Low stress language by Weirdybeardyman
A mix between educational language learning of the words for colours and bomb defusal. You have to diffuse a bomb, the time is ticking but the instructions are in a foreign language. Why not learn on the job? It's only life and death.

There are 40 languages to choose from to learn basic colours for and thanks to Polyglot Gamedev project there are 28 languages to choose from for the UI.

If defusing a live bomb isn't a good time to learn some vocabulary I don't know when is!

| Windows | http://www.mediafire.com/file/cklcna41a848j6c/LudumDare41.rar |
| Original URL | https://ldjam.com/events/ludum-dare/41/low-stress-language |
Ratings
| Given | 15🗳️ | 18🗨️ |
Maybe replace tool icons into words? to make it more difficult to play.
Try to do more randomness.
I would be very glad if [you rating my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) too:mag:
The only thing I would suggest is introducing some kind of randomness to the bombs, so that they aren't the same every time. As it stands, after you've learned the pattern of one bomb you can just memorize it and apply it to the others. Also, since learning languages takes a lot of repetition, having random content to supply that is likely a good idea either way.
Anyway, this was really cool, I'd love to see you expand on it further.