Big Mood by ursagames
I highly recommend playing the post jam version as it has options to adjust sensitivity, it was up way too high originally. There's no real gameplay changes other than being able to access the options anytime by pressing ESC and adding Shift to walk.
You are a prisoner on an intergalactic mining vessel. That is, until a swarm of vicious quadruped aliens attack! There are escape pods.. but you do not have the authority to use them. Can you and the other three prisoners manager to escape alive?
WASD to move. Space to jump. Mouse to look and shoot. E to interact and talk. Ctrl to crouch.
Big Mood was originally going to be a cross between Doom and a Dating sim. This is what we ended up with!
There is five possible endings based on your choices in game.
We were also part of a local game jam that started at 10 am on Saturday, with the theme "Life is Bad"
Programming
Ursagames
Sprites and Textures
Kale
Kaikala
Level Design
Garnet Droppo (TheSlowHipster)
Music and SFX
yonvolt


| Windows | https://ursagames.itch.io/big-mood |
| Original URL | https://ldjam.com/events/ludum-dare/41/big-mood |
Ratings
| Overall | 398th | 3.615⭐ | 28🧑⚖️ |
| Fun | 421th | 3.462⭐ | 28🧑⚖️ |
| Innovation | 945th | 2.904⭐ | 28🧑⚖️ |
| Theme | 912th | 3.096⭐ | 28🧑⚖️ |
| Graphics | 299th | 3.944⭐ | 29🧑⚖️ |
| Audio | 268th | 3.58⭐ | 27🧑⚖️ |
| Humor | 445th | 3.115⭐ | 28🧑⚖️ |
| Mood | 378th | 3.5⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 25🗨️ |
It was surprisingly fun to talk to the 3 characters and I can see where you were going with your dating sim aspect. Though, as said above, a trigger zone to press E or aiming the character would have been way more intuitive than aiming the text to talk.
Music was awesome too.
Also the doom interact sound imitation was just sublime.
Really great work!
Fun:...
Innovation:...
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Mood:BIG
@glorious-kittens Sorry about that! It was only tested on one computer, the PostJam version does have lowered default sensitivity and sensitivity sliders in the options menu =)
@velocity7 Thanks friend!
@paulo-brunassi Glad you enjoyed our entry! I really like what the whole team managed to pull off in 35 hours!
@anthony-krafft Good point on the crouch instructions! I added that in! I love the music, I feel like our musician nailed the doom mood.
@mr-field Oh wow! We are so happy that our game generated enough interest in someone to actually get the good ending! The enemy placement was put in last minute and I agree they are a bit meaty and spammy- definitely something to polish next time around.
@nonimad Thank you so much! It was so much fun working with multiple artists who brought the project to life!
@sebastianscaini This is the response we never knew we wanted. Beautiful :')
@pond-loach Unfortunately there was some issues exporting a web version- I tried but the exported version was unplayable, sorry about that :(
@sfey Someone else who played it multiple times! This makes me so happy! I always think that multiple endings in LD games are wasted as most people won't take the time to get them. I think it helps that our main game is pretty short once you know what to do though.
@dovakla Thanks! I think making the enemies less meaty might have helped a bit with the combat... next time! The good ending is based on your conversations with the other characters. ~~You need to get the best outcome with each of them where they warn you about the others and not kill anyone~~
@legavroche Thanks a lot! We had multiple people working on the dialogue so it's a miracle it all fit together!
@m-dam Sorry about that, it's not that intuitive, but you need to look at the text choices then press E, not the characters. I noticed that gave a lot of people problems and it's something that we didn't think of a work around for during the Jam as that's how you select different text choices when there is multiple options. Thinking back on it I should have made it so there's a "default" choice and highlighting the text just changes which choice is selected so you can press E on the character or the text.