One Man Crew by Lucas Hoffmann
My entry to the 41st LD Jam!
You can play it here.
I'm representing DownPush Studio, we are: + Lucas Hoffmann: Programming, audio and graphics; + Eduardo Costa: Graphics; + Jonas de Lima: Game Design;
Screenshots:

Thanks for playing our game!
| HTML5 (web) | https://luhoff.itch.io/one-man-crew |
| Original URL | https://ldjam.com/events/ludum-dare/41/one-man-crew |
Ratings
| Overall | 1137th | 2.682⭐ | 24🧑⚖️ |
| Fun | 1106th | 2.568⭐ | 24🧑⚖️ |
| Innovation | 1047th | 2.727⭐ | 24🧑⚖️ |
| Theme | 884th | 3.159⭐ | 24🧑⚖️ |
| Graphics | 1075th | 2.136⭐ | 24🧑⚖️ |
| Audio | 472th | 3.176⭐ | 19🧑⚖️ |
| Humor | 514th | 3⭐ | 23🧑⚖️ |
| Mood | 893th | 2.909⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 20🗨️ |
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
It could have maybe used some more variety in obstacles. I only saw the top stalactites and the one stalagmite that you had to move around. It got a little repetitive.
I guess if I had a note for future releases, I definitely saw no benefit in using the right or left arrows in playing it, because of how long it takes to actually get the ship to start moving in that direction.
That said, it's a hilarious emphasis on how incompatible the two game modes are, and well-done for a game in 6-hours
I was very surprised when the buttons switched. Sadly, they switched for me at a bad time, and made me instantly die.