A Way Out by sdrrv
In This Game You will be able to play as a cannon. Your Goal is to survive. You will need to shoot the moving wall in order to stay way! you can recharge your bullets by catching the blue balls.
I am 17 and this is my first game published! I love making games! and i hope that Ludum Dare stays the same so that i can do another game in the next year!
| HTML5 (web) | https://sdrrv.itch.io/a-way-out |
| Source code | http://www.mediafire.com/file/1q8y0uq647288tl/A_Way_out.zip/file |
| Original URL | https://ldjam.com/events/ludum-dare/42/a-way-out |
Ratings
| Overall | 489th | 3.167⭐ | 221🧑⚖️ |
| Fun | 454th | 3.076⭐ | 220🧑⚖️ |
| Innovation | 525th | 2.863⭐ | 221🧑⚖️ |
| Theme | 351th | 3.58⭐ | 221🧑⚖️ |
| Graphics | 516th | 2.889⭐ | 222🧑⚖️ |
| Audio | 384th | 2.828⭐ | 217🧑⚖️ |
| Mood | 428th | 2.814⭐ | 206🧑⚖️ |
| Given | 40🗳️ | 58🗨️ |
@gulfick
@teo989
@bill-wheatley @artbohr
In the next time i will try my best to do better!
@teo989 @kristov
It could be fun also to be able to deviate the ennemies by fiering at them (and probably not too hard by just taking the same mechanic as the one for the bullets, twicking some variables).
And maybe some kind of tutorial could be usefull, even thought everything is exlpained in the loading screen. But I took some time to understand what I had to do, and even after reading the descriptions I didn't understood at first that all the piston was not the target but only the small red lines.
The instruction to hit the "red things" confused me initially, as the balls you have to avoid are the most prominent red things!
I managed to finish it anyway and had fun, so good job!
This has a pretty nice concept, of course it's a bit short but it's definitely extendable with more obstacles or different game modes. I liked it. Good job!
The red targets took me a few seconds to figure out. It could need a bit more balance; as others said, when you're out of balls but no blue ball is coming up.
It's a good entry for this theme, and a nice work in overall.
Thanks for working to your first LDJAM, see you around in the next LDs and good luck!
It did seem a bit unfair when you're really up against the wall that you can't 'catch' your own bullets to replenish ammo - might make a nice 'last dtich' defence mechanic, because if you're close enough your bullets are rebounding, you're close enough to game over anyway.
Congrats on your first entry!
I definitely had to read the instructions twice and it still wasn't clear how to shoot, but maybe that's just me being silly. Really great play! Unbelievable effort!
You should make the Main Menu a bit more a inviting, though! :D
It's intuitive and it works well.
Try our game too, maybe you'll like it)
And yeah LD is pretty awesome, huh?!
You should keep at making games! This is an awesome first publish!
Now somethings about the game:
Pros:
- The graphics are solid
- The music is solid
- The gameplay style is a cool idea!
Cons:
- I feel like when the enemies just hit the end of your muzzle it should not count as a hit, perhaps they actually need to hit the body of the character.
- Is there really a need for a loading screen in this game? ;) (Though, it is pretty cool!)
- The last thing I would say is when you are shooting the wall, sometimes the balls won't despawn fast enough causing the next ball to not collide with the wall, wasting a shot. This is a bit annoying when you are about to be crushed by the wall and you have to spam to push it back :laughing:
Really nice game over all!!!
So for the first cons:
I think you are totally right! I Thoth that my self! but the game was already published :/
2º:
You right! The game does n´t need a loading screen... i put it there for the tutorial! but in the next game i will make it in a different way!
3º:
That was there on purpose! Its to make the game a little harder! But you are right! It gets a little annoying when the wall is very close! so my idea is to make the player able to catch the bullets! that way the problem is solved! Thank you for your time! it really helped me grow as a programmer!
Regarding the gameplay, it is thematically adequate and never boring. Some other bullet types or ennemies whould have been a great addition, but I understand that your time was limited. All in all, great job !
Great game! So simple, yet it fit right in to the theme! The game run smooth and is so intuitive and addictive.
Nice.
Please do check our game maybe you'll like it and leave us with some feedback.
Keep up the good work, I am sure you can come up with something even better next time. :clap: