Annulus by Zarkonnen

A small, circular world. Can you guide your tribe? Inspired by A Dark Room, Non-Stop by Brian Aldiss, and the works of Iain M. Banks.
- itch.io with Windows/Mac/Linux downloads
Supports keyboard/mouse/controller.
To move: WASD or click on the target tile or left stick.
To select choices: Numbers 1-4 or controller buttons.
Bugfix Version Info: This version fixes some issues with events happening constantly or not frequently enough. No new content or mechanics have been added, so this is basically the Compo version minus some annoyances. I will probably also do a proper post-compo version with more significant improvements and additions to the story.
| Original URL | https://ldjam.com/events/ludum-dare/38/annulus |
Ratings
| Overall | 142th | 3.656⭐ | 34🧑⚖️ |
| Fun | 274th | 3.152⭐ | 35🧑⚖️ |
| Innovation | 52th | 3.848⭐ | 35🧑⚖️ |
| Theme | 24th | 4.242⭐ | 35🧑⚖️ |
| Graphics | 207th | 3.515⭐ | 35🧑⚖️ |
| Audio | 123th | 3.419⭐ | 33🧑⚖️ |
| Humor | 326th | 2.296⭐ | 29🧑⚖️ |
| Mood | 70th | 3.758⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 33🗨️ |
Thats a really clever take on the theme! :smile: The graphics and soundtrack are lovely and fit perfect to the game. The camerashots are great but it's a bit annoying that the camera zooms every time I click on something. Also I had some problems with the selection of items but that does not destroy the experience at in anyway :grin: Love that you can climb on the top of the loop :)
Very well made entry!
What could be improved:
- Controls relative to camera (for keyboard & gamepad)
- Camera rotation (confusing cause of all the rotations)
Other than that, i think you've got a cool game going!
Until I accidentally broke the game. Holding the cattle's direction and the hunt choice button (with an xbox controller,) I was able to gather more than 30K food ... The babies came and was unable to even move as there was always a "new baby" event.
Only the movement feel a bit awkward, after rotating I was always making the wrong movement by accident.
Good entry!
Also, the camera zoom does get slightly annoying on repeated movements, but not really a deal breaker; and I do like the emphasis it provides when viewing new structures.
Also at some point when you move further along the ring the keyboard controls get sorta confusing, but that's what you get for not playing with a mouse!
Graphics were simple but effective. The story was awesome. One thing I really liked is as you gained knowledge
buildings that once did not make sense, suddenly provided different outcomes. This helped provide a feeling that
there was a lot of lore going on that these simple folk didn't know. It left a lot of unanswered questions that I'd love to explore in more detail if you expand upon the game.
My only constructive criticism is the controls could do with a bit of work. (Was using keyboard at first but then moved onto mouse when things got weird)
Fantastic writing, and a solid experience. Thanks! :D
The rotating controls were a bit of an annoyance but certainly excusable.
I enjoyed this a lot. It has a very neat feel about it. Well done!