Pallas Station by btwj

You're the leader of Pallas station, a small asteroid trading post. Build buildings and improvements to generate resources, and defend against the onslaught of hostile ships for as long as you can.
Unfortunately, I didn't have enough time to make any music or audio for the game. As for a web version, GameMaker's HTML5 web target tends to be rather unreliable and the one that I exported kept crashing :(
Ratings
| Overall | 157th | 3.609⭐ | 25🧑⚖️ |
| Fun | 262th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 180th | 3.391⭐ | 25🧑⚖️ |
| Theme | 318th | 3.261⭐ | 25🧑⚖️ |
| Graphics | 278th | 3.227⭐ | 24🧑⚖️ |
| Mood | 272th | 3.095⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 29🗨️ |
I really like this. It took me a couple of plays before I fully understood everything (for example - I didn't realise that you could have two things occupy the same square).
It's a shame there is no audio as it could have added a little more atmosphere but despite that - I thoroughly enjoyed it! Hopefully you will continue to develop it?
Excellent work!
The crises feel a bit overpowered perhaps.
But otherwise, a cool entry. Nice work.
The hazard event system is an intersting implementation, but in my playthrough the first event was Mine Collapse, which made it impossible for me to build new turrets and defend myself against attacks, which made me loose the game immediately. That was a little frustrating, so overall maybe the balancing could have been better.
Aside from that I had a good time playing. Great work, good luck and see you next jam! :-)
When I started writing my feedback I noticed someone else mentioning constructing multiple buildings in one square. This seemed a bit hit and miss, sometimes replacing the previous building and sometimes being dropped alongside. I think bonus structures can exist alongside resource buildings? In any case, there's room for improvement in informing the player there.
The art is basic but works in conjunction with explanatory text. The building icons don't seem to all be from the same perspective. I'd like to have seen the asteroid represented visually somehow.
Overall a pretty solid concept with potential, it just needs a little polish for it to feel complete. Nice job!
One thing is not described clearly enough - that you can have two buildings on the same tile (one modifier and one production).
Another thing I didn't understand is why an enemy ship did not attack me. When I destroyed it, another one came after a few trading ones and that did attack. Why didn't the first attack?
Also, what can I do with trading ships?
The game itself is fun and with a few tweaks it would be even better.
p.s. ships cover the date.
Great job on the overall implementation!
I like the art and the idea.
I'm not the biggest fan of these games though but overall a nice game!
And also a really big thanks for rating my game!
I love how complex it is despite what it looks at first !
The all card turn based thing got me until i died after 20 minutes playing, mine crisis killed me !
Overall, what i loved most, is the "small world" concept based on the permanent sensation of not having enough space, being it on the card board, or the game plateau !
It, of course, lacked so much of audio, your games wouldn't have much things to regret after that !
Good job !
Didn't even realize I could put improvements on the same tiles as production buildings, the offset on the improvement sprites is quite subtle.
Not often that I lose track of time playing an LD game, again great job!
- I was relieved when when enemies would miss, but it took me a few games before I wasn't killed almost immediately.
- The crisis cards definitely added flavor and broke things up a bit.
- Would suggest adding tooltips on the ships and making the date a bit more visible. It also wasn't clear at first when the enemy ship would start attacking.
- Would also be fun to see where the population is concentrated. Near the end of one of my more successful games almost everything got bombed away but my population was still quite high and seemed to increase. 
- The end-game is fun! After I stopped generating metal I held out much longer than I expected thanks to the bomb cards.
