End of the day by Hagge

[raw]
made by Hagge for LD 41 (JAM)

End of the day is a combination between simulation and arcad. You run around and give electronics items to customers. After the day you use the money to upgrade speed etc. more upgrading stuff will come soon. hope you enjoy. we hade very little time working on the game so bugs and stuff will come.lol icon 0.pnglol2 icon 0.pnglol3 icon 0.png

Ratings

Overall 984th 3⭐ 21🧑‍⚖️
Fun 925th 2.895⭐ 21🧑‍⚖️
Innovation 1172th 2.289⭐ 21🧑‍⚖️
Theme 1187th 2.026⭐ 21🧑‍⚖️
Graphics 834th 3.053⭐ 21🧑‍⚖️
Audio 659th 2.722⭐ 20🧑‍⚖️
Humor 349th 3.306⭐ 20🧑‍⚖️
Mood 610th 3.25⭐ 20🧑‍⚖️
Given 5🗳️ 2🗨️

Feedback

Toulou
23. Apr 2018 · 21:37 UTC
Amazon Warehouse simulator sure is stressful from the get go ! That's what I liked the most with this game, the weird ambiance and the fact that you are directly put in the action without pause, with the stressful music and everything.
It's a simple yet cool and fun game, good job !
Dragojt
24. Apr 2018 · 14:21 UTC
Haha nice concept and funny models. Things like xCube are the best. Good entry!
Tay
24. Apr 2018 · 14:24 UTC
I think this would make a good psychological horror game. xd
Gameplay is super simple but there's something serving the next customer, then the next and the next...
A bit more depth could be welcome though :)
justinooncx
24. Apr 2018 · 14:27 UTC
Iiiiinteresting choice of music.... That aside, it took me a second to figure out what to do, but it was smooth sailing from then on. Not entirely difficult, but not too engaging or challenging either. Also, while holding an object, if you look at a different object, the text changes. Minor bug, really unimportant. Good job in making a complete game.
borkleby
24. Apr 2018 · 16:06 UTC
The music gave me nightmares... but I was surprised how solid the actual game is. I couldn't seem to level up, however...
zotapianola
24. Apr 2018 · 16:09 UTC
Interesting concept. At first I didn't like the music a lot, but then I remembered that when I worked in retail they forced us to listen to the same CD over and over again every single day of our lives, so after a few months I had to quit. I think I did better in your game than in real life, though.
Oh, yes, back to your game. I'd say some tweaking is needed in terms of balance. Have you played Papers Please? You can really feel a progression there, but here I didn't really see stuff happening after a few days. Keep working, at it. I think there's potential in the psychological aspect of your game. Well done.
Tuscany
24. Apr 2018 · 16:59 UTC
The level up mechanic seems to be broken, meaning it didn't feel like there was much reason to go past the first day.
fashionbatman
24. Apr 2018 · 20:55 UTC
The music made me feel nervous and it worked really well for the mood of the game. Good job!
Langotriel
25. Apr 2018 · 09:02 UTC
Despite the simple visuals and audio, the design language is clear and non-intrusive (with the exception of the main menu colour scheme).I also miss the arcade elements and feel that there are ways to include it into the core concept of a simulator like this. Good effort!
Impossible Realms
25. Apr 2018 · 10:45 UTC
Admittedly, I feel like this just doesn't work as a web game. The mouse moving the camera causes it to move out of the frame, and there seems to be no way to lock it into the frame. This makes turning around rather obnoxious at times, because once you scroll outside of the boundaries, you have to loop your mouse around the window and keep going. The lack of sound got to me too. I'm not sure if it's just on my end or not, as others here mention sound, but I didn't hear a single sound in the game. It's rather easy to accidentally give the products to the wrong person. On my first delivery, despite looking at the person I was trying to give it to, it gave it to the person next to them for some reason. Otherwise, it seems to be a relatively solid game, just not overly innovative or fitting the theme IMO.
Dreamer
02. May 2018 · 06:47 UTC
Good Job, Bro
Dreamer
02. May 2018 · 06:50 UTC
14/600
Mouse sensitivity is too high