hard to use but the music is catchy!
crucknuk
20. Apr 2016 · 10:19 UTC
Really old school gmaeplay I like it :)

Maybe the game is a bit too hard tho ^^
taviandir
21. Apr 2016 · 14:09 UTC
I had lots of fun playing it! Has potential. Dont really see where the theme is in this, though.
The controls were a bit difficult, especially since you could only shoot forward. Without the "smoothing" of the turning it would perhaps been better.
I felt like the game was mostly getting lucky and taking out as much as possible when you enter a new room, since u have a grand opportunity then because they are all clumped up.
I actually preferred flying/moving backwards and shooting (rather than forward)! :)
I'm not sure but it looked to me like the enemies could kill each other? Something made the death sound when i wasnt shooting atleast!
🎤 The Walking Kiwi
21. Apr 2016 · 15:26 UTC
Yep, they can kill each other, we thought it could help a bit. Thanks for all the comments! We are actually fizing everything and making the game better, even adding the story mode, so thanks for the feedback!
Idkfawin32
22. Apr 2016 · 08:35 UTC
Promising gameplay. I think you should definitely do a post compo version
Tchaikovsky Lins
23. Apr 2016 · 14:53 UTC
Really fun! Nice graphics, sound and great ideia with the difficult progression.

Great work guys! :D
oparisy
24. Apr 2016 · 12:35 UTC
Peew! Peew! Liked the health bar above the player, RTS-style.
schizoid2k
09. May 2016 · 01:43 UTC
Great start... continue development!
Tex Killer
09. May 2016 · 19:39 UTC
Congratulations on finishing the game! :)
It does look like a finished product, but I have some suggestions:
1) It is fine to have momentum on the movement (having the ship slowly stopping after the player releases the key), but momentum on the angle is just strange. It is very hard to get to the angle I want because I have to time the release of the turning key and consider the angular momentum.
2) More than once I've unconsciously "interpreted" the ship backwards, as if the back were the front. That might just be me, though.

Thanks for rating my game! I've found and fixed some bugs that might've lead to crashes before, so you can try it again if you want to! Regardless, thank you for the feedback, and good luck with the game! :)