Escape by Gamekrazzy

-About-
Ludum Dare 41 Submission that is an escape-game (Escape Room) cross platformer in the gameboy palette.
Snippet from a response below:
“Escape Room is a subgenre of Point and click adventure” - https://en.wikipedia.org/wiki/Escapetheroom
I know it feels like I mixed puzzles and platforming, but if you play a game that is normally defined as a puzzle platformer, that usually entails moving blocks, and pressing switches to progress. My game on the other hand, tries to implement the concept of point and click by allowing the player to control where they look, and focuses on logical puzzles to escape the area in a set amount of time, hence Escape Room.
So by design, doing an escape room and platforming is not common, and if I had done this in an entirely different way, would have felt incompatible, but because I executed it in a way that I felt was fun and interesting, it feels compatible, which by the way can be said about puzzle + platformer if you remove the fact that the combination is common currently, seeing as the genre’s themselves aren’t compatible unless executed properly.
-Story-
You awaken to find yourself in a murky cell...
From there what will you do?
Can you escape?
-Additional Notes-
(This game was originally planned to be a compo submission, but submitted as a jam for an extension of time)
-Some Spoilers-
-A quick note, as it has stumped many people, so spoilers from original concept-
All the signs except the last have 2 clues... the second clue is for the last, it might help if you have a pen and paper available
| HTML5 (web) | https://gamekrazzy.itch.io/escape |
| Original URL | https://ldjam.com/events/ludum-dare/41/escape |
Ratings
| Overall | 391th | 3.622⭐ | 133🧑⚖️ |
| Fun | 462th | 3.427⭐ | 133🧑⚖️ |
| Innovation | 765th | 3.142⭐ | 129🧑⚖️ |
| Theme | 893th | 3.147⭐ | 131🧑⚖️ |
| Graphics | 259th | 4⭐ | 135🧑⚖️ |
| Audio | 334th | 3.462⭐ | 133🧑⚖️ |
| Humor | 643th | 2.775⭐ | 111🧑⚖️ |
| Mood | 424th | 3.46⭐ | 127🧑⚖️ |
| Given | 25🗳️ | 31🗨️ |
Great art and aethstetic especially for the timeframe this is great
Loved music and the polished graphic assets.
There is a button to skip text? It was a little slow, and sometimes I had to wait for the writings to go away when accidentaly pressed two times in a row.. but maybe I didn't noticed how to stop it!
Thanks for your work, awesome entry!
Anyways, glad you enjoyed the game! Your insight is very much appreciated!
(don't know if you get a notification when I update these, but just so you know I did implement text skipping, it honestly was 2 lines of code, and should have been in the game originally, so I apologize, for my previous statement, like I said, I did have a much different intended focus then, however come to think of it, it might have sped things up, as playtesting would have been much quicker... haha! oh well!)
Overall a fun little game.
*SPOILERS*
i got that the first number isn't 1, and that 2 is after 1, AND that 3 is before 2 and after 6 but at best that only gives me 4/5 numbers I need to solve the puzzle?
Thanks for your insight, and I am super glad you enjoyed the music and graphics! Always appreciate the kind words!
It should tell you "...6 is the solution..."
Also please try to avoid spoilers if you can. :)
Hope you are enjoying the playthrough so far!
(There is also a possibility you are overthinking, as that is a tendency in escape rooms, which is good, that means I succeeded) ;)
(A Note for anyone reading this, 'This is not a hint for the second passcode door!')
The controls were a bit fiddly though and the first spikes part was pretty frustrating since the two platforms were slightly out of sync.
Also, somehow I mashed keys too fast and got this to happen:

