Life is money by vfabien21

Life is good, enjoy life. Money is good, enjoy money.
Life is good ? Money is Good ? Life is money.
Par Rature et Flap
controls :
Left and right keys. And improve your environment.
Warning :
We might have been influenced by the "nonJeu video" manifesto from the group of artists elefantcat. Another important source of inspiration has been the Oujevipo blog.
Things are interesting until 250$, or maybe 450$. You can push even further : who knows what exciting truth lies beyond ?
| Windows | https://drive.google.com/open?id=1dWo0pfWMO9Q2JBqexnc3S_yrry55DBDH |
| macOS | |
| HTML5 (web) | https://vfabien21.itch.io/life-is-money |
| Original URL | https://ldjam.com/events/ludum-dare/40/life-is-money |
Ratings
| Overall | 1005th | 2.921⭐ | 59🧑⚖️ |
| Fun | 1145th | 2.123⭐ | 59🧑⚖️ |
| Innovation | 928th | 2.75⭐ | 58🧑⚖️ |
| Theme | 825th | 3.088⭐ | 59🧑⚖️ |
| Graphics | 568th | 3.518⭐ | 58🧑⚖️ |
| Audio | 619th | 2.713⭐ | 56🧑⚖️ |
| Humor | 671th | 2.726⭐ | 55🧑⚖️ |
| Mood | 624th | 3.217⭐ | 55🧑⚖️ |
| Given | 110🗳️ | 98🗨️ |
also at the start i found it difficult to find what controlls i had to use.. maybe its just because i tried the arrow keys and for some reason they didnt do anything tho... what do i know.
@frederikja sorry for the annoying music... There is dome reason it is so annoying, but we did it in the last hour. So maybe it could be improved. I might add some more info about control.
This experience (it's not really a game) drives me crazy, especially with the music ^^
Good job team !
I really like the artwork and the concept here! It's fun commentary.
@grostonton : We hope you won a lot of dollars !! :)
@fluidvolt : yes it is, also layers and sound loops are connected. The character is "zombie inspired" ^^ thank you for your comment.
Thanks for reporting that error!
Storywise, this is undetermined yet. ;p
Good job.
But thanks for the support and suggestion !
Incidentally, there may be some similarities in the underlying statement of both of our games, although I went for a far more classical approach.
I'll test yours !
That was an interesting submission... I can't honestly say it was particularly FUN specifically but as a social commentary its pretty effective. Add to that I liked the mechanic of the scenery and music building up as you made money, that money symbol ticking up, the commentary implying oooh yay money for you, meanwhile you being able to do nothing with it and the factory getting bigger and bigger...
I would honestly have liked some sorta thing to happen when you DO stop working but nothing seemed to. It would either enforce the commentary with a get back to work! or maybe give closure if you're offed for no longer being of use.
Or am I just getting too dark now?
I only "played" until I risked physical injury to continue. (So... pretty long!) I liked the social commentary of it. I'm actually still listening to the music because ~~I'm a broken person~~ it's so good.
This ties into an interesting discussion I was having with someone the other day about games as art, and how, as an art form, we kind of limit ourselves when we say a game "must be fun" or "must be entertaining."
Kept playing up to $510 but got unmotivated due to not knowing if the game would end or not
Overall solid entry, congrats!
@ramza, is there an endind? Well, maybe. But really, the more you have, the worse it is... So I wouldn't advise you to try to reach it : After a point the game mixes far too much with real life ;)

But, 666... That's a lot !
@eli-delventhal we used "stencyl" actually, which exports into flash. Yeah I know, it is kind of deprecated...
@cayleblucas : thanx :)
Oh good, I don't feel so bad for giving up after 260$ then.
Since one of the only thing which keeps the player going is to see what's the text box is going to say next, the fact that this text fades away so quickly is quite frustrating. I missed a few because I was looking at the art, but I sure as hell ain't playing it again to see what I missed. In fact, the whole time I was thinking "what a stupid game, why am I playing this", and the answer is "to see the entire game, so I can judge this submission more fairly". Now that I realize that there isn't an ending and that we are supposed to give up at some point, I think this game is mean to its players, and as a result, I no longer feel like it deserves to be be judged fairly. 1 out of 5.
Here, the game is a story, about a situation which is definitelly broken. A situtation of alieantion : the character is expecting a great reward, which really never comes, while its situation keeps getting worse. The purpose of the game was create a mirror effect to the player, who himself gets to realise that he is in the same situation, even though (or because) there is always litle bit of hope that there might be something great later (who knows what we might have added later ?)
The player does not get into this story through its lore, but through it is own experience : the purpose is not to be "mean" the player, but to create an experience, which might be more powerfull that simple text. And here, I fell that we reach the essence of video games.
But I reckon : doubt and desillusioned expectations is part of the experience. And it is a great thing that most games are focused on fun.
You could have so many interesting to say with the text in the top of the screen! Sadly it's saying me something that the gameplay already tells me.
I've known harder jobs: you just have to run and take some stuff in one place to put it in another place. That's a good training for relay race!
And I can think about something else since my task doesn't need from me to concentrate :p
That said, it's I nice "game essay"!
I ended up playing again to show someone the game a few days ago and the person I showed was confused. Conversation went something like this:
Him: "What are you doing?"
Me: "I'm picking up that doll and putting it over there."
Him: "Why?"
Me: "Precisely!"
Him: ...
Me: "Can you believe I performed this very action 613 times last time I 'played'?"
Sorry for those side effects.