Adrift by Brendan Engelman
Your name is Allen Wrigley, mission specialist aboard the Apex II Space Station. When the previous crew of the station disappeared with no explanation, you and two others were sent to determine what had transpired on the station.
An asteroid collision has left your team adrift in space without a source of power or an escape vehicle, and now another strange occurrence has left both your fellow crew members dead. Your are now completely alone...
Or are you?
Rebuild your spacecraft and escape the station while conserving power and avoiding the... "thing," or perish alone in space!
Gameplay notes:
Use WASD to move, and Q and E to ascend/descend.
The door at the start stays locked until you read the opening dialogue (use enter to move through dialogue).
Doors will keep the alien from moving between rooms, except for the door to the command module, which must be sealed using a button to keep the alien out. Sealing the door uses power, so only seal the door if you can hear that the alien is right outside the module.
A banging sound cue will alert you when the alien enters the vents. From the vents, it can attack you directly in your command module, but you can use the ventilation controls in the module across from the command module to turn off the vents. The alien will then immediately exit the ventilation.
This game was created using Unity, Paint.net, Sketchup, and Audacity. This was my first game jam, my first time creating a 3D game, and my first time using Unity... I think it turned out pretty well, considering the circumstances. I realize that this game has a name similar to the game "Adr1ft," which is also a space survival game with a similar premise, but I actually didn't know it existed until after I uploaded my game :p. I hope you have fun playing :)
| Windows | http://gamejolt.com/games/adrift/273403 |
| macOS | http://gamejolt.com/games/adrift/273403 |
| Linux | http://gamejolt.com/games/adrift/273403 |
| Original URL | https://ldjam.com/events/ludum-dare/39/adrift |
Ratings
| Overall | 357th | 3.458⭐ | 26🧑⚖️ |
| Fun | 439th | 3.125⭐ | 26🧑⚖️ |
| Innovation | 435th | 3.042⭐ | 26🧑⚖️ |
| Theme | 179th | 3.875⭐ | 26🧑⚖️ |
| Graphics | 689th | 2.75⭐ | 26🧑⚖️ |
| Mood | 39th | 4.174⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 28🗨️ |
Good effort though!
The door only opens if the opening dialogue has been read through completely, had you read through all the dialogue, including all the control explanations?
I'm not sure what sealing the door is supposed to do though, it doesn't seem to actually, er, keep anything out. My game always ends while I'm typing at the command console.
Love the sound design though, and listening through the doors adds something special to the atmosphere.