Anyways, glad you escaped!
The out of sync platforms are intentional, as they follow different cycles that overlap, so I'm sorry if that was frustrating, but I felt it added necessary challenge to that section. Thanks for your insight again! ;)
(Also, out of curiousity, what was your time, if you remember it?)
Game looks very polished. I love text effects and music. It looks just like a retro game.
There is a bug. After you run out of time and you try to start new game screen keeps shaking, text gets mixed and every time it moves you back to main screen. Nothing gamebreaking, reseting webpage solves it.
Keep it up!
Of course, this is assuming that the hints after each sign are for the second code door (in the bottom of the third room). I went through all the possible permutations of 1, 2, 3, 6, and # (0-9 inclusive) that followed the rules laid out and the door didn't open. those permutations were #6132, 6#132, 61#32, 613#2, 6132#, #6312, 6#312, 63#12, 631#2, 6312#, and #1632. I scoured the rooms and couldn't find any other hints; there was no sign saying "6 is the solution" and even if there was, it would not help. What am I missing? Do I have the wrong door? Did I interpret the hints wrong? Again, it's a fun game, but it is marred by the fact that this door is WAY too hard to open.
but spoilers...
Escape rooms aren't supposed to be super easy, especially since you can only solve them once, and then it's straight forward from there. To give you an idea, the game's runtime is literally about 3 minutes if you know how to do all the puzzles (And by that I mean still taking the time to look at the required hints). The design of the second door is to get you to read the signs which not only are required to solve the last door, but gives you a hint to the second door, which is "-hELLO-", just like any Escape Room, overthinking can be your, and is your enemy, and in this case the passcode is 'hELLO' backwards and upside down... or 07734 ;)
Again, sorry that the game frustrated you that much, and that definitely wasn't my intention, however stumping you was indeed my intention, and I am not going to apologize for that.
The little puzzles were good, in general, moving platforms over spikes caused most of my time losses. I really liked the mouse sprites especially, and the screen read very well, even given the restricted palate. Conceptually, the final door at least, could have been set up so that it was locked with a different code each time (the digits could have been chosen dynamically. Text skip might have been nice, although I may have missed the first clue if it was in =P.
@Dumivid, I totally get you... I got about 6-7 hours of sleep over the weekend working on this, so there is that, also I do feel the sound problem you have might be for that reason to, I always design my sound to not be blaring at 100 volume on my computer. (Either way, I do plan on possibly making a much bigger project out of this, and if I do that, I will add a volume control option)
@GameCarpenter @ryzy27 Thank you for your feedback on the problem when losing and restarting! (it should be fixed now. It wasn't even a logic problem, but rather an oversight on my part to turn off a switch... haha)
The hint on the 3rd room is simply not a hint... Had to come to the comments to find it just so I could progress on the game and maybe change my mind on it. Do you know that feeling of finally seeing the answer that was always on your face the whole time? That "OOOOH, why didn't I see this before"? It simply didn't happen (and it totally should). And I stared at that -hELLO- for quite a while still.
Next room was the platforming challenge and frustration again, admit that it was partly my fault for sort of trying to rush the game by now. But sending me back to the first room on every fail was very annoying and losing the 5 minutes on top of that felt too penalizing. I had a little less than 15 minutes by now, failed twice, decided to focus and tryhard on my last chance but ended up failing and restarting (had the feeling that passed through the moving platform when shouldn't, maybe a glitch but not sure).
So I restarted because I really loved the idea, the art, the overall gameplay and the escape room nostalgia. Had to go through the Intro text again and it felt too slow on the second time, there should be a way of skipping or making it go faster by holding a button for those noobs (like me) that had to restart the game. But right after the text, began walking right (was already holding D as text kept going) while also tapping E (to make the intro text go faster) and when I walked past the first sign, the text popped up but the character kept on moving right. He locked in the text screen and kept walking, clipped through two doors and got stuck on the box of room 3 (screenshot). Sadly I gave up after that :/
I realize that it's a jam game and it's expected to have some flaws but (to me) the flaws made it unplayable (at least for now).
Anyway, congratulations on finishing the game, on it's concept and art (tried to find out who did what but only found @Gamekrazzy's name. Did you do it all by yourself? If so congratz on that too, wow). These still made me like the game after all and maybe I'll give a try again later. Good job :)
And yes this was originally intended to be a compo submission, but switched to jam for more time.
I did run into two bugs, one where I ran out of time at the last door, and the game just looped the "time up" sound and music. And on the next playthrough, the "reward" at the end didn't capture the text. (Sorry if that's vague, don't want to risk spoilers BECAUSE I was really tickled with that particular mechanic. Great idea!)
I'd post a picture of my little note sheet, but that's definitely full of spoilers.
Well done!
I did find one convenient bug. You can pause on the passcode dialog and still control, so it pauses the timer while you put in a passcode.
Also not sure why but the game automatically took a screenshot of this at the end. Was it there to prove I finished it, or am I missing a secret somewhere?

And yes getting live feedback earlier, I found that there were 3 possible solutions to the end puzzle... gonna fix that too!
Thanks for you kind words! Glad you enjoyed the game!
(update: found that during the stream, the discussion overlooked one of the clues, and that there is still only 1 possible solution)
And the screenshot is saying you beat the game... it's original intent is to take a screenshot of the text before that shows the time you finished at.
Nice work! The game is very good. It's true that the clues for the puzzles are there the whole time. The second door was a hit wall for me, but once i get pass that, I could finish very quickly.
The graphics are very good, in fact something like those graphics was what I was looking for designing my game. Too bad I'm a terrible artist, getting better though.
The platforming could fell a little better and the player animations could be better too, but nothing that opaques the really interesting things of this game. I feel that now I want to make games like this, simple but interesting and cool.
The sounds and music did the job too.
One minor thing, some times when you smash a couple of keys, the game goes crazy. For instance, in the second door of the I press E + A simultaneously and the character start walking to the left while the text displays on the screen, and I could stop it because I've to wait for the text to finish its animations. Something you could look up maybe.
I hope you finish up in the general rankings. Great job!
Its one of the ones I plan to go back and play again after the Ludum Dare. I will likely have my friend play it and see if they can figure out the puzzles.
And thanks for all the positive feedback everyone! ;)
Not the puzzles. They're pretty simple. But penalty is very hard. Five minutes for death and respawn on start TOO much cost with sticky controls...
Gave up on room with spikes and floating platforms.
https://youtu.be/-F2xtdJ56Ow
I think the music is a little bit repetitive.
Platforming wasn't fluid. Gave up on the 3rd.
@tifu Glad you found the last door enjoyable! ;)
@randomphantom Glad you found the game fun! I understand what you mean bout puzzle platformer not being incompatible, and I have heard that comment before, but never really addressed it to much.
As stated in the description, this game is an "Escape Room" + "Platformer", not "Puzzle + Platformer".
"Escape Room is a subgenre of Point and click adventure" - https://en.wikipedia.org/wiki/Escape_the_room
I know it feels like I mixed puzzles and platforming, but if you play a game that is normally defined as a puzzle platformer, that usually entails moving blocks, and pressing switches to progress. My game on the other hand, tries to implement the concept of point and click by allowing the player to control where they look, and focuses on logical puzzles to escape the area in a set amount of time, hence Escape Room.
So by design, doing an escape room and platforming is not common, and if I had done this in an entirely different way, would have felt incompatible, but because I executed it in a way that I felt was fun and interesting, it feels compatible, which by the way can be said about puzzle + platformer if you remove the fact that the combination is common currently, seeing as the genre's themselves aren't compatible unless executed properly.
Congrats on the entry!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
great job dude! ^__^
#FINISHEDIT