Tour de Arizona by honey
How can anybody finish second in a bicycle race through Monument Valley when he has a gun? That's probably why this kind of competition never happend in real life. Fortunatelly there's Ludum Dare and my first ever admission to it, which is also first published project of mine. In the game, you are a possibly brave and definitely ginger gunslinger fighting his way through the race. Survive as long as you can and eliminate as many rivals as possible!
This is my first admission ever so please be considerate. Constructive feedback would be highly appreciated!


UPDATE:
Just finished the first round of bugfixes: - found and repair the one that prevented increasing difficulty (by just spawning more enemies during the game, but hey, 72 hours...) - found and hopefully fixed the "dead cowboy issue" pointed out in comments - resolved a few bugs that showed up after fixing aforementioned - fiddled a bit with pause screen background and text colour to allow players to better read the instruction (although not strictly a bug, I think it's minor change that won't affect the gameplay itself nor the "UI system" in any big way, so I suppose it's within the rules)
Still remains to fix: - the "undying upper body" issue that sometimes occur when shooting rival during his own shot - the "hidden rival" issue, when sometimes rival's speed is too close to player's and because of that rival is too close to edge of the screen and is difficult to hit.
Although I am working on more gameplay related issues (like the A-D cycling mechanic), I don't think they consider as bugs so I will publish it separately as soon as possible!
Ratings
| Overall | 604th | 3.433⭐ | 54🧑⚖️ |
| Fun | 482th | 3.413⭐ | 54🧑⚖️ |
| Innovation | 778th | 3.125⭐ | 54🧑⚖️ |
| Theme | 714th | 3.433⭐ | 54🧑⚖️ |
| Graphics | 404th | 3.769⭐ | 54🧑⚖️ |
| Audio | 387th | 3.36⭐ | 52🧑⚖️ |
| Humor | 228th | 3.564⭐ | 49🧑⚖️ |
| Mood | 378th | 3.5⭐ | 48🧑⚖️ |
| Given | 56🗳️ | 73🗨️ |
But all in all, great job on your first admission!
Overall its a good game had fun playing with that beautiful cowboy style music!!!
@cenullum thanks, suppose similar is @Rohan issue, still trying to find what's causing it, but will definitely repair, no zombies in my game!
@Zeriver thank you for your kind words and for your suggestions as well :) I wanted to add some graphical frosting like particles and projectile pathways, but three days are much less than I thought :( But I definitely will add that after the zombie bug is fixed.
@svdvorak thanks a lot, it is appreciated! Increasing difficulty is missing because of poor placed code, so I think it counts as bug and as so I will try to patch it up!
@MrMordem thank you for playing and your comment, I will do my best to increase fun factor of post ludum dare version! :)
Now it's hard to get into tact. Maybe can be a bigger push from pressing one button or bike went itself, and AD used to accelerate
I have subscribed and will wait for the new version
@cenullum @Rohan seems like I finally found the "dead cowboy issue" cause and hopefully repaired it. Also I made some other bugfixes!
@svdvorak bugfix causing the non-functioning increasing difficulty feature is here! Took time, but hopefully worth it...
@Christian-Koch Very sorry to hear that, I suppose I shouldn't let game like this be tested only by guitar players (not a joke unfortunatelly, gotta find different friends), it seems to be much bigger burden than I expected. I mean, it meant to be hard, but not painfully close-to-unplayable hard :( My offer to let you know when I work out better cycling so you could have a bit more fun stands for you too! By the glitch you mean that when you shoot the rival, only his bike (and legs) fall down and the upper body floats in the air, is it right? If so, it is known glitch to me (still thanks to point it out, you can never know ;) ) but unfortunatelly even during the last bugfixing session I couldn't get rid of it, but never give up, never give in! Hope I will get rid of it tomorrow-ish :) Thanks to you as well for taking the time to stop by, have a play and leave a comment!
By the way to all you guys, is any of you, by chance, playing on AZERTY or other not very standard keyboard? I mean - could also mutual position of the action keys be the part of the problem, or is it purely just the tapping speed? Thanks for helping me to make a better game out of this!
The graphics are nice also as the characters animation. Well done !
That this genre of gameplay we wanted to make with my team but we failed the race, here it is if you want to see : https://ldjam.com/events/ludum-dare/41/im-not-a-hero
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Congratulations for the game!
This was our participation in: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
Also, i think it's better leave the original jam build available for download, so people can see both versions.
@cristiano-m-garcia Thanks a lot, I hope so as well, and hope that you come back for post-jam version! As I mentioned above, I will gladly play your game and leave a feedback! Thanks for stopping by!
@Diego-Manarim Hey, I actually editet a bit the introductory text to make it easier for players to know how to move, but still I know that this movement mechanic is a bit "early 00's browser flash athletic sports game" thing, so it's not that accesible. I already played (and rated of course) your game before and it was one hell of a fun! Could recomend to anyone reading this to try it out! Thank you for playing my game and leaving your comment!
@Annie-Owl Thank you for both your kind words and feedback. This is basically how I thought the increasing difficulty could work when I tried to implement it only a few hours before deadline, but, apparently, it doesn't work that well. I will work on that further in post-jam version. Leaving the original build seems reasonable, but I have no idea how to label it so people know which one is which. But I'll try to reupload and label it somehow!
@FrostGunn Hey, thanks, and also thank you for playing and leaving a comment!