Low stress language by Weirdybeardyman

[raw]
made by Weirdybeardyman for LD 41 (JAM)

A mix between educational language learning of the words for colours and bomb defusal. You have to diffuse a bomb, the time is ticking but the instructions are in a foreign language. Why not learn on the job? It's only life and death.

Snip1.JPG

There are 40 languages to choose from to learn basic colours for and thanks to Polyglot Gamedev project there are 28 languages to choose from for the UI.

Snip2.JPG

If defusing a live bomb isn't a good time to learn some vocabulary I don't know when is!

Snip3.JPG

Ratings

Given 15🗳️ 18🗨️

Feedback

elHombreBanana
24. Apr 2018 · 14:20 UTC
Build is unplayable, you forgot to add the UnityPlayer.dll to the compressed file :(
🎤 Weirdybeardyman
24. Apr 2018 · 19:10 UTC
Darn, thank you for letting me know! It's fixed now.
Maytch
24. Apr 2018 · 20:12 UTC
Good concept! It was a little buggy at times, I'd click the correct wire but get a game over, then go back and click the same one to win.
🎤 Weirdybeardyman
24. Apr 2018 · 20:18 UTC
Thanks, yeah I didn't get time to polish it so it has a few rough edges.
Borodar
24. Apr 2018 · 20:31 UTC
Haha, funny combination! Would be cool to add some VFX for the explosion, but great job in general!
🎤 Weirdybeardyman
24. Apr 2018 · 20:47 UTC
Yeah I agree, definitely something I wanted to add in but didn't have the time.
jk5000
26. Apr 2018 · 13:44 UTC
Okay the game is a bit buggy, but the idea is really good.
Darkwing00Duck
04. May 2018 · 08:31 UTC
I liked the idea, it is true in such a game form you can learn words. :bomb:
Maybe replace tool icons into words? to make it more difficult to play.
Try to do more randomness.

I would be very glad if [you rating my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) too:mag:
Chao
11. May 2018 · 12:10 UTC
Man, this is a really good idea. I myself have explored the idea of using games to teach languages, and it's cool to see someone else looking at the same ideas.
The only thing I would suggest is introducing some kind of randomness to the bombs, so that they aren't the same every time. As it stands, after you've learned the pattern of one bomb you can just memorize it and apply it to the others. Also, since learning languages takes a lot of repetition, having random content to supply that is likely a good idea either way.
Anyway, this was really cool, I'd love to see you expand on it further.
shubart
13. May 2018 · 18:09 UTC
This is a nice idea. It could be better with a better mouse precision. I had some difficulties to select the wire i wanted to cut. Thank you for this submission
DDRKirbyISQ
14. May 2018 · 06:21 UTC
Pretty buggy. Wire selection was difficult and I frequently ran into a bug where the batteries would already be gone and it would get stuck at the remove batteries step, leaving the game unplayable. Also some of the translations aren't very good! (e.g. Japanese) Cool idea though. =P
🎤 Weirdybeardyman
15. May 2018 · 15:06 UTC
Thank you, yeah sorry the wire selection is pretty bad and there are definitely a few bugs but thank you for playing. I will need to get the translations checked by natives.